Company of Heroes: Eastern Front

Author Topic: Ostheer Update 4: Schutzen War Camp  (Read 60182 times)

Offline SublimeSnugz

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #90 on: January 18, 2011, 08:04:06 PM »
Well. Out of my view the historical aspect is one of the most important point for a game which had decided to chose an real historical setting.

And out of my view trenches dont destroy the gameplay.
When a brit dig in he loses a big offensive capacity and when
german faction had their big tanks brits will regret their dug in xD

Historical aspekts should not be a slave book to be followed, but an powerfull inspiration source, espeacially when dealing with a hardcore RTS as Company of Heroes.

The British faction has really no reliable counters against trenches, they can't do  anything allmost. Imagine a squard of stormpios with 2x flamethrowes and mp40's inside a trench cookin them poor tommies up, dooms day i say.

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #91 on: January 18, 2011, 08:08:14 PM »
Yeah, sucks how Tommies can't clear rats out their own trenches. Best thing to do is delete them when you exit...

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #92 on: January 18, 2011, 09:04:40 PM »
Snug knows what he's talking about.  The trench idea has been used way too much already.  Brit trenches already ruin gameplay.  Now Russians...now Ostheer?  The cow has been milked too much, leave it alone.  Static defenses is not how a fun game is meant to be played.

Offline Ghost

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #93 on: January 18, 2011, 09:23:27 PM »
[...]The trench idea has been used way too much already.  Brit trenches already ruin gameplay.  Now Russians...now Ostheer?  The cow has been milked too much, leave it alone.  Static defenses is not how a fun game is meant to be played.

that's like saying "ostheer shouldn't have sandbags because the other faction have them".
(about soviets&trenches: only one doctrine can use them)
if the EF faction designers think it's a good idea to include trenches then i'm sure it's gonna be ok.
and ostheer would be the first axis faction to have them.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #94 on: January 18, 2011, 09:45:35 PM »
Sandbags don't protect units from everything save flames and grenades and don't promote static gameplay.

Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #95 on: January 18, 2011, 09:51:18 PM »
Just make Ostheer trenches unoccupiable: troops would go in there like into an area of heavy cover, but not into a building-like structure - historically accurate, and doesn't encourage static gameplay.
Am I missing on something here?

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Offline Wilson

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #96 on: January 18, 2011, 10:08:40 PM »
[...]The trench idea has been used way too much already.  Brit trenches already ruin gameplay.  Now Russians...now Ostheer?  The cow has been milked too much, leave it alone.  Static defenses is not how a fun game is meant to be played.

that's like saying "ostheer shouldn't have sandbags because the other faction have them".
(about soviets&trenches: only one doctrine can use them)
if the EF faction designers think it's a good idea to include trenches then i'm sure it's gonna be ok.
and ostheer would be the first axis faction to have them.

I'd argue that trenches aren't like sandbags in that they were originally a faction specific thing, and they are far more powerful than sandbags in terms of defensive benefits. But I think the more important thing is that Axis trenches have the potential to unbalance the game (what do Brits do about them?) and they just don't promote interesting gameplay much (I personally think it's lame to have units insta-blow trenches to avoid leaving them for the enemy, but they'd be useless to Brits otherwise and people probably wouldn't bother if you couldn't). A large solid piece of green cover however, would be interesting, new and not so dodgy in terms of mechanics.

I do like the idea of trenches and I think units digging trenches could be very cool, but in the current implementation I don't like them. And since that won't change, they should be limited.

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #97 on: January 18, 2011, 10:15:53 PM »
"A large solid piece of green cover" isn't new; The Panzer Elite have Roadblocks.

What i suggest is the aforementioned heavy cover trenches. So the units can walk in them, and get cover on both sides; Essentially being reverse Sand Bags.

Offline Wilson

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #98 on: January 18, 2011, 10:38:23 PM »
Do the PE Roadblocks provide green cover? For some reason I assumed they didn't. Well, it wouldn't be that new then. But if it was about the length in cephalos' image, it would be a bit different from the PE one. I preferred the old PE roadblocks.

Heavy cover trenches would be pretty neat actually. You get the coolness of trenches without the dodginess of CoH's current trench cover.

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #99 on: January 18, 2011, 10:52:52 PM »
I saw a broadcast yesterday when a brit player spammed half made trenches on wolfheze. Axis could´nt micro his vehicles and lost.

What about the idea to build a bigger longer trench with a heavy weapon? costs mp to build and mun to upgrade to:

-> HWG

or

-> AT

trench is walkable by enemy troops

Offline TheReaper

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #100 on: January 18, 2011, 10:59:34 PM »
Well. Out of my view the historical aspect is one of the most important point for a game which had decided to chose an real historical setting.

And out of my view trenches dont destroy the gameplay.
When a brit dig in he loses a big offensive capacity and when
german faction had their big tanks brits will regret their dug in xD

Historical aspekts should not be a slave book to be followed, but an powerfull inspiration source, espeacially when dealing with a hardcore RTS as Company of Heroes.

The British faction has really no reliable counters against trenches, they can't do  anything allmost. Imagine a squard of stormpios with 2x flamethrowes and mp40's inside a trench cookin them poor tommies up, dooms day i say.
Yeah, the US and Wehr factions were freash and original, it was fun to play, and historycally accurate (for an RTS game). But with the Brit and PE faction they're gone too far, look the popularity that factions. Even that is angers me, if I don't watch out, I can't buld all of the buildings on Wrecked train, for example. I think trenches wouldn't be so popular, if it don't allow the player to base rush, or do the Ostheer faction for light assault  force at the beginning, so you can't sit youre units in trenches, then you weaken youre forces. I think the less used building is the trench when youre a Brit. It's comical, how it gone to ToV and CoH:$ it's not fun to play with, especially in 1v1. hope the new patch will balance my favourite RTS game. :)

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #101 on: January 18, 2011, 11:08:32 PM »
Yeah, Roadblocks provide heavy cover. Which makes sense. What doesn't make sense, though, is Hedgehogs and Dragons Teeth not providing any cover...

Also, i think Killar has a good idea; Maybe trenches with mounted weapons? That might be alright...

Offline Versedhorison

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #102 on: January 18, 2011, 11:21:26 PM »
quit complaining trenches are fine. The ostheer isn't gonna become a new british faction ffs.

[insert signature here]

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #103 on: January 18, 2011, 11:31:57 PM »
Quit complaining that we are complaining. We are discussing.

Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #104 on: January 18, 2011, 11:32:22 PM »
quit complaining trenches are fine. The ostheer isn't gonna become a new british faction ffs.

WTF?
I thought, it was, like, a discussion, FFS?  ;D

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