I agrre. It is to much of a change and it would make infantry too flexible. Also there would just be lots of scattered weapons everywhere.
For further argument: It can't be done anyway. A dismount button would have to create another squad and reinforcing is cheaper than making whole squads. You could abuse this and spam squads. Eg. Riflemen capture MG42. There are now 3 riflemen and 3 MG crew. Reinforce rifles, dismount MG42. Capture MG42 again, there are now 3 riflemen and 2 squads of 3 weapon crews. Riflemen cost 27MP to reinforce. You just got two squads for 162MP. Repeat endlessly.
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.
Chill out! There's no need, nor a reason to put up a flame.On the subject, I think, implementing something that radical is against the conception of the mod: add new factions, while leaving the vanilla game unchanged.
Like I said before. I agree that it is too radical of a change. And yes in real life infantry would do so and yes they are already flexible. But video games have to ride a fine line between realism and balance.
Quote from: GodlikeDennis on December 21, 2010, 01:59:16 AMThat dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.1) The dismount is available in skirmish mode2) Takes longer than 10 seconds3) I don't care who you are, who your daddy is, where are the hell are you from or how much money you contribute to EF, this is my topic and as a member it is my right to write and post whatever the hell I want.4) Ban me if you want