Company of Heroes: Eastern Front

Author Topic: The Jagdtiger issue  (Read 25762 times)

Offline TacticalNuke

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Re: The Jagdtiger issue
« Reply #15 on: January 07, 2011, 07:29:23 AM »
I would love to see the black ace, even if that was the only real difference. It looks deadly. But camo vs. grey, I completely agree with chancellor.
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Re: The Jagdtiger issue
« Reply #16 on: January 07, 2011, 07:33:32 AM »
I'd vote for the Tiger Ace too if it also included the ToV accessories.  No point in just adding a Tiger with a different skin (even my own personal skinpack has the black ace skin already) if there's no significant changes cosmetically to differentiate the Tiger Ace from the normal Tigers.

On the issue of fieldgrey vs camo, I have always personally felt that WWII was the last modern war ever to be fought with soldiers NOT wearing camo.  Nowadays everyone and their mom wears camo, and I just think its overrated and un-traditional.

Can you honestly tell the difference between 2 army's uniforms these days?  No army has a distinct traditional color anymore!  Sure there's different types of camo, but who cares, there's no tradition behind them, whereas the stahlhelm along with fieldgrey made the Germans look distinct.  The stahlhelm and fieldgrey just makes you think "kraut!" right away once you look at them, whereas you just don't get that feeling with the camo.

Quoted, so people don't miss out on the opinion rant, since this was the last post of the 1st page.

Finally, to add on to the post above, with camo, it looks like your troops came out of forest huts or something, whereas fieldgrey fits in perfectly with the "war machine" feel.
« Last Edit: January 07, 2011, 07:45:48 AM by Chancellor »

Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #17 on: January 07, 2011, 11:33:55 AM »
Chancellor really got the point. Thanks for quoting it youself, otherwise i would have done it ;) - Read his post guys, this is the reason for the feeling we like so much about CoH and the incredible importance of fieldgray skins!


I would love to see the black ace, even if that was the only real difference. It looks deadly. But camo vs. grey, I completely agree with chancellor.

A return of the "Tiger Ace" in form of the sp black tiger ace is really a badass idea. Even if we are going offtopic now, since this idea is supported so much by the forum users, i guess its okay that we go on like that!

In general:
-> Jagdtiger goes to PE as a jagdpather reward  (more armour but slower, fixed tank-gun fits better into the PE !)
-> the new reward for the kingtiger is the old favoured tiger ace!


Rergards

Offline Walentin 'Walki' L.

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Re: The Jagdtiger issue
« Reply #18 on: January 07, 2011, 12:32:51 PM »
Quote
In general:
-> Jagdtiger goes to PE as a jagdpather reward  (more armour but slower, fixed tank-gun fits better into the PE !)
-> the new reward for the kingtiger is the old favoured tiger ace!

+1
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Offline Paciat

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Re: The Jagdtiger issue
« Reply #19 on: January 07, 2011, 12:47:59 PM »
-> Jagdtiger goes to PE as a jagdpather reward  (more armour but slower, fixed tank-gun fits better into the PE !)
No, overgrown slow units fit Wehrmacht Terror better.
PE is Tunk Hunter not Tank Bunker.

Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #20 on: January 08, 2011, 01:00:55 AM »
-> Jagdtiger goes to PE as a jagdpather reward  (more armour but slower, fixed tank-gun fits better into the PE !)
No, overgrown slow units fit Wehrmacht Terror better.
PE is Tunk Hunter not Tank Bunker.

Thats it paciat. But terror was orgnially not slow and overgrown, it had
[...] one of the most characteristic and charismatic weapon
in the game! The Tiger ace was the true terror of the wehrmacht. Slowmotion was brought by the kingtiger, not the terror doctrine. A comeback of this weapon would cause a stir in the whole CoH-fanbase.


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Offline TacticalNuke

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Re: The Jagdtiger issue
« Reply #21 on: January 08, 2011, 02:02:44 AM »
+1.
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Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #22 on: January 09, 2011, 11:25:02 PM »
lets throw some information in here:


Tiger & Tiger Ace



Tiger


Hit points: 1064
PopCap Modifier: 14

Acceleration: 2
Deceleration: 4
Rotation Speed: 23
Max Speed: 4

Turret Rotation Speed: 19
Turret Vertical Speed: 10

Veterancy:
1st  Received Damage         0.85
2nd Maximum Health           1.15  (1224 hit points)
3rd  Received Penetration    0.75



Tiger Ace:

Hit points: 1500
PopCap Modifier: 16

Acceleration: 2.2
Deceleration: 4
Rotation Speed: 30
Max Speed: 5.5

Turret Rotation Speed: 19
Turret Vertical Speed: 10

Veterancy:

No veterancy

+ slity better penetration (Distant: 0.835 | Long: 0.835 | Medium: 0.92)
+ better area of damage, making it a brute weapen against inf. (no stats found :( )



 
As you can see, the main difference between both vehicles is the speed. The ace has simply a great speed advantage, which gave it the ability to circuit walls of paks. Its gun made the rest.

Another interesting fact is, that a vet 3 tiger has almost better vital stats, because of its "received modifiers". But i guess thats okay, since the advantages of the ace are really very usefull. But an ace with vet would be interesting as well.. but it would need worse base stats than!



Regards
« Last Edit: January 09, 2011, 11:29:37 PM by Venoxxis »

Offline cephalos

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Re: The Jagdtiger issue
« Reply #23 on: January 09, 2011, 11:43:48 PM »
.... but Tiger Ace had most awesome vocal ever!

Offline Griptonix

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Re: The Jagdtiger issue
« Reply #24 on: January 10, 2011, 04:07:46 PM »
I would agree too with the traditional gray for tanks and uniforms and with the idea of the tiger ace.
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Offline ReckLESS

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Re: The Jagdtiger issue
« Reply #25 on: January 10, 2011, 07:33:07 PM »
How about the switch on installation:

* Use vCoH textures (means grey jagdpz4 and jagdtiger and all else)
or
* Use historical textures (means historical camo for every tank - even for vanilla ones)

You can choose one on install and swap them after install by copying over official texture packs?

Offline Blackbishop

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Re: The Jagdtiger issue
« Reply #26 on: January 10, 2011, 07:49:18 PM »
Imo the jagdpanzer IV and the jagdtiger skins didn't fit with Wehr or PE style and perhaphs could be changed, even if that won't happen we could live with that; but I don't think devs are gonna change the skins of all vanilla units to historical ones.

Btw, EF devs started to discuss about the tiger Ace on EF.
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Offline Pauly3

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Re: The Jagdtiger issue
« Reply #27 on: January 10, 2011, 08:01:28 PM »
actually the germans pioneered camo way back in WW1
sorry to bust your bubble
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Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #28 on: January 10, 2011, 08:13:58 PM »
Btw, EF devs started to discuss about the tiger Ace on EF.

Hell yea. Give CoH back what terror was once and impress the CoH community with a stunner like no mod else could ever come up to.

Here we got a pretty good comparison between the KT and the Ace. Being a experienced allied player, he learned how to work with a kingtiger (in general: ignore it at first). But the ace once, brought real terror in just as his doctrine is ment to do.
Quote from: 2FAST4YA (gamereplays.com)
[...] ''Tiger Ace vs King Tiger'' - theres one major difference between them ( its a whole goddamn sentence - sorry for that ).

KT - it rolls in at 9 CPs, its utter garbage vs infantry and infantry based AT weaponry ( rangers, paratroopers, PIATs), its being torn up by british ( 17 pounders, Fireflies ) and finally - its superior to any tank in the game but the one i mentioned ( Firefly ). Now honestly when the KT comes out ive got more things to worry about ( vet 3 gren spam, mortars, MGs ) so when i see the KT rolling in i simply ignore it ( riflemen/tommies cap points next to it with the KT helplessly trying to kill them ) until i get some sort of AT weaponry. When i do i use my infantry to chase off the KTs support troops and proceed to wrecking the KT itself.
Tiger Ace - came at 8 CPs afaik. It owned infantry, it also owned tanks due to it being the best tank in the game in 1.71. I wouldnt/couldnt ignore the Ace like i can the KT due to the simple fact that the KT cant hit my infantry while the Ace would one shot my squad... Challange coming out of sheer presence of the Ace being on the field was enough for me to eye roll the whole map looking for the red triangle in case the Ace would be used for harassing/flanking manuveurs. The Ace was what made terror doctrine unique - Aces speed made it deadly, its damage output was enough to bring infantry aswell as tanks down. It was also balanced since the Ace costed 1k manpower to call in.
[...]

Damn i really would like to face skilled players with it just for the experience  ;D


Regards
« Last Edit: January 10, 2011, 08:43:40 PM by Venoxxis »

Offline cephalos

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Re: The Jagdtiger issue
« Reply #29 on: January 10, 2011, 09:14:29 PM »
Hmmm.... so I wonder if it could be possible to make Tiger Ace reward for KT. Jagdpanther is rather impractical, and there is nothing terryfing in this 70-tonne monster.