Company of Heroes: Eastern Front

Author Topic: Ostheer Update 4: Schutzen War Camp  (Read 62848 times)

Offline Ghost

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #15 on: January 15, 2011, 01:24:21 PM »
why do some people always have to start with "XY sounds totaly OP"?!
if ostheer is a "quality over quantaty" faction than the units should be quite good. and keep in mind what rommel said about the unit pools:
you can only have one pool at a time and switching to the other pool will need resources and time.

so let's take a look at the units:

Quote
Neutral units: Panzer II Ausf. L (aka Luchs), Panzerfusiliers and the Panzerwerfer.
-Panzer II: i guess it will be a light tank, maybe like tetrach, simply use another tank or an AT gun against it and it will be useless
-Panzerfusiliers: anti-infantry only, so use snipers, hmg or any vehicle
-Panzerwerfer: arty unit, must be researched!

Quote
Heavy Assault(HA):
-Stormpioniers: only effective at close range, use an hmg, snipers or vehicle and they are useless, goliath will surely cost a lot of ammo
-Sdkfz. 251 (like WM)

Quote
Heavy Support(HS):
-PaK 40: stronger but also bigger and heavier than pak 38, which means slower ;) simply rush it with infantry or use snipers, mortars
-75mm Infantry Support Gun: somehow like a mortar with limited anti-tank capabilities, it's a stubby 75mm gun that will surely not make a lot of damage (and like mentioned in blackbishop's post: use it vs. LIGHT vehicles ;)), like any heavy weapon, counter it with snipers, arty or heavy tanks

and keep in mind that we still don't know what the rest of ostheer will look like: the last building and the doctrines. as mentioned before the panzer III (weaker than panzer 4) will be their main battle tank and will lose in a 1on1 vs. t34/sherman/cromwell so they need something to compensate for that ;).
« Last Edit: January 15, 2011, 01:26:44 PM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #16 on: January 15, 2011, 02:03:05 PM »
"Remember that all the pictures on this post are WIP."

What exactly is "WIP" supposed to mean? ???

Offline Dzierzan

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #17 on: January 15, 2011, 02:06:25 PM »
WIP mean Work in progress.

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #18 on: January 15, 2011, 02:07:51 PM »
Jupp. Work in progress. So this pictures arent final. Skins, models could change before release.
May the force be with you.

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #19 on: January 15, 2011, 02:10:47 PM »
Cool, thanks. It looks great so far, anyway! I can't wait 'til i get to play your expansion!

Offline Desert_Fox

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #20 on: January 15, 2011, 02:17:30 PM »
UUUUUUUUH!!!!!!

Panzerwerfer...I love that weapon  :D :D :D

And Panzer II rocks!  ;)

Great Update!! :D

Offline furby

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #21 on: January 15, 2011, 03:10:55 PM »
Hello from France
You make a very great great job !!
I play with my friends EF since one year already and we are really fans.
Is the Ostheer faction now playable?

Offline BurroDiablo

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #22 on: January 15, 2011, 03:21:47 PM »
Is the Ostheer faction now playable?

No...

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #23 on: January 15, 2011, 03:31:02 PM »
It's a "WIP", in case you didn't know... Besides, would you really want to use a tank with textures like that?!

Offline Ruddersmarine

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #24 on: January 15, 2011, 03:46:46 PM »
Don't know why people call the update OP, its not like you can build loads of units because it should be expensive.

Lovin the mod and hope for more :)
'Walk softly and carry a big gun'

pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #25 on: January 15, 2011, 03:58:46 PM »
I think "OP" is supposed to mean 'Observation Post'...

Offline Desert_Fox

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #26 on: January 15, 2011, 04:08:03 PM »
OP = Over Power  ;)

Offline Black_Echo

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #27 on: January 15, 2011, 04:17:53 PM »
Hi, i'm new here so excuse me if my question is dumb.Anyone knows when we will be able to play with Ostheer?


OSTHEER will be done when it sidone! NO Releasedate.  ;)
Lord Rommel

« Last Edit: January 15, 2011, 04:26:11 PM by Lord Rommel »

Offline Venoxxis

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #28 on: January 15, 2011, 04:26:01 PM »
I really like some points of the update, but a few i actually dislike.

One of the greatest unit will fore sure be the infrantry support gun. I always loved lord rommels idea of that gun. The luchs, gut damn i love that vehicle :D. finally a axis faction with a early game tank.

But in general, teching works really slowly with the ostheer, is that correct? Otherwise the luchs would role in way to early ;)


Hmhm.. with the panzerwerfer being a non-doctrinal art unit.. i really dont know what i should think about that atm. Either it will be rediculous weak to keep the balance, or it will be hardcapped. Or nebelwerfer like?
Sturmpios.. great model and lovely skin. But their ablilites seem to much brit-like for me and still way to similiar to the panzerfusiliers (4man sqaurd, mp40).
these guys should for example have a few things they can always build, like sandbag (and for gods sake no trenches!) and after selecting a doctrine things which fit in the doctrines playstyle.

the halftrack is alright.

pak 40 does need a difference to the pak of the wehrmacht. Thinking about a ability or obtainable ability via vet which makes a feelable difference. The camo ability is not a must have.



Sorry for the always hard criticism, nevertheless a good update. But this buildings concept is expandable.

In general: Be mindful that the ostheers concept isnt too similiar to the soviets.
What we got so far in both: 3 tech buildings, which got 2 ways of updates inside (sure ostheer 's got always a neutral unit and can always choose only one way). There should be some more difference. Im looking foward to the next building now, and the way they obtain vet. I hope we get less similarities than.

God damn im a hard slasher.



Regards

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #29 on: January 15, 2011, 04:49:39 PM »
[...]
Hmhm.. with the panzerwerfer being a non-doctrinal art unit.. i really dont know what i should think about that atm. Either it will be rediculous weak to keep the balance, or it will be hardcapped. Or nebelwerfer like?
Sturmpios.. great model and lovely skin. But their ablilites seem to much brit-like for me and still way to similiar to the panzerfusiliers (4man sqaurd, mp40).
these guys should for example have a few things they can always build, like sandbag (and for gods sake no trenches!) and after selecting a doctrine things which fit in the doctrines playstyle.
[...]
Sorry for the always hard criticism, nevertheless a good update. But this buildings concept is expandable.

In general: Be mindful that the ostheers concept isnt too similiar to the soviets.
What we got so far in both: 3 tech buildings, which got 2 ways of updates inside (sure ostheer 's got always a neutral unit and can always choose only one way). There should be some more difference. Im looking foward to the next building now, and the way they obtain vet. I hope we get less similarities than.

Panzerwerfer; Out of my view it is a motorised Nebelwerfer - or better - a motorised rocket thrower. Cant see a reason why such a weapon had to be e.g. only a doctrine unit...

The trenchs; Well. Trenchs are an historical tribute for the eastern front. Most people had just this german tank attacks in mind when they are thinking of eastern front. But it is fact that this "panzer fronts" were just a small part of the hole front line. Heeresgruppe Nord thought a "trench war" from 1941 till 1944. Heeresgruppe Mitte had dug in from 1942 till 1944...So why NOT trenches?
Cant see any problem (and with flame-thrower and molotov cockail they should be easy to clean).

One point i dont understand is your comparison of Ostheer and red army.
Out of my view red army had this "upgrades" for game balance. Ostheer use its unit pool for gameplay, game tactics and game stil. On the paper they look equal but in function and mechanic they are so diffrent.
« Last Edit: January 15, 2011, 04:51:34 PM by Lord Rommel »
May the force be with you.