I love the idea of having a Russian faction and over all it is very good. These things need to be changed though:Ingenery build MG nests: my style of play and sometimes just goofing around with friends over LAN it's nice to use MG nests to guard flags and hold certain lines. Especially in Lyon it is really fun to just hold at the bridges BTW I know you can build them through the command tree but that forces you to choose a strategy unlike all other factions. My last thought here was how come you dont start with one team like other factions??This is the price you pay for having an MG in the Russian army. It's just the way things are, no non-doctrinal defenses, just like PE. They don't start with a squad because ingenery build fast enough anyway. It represents the Soviet Union's unpreparedness at the outbreak of war.Explosives: Following my last post it would be nice to have a upgrade at HQ like the Americans for some sort of placeable explosive to take out bridges. One of the command tree upgrades has it but again, kinda forcing you to choose a strategy unlike the other factions. They have satchel charges on ingenery. I'm not totally sure how effective they actually are since I rarely play bridge maps but they should be quite good. You've also got a lot of arty available to you on the Russian side, including the Sharpshooter callin.Forward HQ: Really annoying not being able to have a forward HQ, would be a nice improvement.Soviets just don't have it. Not every faction needs everything everyone else has. It's another design limitation of the Soviets. They have retreat to medic truck ability to get to the front faster anyway.Tank Depot: The faction has a lot of upgrades you need to purchase. When you build the Tank Depot it gives you nothing....would be nice if you at least got something you could build without being forced to buy some random upgrades. Building the actual tank depot is equivalent to researching Battle phase for the Wehrmacht. They don't gain anything except the ability to build stukas. They have to build the Panzer command, which is equivalent to the upgrades in the depot.Conscript Soldiers: These guys blow. German engineers can own you. My thought was instead of having multiple types of soldiers in the barracks unlocked by upgrades from the research building, have one or two types of conscripts that have improvements that can be bought within the barracks. OR have one type and have purchasable veterancy similar to Germans. Conscripts are fine for an early force. Their upgrade allows free molotovs and they're cheap and quick to replace. They are designed to be replaced by Strelky or partisans as the game goes on.Lengthy upgrade process: Like I said above, maybe move some of the upgrades to the barracks and such or combine some or make some standard? There are a lot and it gets costly. Some of the upgrades do take a while to research but their costs are balanced fine. This is the tradeoff for having powerful endgame upgrades for most of your units and free abilities.
You need to get to the end game first, play any hard or expert bots and you'll be over run before that point.
The mod is great just needs to be fixed in areas.
At least make like an MG team for the Russians.
At least DP team
+ lots of random expensive upgrades are kinda meh.
And if you wanted realism about Russians.
What I mean by DP team is like how the Germans and Americans have a 3 man MG team. Not just some upgrade, some mountable MG. + most of the weapons you cant pick up as Russians but thats some coding problem
I love the idea of having a Russian faction and over all it is very good. These things need to be changed though:Ingenery build MG nests: my style of play and sometimes just goofing around with friends over LAN it's nice to use MG nests to guard flags and hold certain lines. Especially in Lyon it is really fun to just hold at the bridges BTW I know you can build them through the command tree but that forces you to choose a strategy unlike all other factions. My last thought here was how come you dont start with one team like other factions??Explosives: Following my last post it would be nice to have a upgrade at HQ like the Americans for some sort of placeable explosive to take out bridges. One of the command tree upgrades has it but again, kinda forcing you to choose a strategy unlike the other factions. Forward HQ: Really annoying not being able to have a forward HQ, would be a nice improvement.Tank Depot: The faction has a lot of upgrades you need to purchase. When you build the Tank Depot it gives you nothing....would be nice if you at least got something you could build without being forced to buy some random upgrades. Conscript Soldiers: These guys blow. German engineers can own you. My thought was instead of having multiple types of soldiers in the barracks unlocked by upgrades from the research building, have one or two types of conscripts that have improvements that can be bought within the barracks. OR have one type and have purchasable veterancy similar to Germans. Lengthy upgrade process: Like I said above, maybe move some of the upgrades to the barracks and such or combine some or make some standard? There are a lot and it gets costly. Like I said before I love the mod and great work to the team who put it together. I feel like these things need to be changed in order to keep up with the other factions. Thanks for reading!
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
Quote from: chodeballz on December 24, 2010, 09:01:01 AMThe mod is great just needs to be fixed in areas.Ballance areas. In 1941 the Soviet army was the most offensive army in the world (more tanks than all other countries together, deep operations doctrine).
OSTHEER IS DONE WHEN IT'S DONE!
Idk what else to say, to me it just feels like the Russian faction is more difficult to establish and over all harder to use than the original factions. Just all the upgrades dont and what the upgrades do don't really seem to follow suit with the rest of the game.
Soviets have retreat to medic truck. Use that if you want to get back to the front. They don't need a transport. It doesn't seem right for the "poor" Soviets to have motorised/mechanised troops. In gameplay terms, they don't need them either.