Name:Luz
Age:19
Contact Info:MSN/E-mail: edible7@hotmail.com
What do you think you can contribute to our mod:As I'd be focused on design ideas and planning I realise that the majority of the Soviet ideas are in place and don't require further discussion. I would help to create a base of ideas for the Ostheer army that would come in a later release, and also on campaign work after that. Specifically for the Ostheer I would group together a base of ideas and resources that will enable the team to make a quick start on the second faction.
How active you think you can be:I am currently in my first year of uni and the majority of my work will be coming to an end in the next month and a half or so. After that I have around 3 months holiday, so very active
I check the forums at least once a day.
Previous work:I've previously worked on minor modifications for Freelancer and Soldier of Fortune 2, but that was a long time ago now lol.
Examples of your work: Ostheer army list I designed for
Eastern Front (WIP)
From HQ:Sturmpioniere Trupp: *Man -140*Squad of 3 - MP40, wire cutters
Can be upgraded with mine sweeper
*Mun -35*Has "
Satchel Charges"
*Mun -45* ability
Builder unit.
SS Panzer IV Battlegroup: *Man -160, Fuel -30*Available once Panzer Verbesserung and Artillerie Verbesserung have been completed
Enables call in of 3 Panzer IV Ausf. H to the battlefield.
From Kampftruppe Support: *Man -190, Fuel -15*Infanterie Trupp: *Man -290*Squad of 6 - Kar98k
Can be upgraded with Panzerfaust
*Mun -20*Has "
Grenade"
*Mun -25* and "
Fire Panzeraust"
*Mun -35* abilities
Basic infantry.
MG Trupp: *Man -250*Squad of 3 - MG-42, MP40
Basic MG team.
Mortar Trupp: *Man -270*Squad of 3 - 81mm Granatwerfer 34 Mortar, MP40
Has "
Mortar barrage" and "
Incendiarary barrage"
*Mun -20* abilities
Basic Mortar team.
Aufklarer: *Man -340* Squad of 3 - Gewher 43
Has "
Sniper Shot"
*Mun -20* ability and can detect stealth units.
Scout unit.
Panzershreck Trupp: *Man -340*Squad of 3 - 1 Panzershreck, MP40
Anti-tank infantry.
VW Schwimmwagen: *Man -200*Light recon vehicle
Equipped with an MG-42.
From Kampf Kompanie: *Man -200, Fuel -20*Flammenwerfer Trupp: *Man -260*Squad of 3 - 1 Flammenwerfer, kar98k
Close assault infantry.
Pak-40: *Man -320*Squad of 3 - Pak-40, luger 9mm
Has "
Camouflage" ability
Basic AT gun.
Raupenschlepper Ost: *Man -200, Fuel -15*Tracked troop transport vehicle
Can carry 2 squads of infanrty, which can fire out from it
Has "
Reach the Front" ability, providing a speed boost.
*Mun -15* Flammpanzer II "Flamingo": *Man -300, Fuel 45*Close-combat, infantry support tank
Equipped with two Flammenwerfers and an MG-34
Has "
Reach the Front" ability, providing a speed boost.
*Mun -30*Panzer III Ausf. J: *Man -320, Fuel -45*Medium tank, effective against infantry and vehicles
Equipped with a 5cm KwK 39 cannon and 2 MG-34, one coaxial, one hull mounted
Can be upgraded with "
Panzerfuhrer" to increase range
*Mun -10*, and "
side skirts" for improved defence
*Mun -70*Has "
Smokescreen" ability.
*Fuel -30*From Artillerie Kommand: *Man -185, Fuel -40*Waffen SS Infanterie: *Man -380*Squad of 5 - StG44, Gewehr 43
Can be upgraded with Panzershrek
*Mun -75*Has "
Bundled Grenade" ability
*Mun -30*Can build sandbags
Heavy infantry.
Maultier Panzerwerfer 42: *Man -300, Fuel -30*Mobile artillery
Equipped with 150mm Wurfgranate 41 rockets
Has "
Panzerwerfer Barrage" ability.
Wespe: *Man -380, Fuel -40*Self-propelled artillery
Equipped with 10.5cm leFH 18 light howitzer
Has "
Howitzer Barrage" ability.
From Panzer Kompanie: *Man -250, Fuel -50*SS Kompaniefuhrer: *Man -400*Squad of 3 - 1 officer and 2 bodyguard - Luger 9mm, Stg44, Grenades
Has "
Forward observation barrage" (rocket barrage available once Artillerie Command is built,
*Mun -225*) and "
Supervision" abilities. Also has area effect ability that strengthens nearby units morale
Command unit.
Jagdpanzer IV L/70: *Man -500, Fuel -90*Anti-tank vehicle
Equipped with 7.5cm Pak 42 L/70 cannon and an MG-34
Has "
Smokescreen" ability.
*Fuel -30*Kugelblitz: *Man - 430, Fuel -40*Anti-aircraft vehicle, effective against infantry
Equipped with 30mm Zwillingsflak 103/38 cannon and an MG-34.
Waffenkammer: *Man -100*Panzer Verbesserung: Available once Kampf Kompanie is built, use this to enable production of the Panzer III medium tank.
*Man -220, Fuel -40*
Artillerie Verbesserung: Available once Artilerie Kommand is built, use this to enable production building of Wespe self-propelled artillery.
*Man -300, Fuel -35*MP40 Verbesserung: Available once all other buildings are built, Replaces Infanterie Trupp Kar98ks with MP40s.
*Mun -50*Handgranate Verbesserung: Available once all other buildings are built, Grenades and Bundled grenades do more damage.
*Mun -50*Doctrines:Luftwaffe Superiority:Left Side: -
Supply Drop,
2CP: Paradrop munitions, fuel and some support weapons in revealed territory.
*Man -100* -
Fallschrimjager,
2CP: Paradrop Fallschrimjager in revealed territory.
*Man -400* -
Paradrop AT Gun,
2CP: Paradrop Pak 40 anti-tank gun in revealed territory.
*Man -370*Right Side: -
Butterfly Bombs,
1CP: Blanket selected area with Butterfly anti-personnel mines.
*Mun -100* -
Strafing Run,
2CP: Call in Focke-Wulf 190 strafing run.
*Mun -150* -
Bombing Run,
3CP: Call in Ju 87 Stuka bombing run.
*Mun -250*Panzer Superiority:Left Side: -
Industrial Might,
1CP: Vehicle and tank production times are reduced.
-
Dig In,
2CP: German tanks gain the "Dig In" ability, reducing manoeuvreability for increased defence.
-
Repair Crews,
2CP: Call a squad of Mechaniks to the battlefield.
*Man 200*Right Side: -
AT Halftrack,
2CP: Deploy a Light AT Halftrack to the battlefield.
*Man -310* -
Flak 36 88mm Cannon,
3CP: Enables Sturmpioneers to build the 88mm Flak 36 AA/AT.
-
Panzerjager Tiger,
4CP: Deploy an Elefant heavy tank to the battlefield.
Urban Superiority:Left Side: -
Satchel Charges,
1CP: Sturmpionieres gain the "
Satchel Charges" ability.
-
Entrench,
1CP: Sturmpionieres can now build slit Trenches.
-
Howitzer Bunker,
3CP: Sturmpionieres can now build 15cm sFH 18 howitzer bunkers.
Right Side: -
Sniper Aces,
1CP: Snipers do not recieve a movement penalty whilst cloaked.
-
Street Fighting,
2CP: Infantry gains an attack bonus against garrisoned enemies.
-
Tiger-Morser,
5CP: Deploy a Sturmtiger assault tank to the battlefield.
Doctrine Units:Fallschrimjager: *Man -400*Squad of 5 - Kar98k
"
Fire Panzerfaust"
*Mun -35* and "
Incendiary Grenades"
*Mun -40* abilities
Can be upgraded with FG42.
*Mun -70*Mechaniks: *Man -200*Squad of 4 - MP-40, wire cutters
Has
"Satchel Charges" *Mun -45* and "
Salvage Wreck" abilities.
Can repair vehicles.
Builder Unit that arrives in Raupenschlepper Ost transport vehicle.
Light AT Halftrack: *Man -310*Effective against light vehicles
Equipped with 37mm PaK 25 cannon
Has "
Tread Breaker" ability.
*Mun -40* Elefant:Only one allowed on the battlefield at a time
Heavy tank effective against vehicles
Equipped with 8.8 cm PaK 43/2 L/71 cannon and an MG-34
Has "
Smokescreen" ability.
*Mun -30*Sturmtiger:Only one allowed on the battlefield at a time, can only be called in once
Heavy tank effective against buildings, infantry and tanks
Equipped with 38 cm Raketen-Werfer RW61 L/5.4 rocket launcher and an MG-34
Has "
Fire Mortar" ability
*Mun -200*. Also has "
Smokescreen" ability.
*Mun -30*Panzer IV Ausf. H: *Man -1200*Medium Tank effective against infantry and vehicles
Equipped with 75mm KwK 40 L/48 cannon and 2 MG-34, one coaxial, one hull mounted
Arrives with "
Side Skirts", can be upgraded with an MG-34 gunner.
*Mun -70*Support Buildings:Sandbags, Barbed Wire, Tank Traps, Mines, Slit Trenches,
Howitzer Bunker: *Man -460, Fuel -80*Contains a 15cm sFH 18 heavy field howitzer.
Has "
Howitzer Barrage" and "
Counter Battery Fire" abilities.
88mm Flak 36 AA/AT: *Man -400, Fuel -75*Standard Flak 88 AA cannon.
HMG Emplacement: *Man -250*Standard MG Nest.
Kommunications Bunker: *Man -225*When built in controlled territory secures the sector and grants a resource bonus.
Aid Station: *Man -150*Basic aid station, medic goes out to collect wounded troops in range.
Reperaturwerkstatt: *Man -150*Basic repaid station, pionieres go out to repair damaged vehicles in range.
As Sturmpioneers cannot repair vehicles they must build these.
Rallying point: *Man -50*Built by Sturmpionieres and provides a place for troops to retreat to that isn't the HQ.
Can be built anywhere in controlled territory.
Build Tiers:HQ --> Kampftruppe Support --> Kampf Kompanie + Rallying Point --> Waffenkammer + Artillerie Kommand + Panzer Kompanie + Reperaturwerkstatt.
Aesthetics:As the Ostheer are another German faction they need to be visually different and recognisable to the existing ones, so, re-skins.
The easiest way to do this would be to use the green uniforms the German armies used, as opposed to the blue of the Whermacht and Panzer Elite.
So Green, with a few "winter" looking aspects, some white helmets, a few fur collars here and there, and some new camo patterns should do the trick.
Here are some skins that would fit perfectly, Georider made them
http://easternfront.org/forums/index.php?topic=405.0 thanks
Also some replacement camo and skins for the vehicles would be cool, also based around a green/grey/yellow theme.
Something like this for example
http://rodolphe.quemerais.free.fr/cms/index.php?option=com_easygallery&act=photos&cid=30&Itemid=33As on the Eastern Front the Germans were the invading force so their buildings should represent a more mobile force.
So no more big concrete pillboxes like the Wehrmacht, a more improvised look would suit the Ostheer.
Similar to that of the americans, lots of sandbags and some more tent-like structures would fit the bill well.
Issues:I am aware that the Kugelblitz was barely out of development when the war ended. However the ones that were produced fought in the Battle for Berlin,
seeming as the mod takes us up to that event, I think it'd be a cool addition, plus it looks pretty darn snazzy
http://en.wikipedia.org/wiki/Kugelblitz Some people I expect will not be too happy about the lack of Panthers and Tigers, as they played a large part on the Eastern Front. However they
have more than enough to make up for it with the Jagdpanzer IV L/70, Elefant, Panzer IV battlegroup etc. It was more a matter of putting in some cool new units
the other axis factions dont have as opposed to exact realism.
Some people seem to like the idea of including Axis minor nations as the doctrine abilities for the Ostheer. Personally I dont think this is a very good
idea as alot of these nations contributions were fairly minor and were using weapons and equipment bought from the Germans anyway. Not that I'm underplaying
or unaware of the sacrifice made by people of these countries, it just wouldn't really do anything to improve gameplay. Hope I haven't offended anyone
The Waffen SS, I know some people might object to playing as them on moral grounds of some sort but they did make up a proportion of the Eastern Front armies.
Plus, Einsatzgruppen commited most of the atrocities and they followed up after that main force moved through, and are not included.
But lets not get into a discussion about war crimes.
Alas also no Jadgtiger, which I'm sure plenty of people want, and I'm not at all opposed to it either, just with the Sturmtiger, which fits with the urban
theme of alot of the fighting on the Eastern Front, and the Elefant for the large tank battles, having the Jagdtiger aswell might get abit close to OP-ness.
Plus it would just double up the role that the Elefant plays, and the team have already created a model for that.
Other NotesSo yeah, thanks for taking the time to read if you got this far
Apologies if this isnt necessary and a big waste of space.
Cheers