Company of Heroes: Eastern Front

Author Topic: “Dismount” ability or command  (Read 9847 times)

Offline Raydeen

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“Dismount” ability or command
« on: December 20, 2010, 01:44:16 AM »
I am new here so I don’t know if somebody have already suggested something similar and much less have no idea related to how difficult this maybe.   Here it is:

How about adding  a “dismount” ability or command for heavy weapons such as machine guns, anti tank guns and mortars?  Given that the game limits the number of soldiers based on points so you can't build big armies; Why not have the ability to shift between weapons as needed?  In other words, imagine a squad able to pick up a machine gun to shot at soldiers but if a vehicle shows up, then they can dismount it and pick up the antitank gun.  This could either be made as a regular command or as an ability for experienced squads.   

Comments are welcome!

Offline neosdark

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Re: “Dismount” ability or command
« Reply #1 on: December 20, 2010, 04:35:35 AM »
                                    NOOOOOOOOOOOOOOOOO


Its too big of a change and the Eastern Front teams policy is minimum change (although that is starting to be a tad redundant due to all the changes already)

Plus its just to big of a game breaker, the choice to turn a unit into a Support team, should be final. That's why its a choice, not just a leisure decision that you can undo, its tactical.





Offline FoolyCooly

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Re: “Dismount” ability or command
« Reply #2 on: December 20, 2010, 04:59:19 AM »
I agrre. It is to much of a change and it would make infantry too flexible. Also there would just be lots of scattered weapons everywhere.

Offline Blackbishop

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Re: “Dismount” ability or command
« Reply #3 on: December 20, 2010, 05:04:57 AM »
Well, since the reward brits are opcional like any reward units and the EF balance chages for CoH are nearly the same (except for one or two in EF that will be rolled back) you can't say that we already break the policy ;).
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Offline GodlikeDennis

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Re: “Dismount” ability or command
« Reply #4 on: December 20, 2010, 06:09:06 AM »
The difference being that the new brits go back to the old CoH fundamentals whereas this would move away from them.
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Offline Raydeen

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Re: “Dismount” ability or command
« Reply #5 on: December 20, 2010, 06:31:20 AM »
I agrre. It is to much of a change and it would make infantry too flexible. Also there would just be lots of scattered weapons everywhere.

I din't think of any policies when I came up with the idea and maybe it's not the purpose of the mod or COH but, aren't infantry squads in fact flexible? In the real world they would use any weapond they need at any given time. They are more vulnerable to all sorts of enemy weapons and but flexibility maybe their greatest resource.

PD:


The sred army needs a transport too.

Offline GodlikeDennis

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Re: “Dismount” ability or command
« Reply #6 on: December 20, 2010, 03:49:33 PM »
For further argument:

It can't be done anyway. A dismount button would have to create another squad and reinforcing is cheaper than making whole squads. You could abuse this and spam squads. Eg. Riflemen capture MG42. There are now 3 riflemen and 3 MG crew. Reinforce rifles, dismount MG42. Capture MG42 again, there are now 3 riflemen and 2 squads of 3 weapon crews. Riflemen cost 27MP to reinforce. You just got two squads for 162MP. Repeat endlessly.
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Offline Raydeen

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Re: “Dismount” ability or command
« Reply #7 on: December 20, 2010, 08:47:22 PM »
For further argument:

It can't be done anyway. A dismount button would have to create another squad and reinforcing is cheaper than making whole squads. You could abuse this and spam squads. Eg. Riflemen capture MG42. There are now 3 riflemen and 3 MG crew. Reinforce rifles, dismount MG42. Capture MG42 again, there are now 3 riflemen and 2 squads of 3 weapon crews. Riflemen cost 27MP to reinforce. You just got two squads for 162MP. Repeat endlessly.

Sure this is the way around to do this but takes considerable time to rebuild your squads.  German AA and Flak Guns are currently "dismountable" so the command exists in the game but not applicable to all heavy weapons.

Offline GodlikeDennis

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Re: “Dismount” ability or command
« Reply #8 on: December 21, 2010, 01:59:16 AM »
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.
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Offline Raydeen

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Re: “Dismount” ability or command
« Reply #9 on: December 21, 2010, 04:02:25 AM »
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.

1) The dismount is available in skirmish mode
2) Takes longer than 10 seconds
3) I don't care who you are, who your daddy is, where are the hell are you from or how much money you contribute to EF, this is my topic and as a member it is my right to write and post whatever the hell I want.
4) Ban me if you want

Offline IJoe

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Re: “Dismount” ability or command
« Reply #10 on: December 21, 2010, 04:10:58 AM »
Chill out! There's no need, nor a reason to put up a flame.
On the subject, I think, implementing something that radical is against the conception of the mod: add new factions, while leaving the vanilla game unchanged.   

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Offline FoolyCooly

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Re: “Dismount” ability or command
« Reply #11 on: December 21, 2010, 05:10:41 AM »
Like I said before. I agree that it is too radical of a change. And yes in real life infantry would do so and yes they are already flexible. But video games have to ride a fine line between realism and balance.

Offline Raydeen

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Re: “Dismount” ability or command
« Reply #12 on: December 21, 2010, 05:51:51 AM »
Chill out! There's no need, nor a reason to put up a flame.
On the subject, I think, implementing something that radical is against the conception of the mod: add new factions, while leaving the vanilla game unchanged.   

Cool, no problem I just had an idea and shared it with the community to have a discussion about it as it is the purpose of any forum but I won't allow anybody to give me orders or mistreat me in any way.  Still I don’t understand what is so freaking inflammatory about what I suggested.

Post Merge: December 21, 2010, 05:59:27 AM
Like I said before. I agree that it is too radical of a change. And yes in real life infantry would do so and yes they are already flexible. But video games have to ride a fine line between realism and balance.

Again, there is a dismount command for German AA and Flak guns already in the original game that no one complains about being "too radical".  I agree that video games are fantasy and we all play for fun but it seems that some people around here think they are better because they have their own ideas on how a particular video game should be played.  My point is, just because somebody else has a different idea, it doesn't make it a better idea.
« Last Edit: December 21, 2010, 05:59:27 AM by Raydeen »

Offline Blackbishop

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Re: “Dismount” ability or command
« Reply #13 on: December 21, 2010, 06:13:26 AM »
Surely will be a wise solution to ban users ::).

I don't see anything wrong with GodlikeDennis post. That's a normal answer :-\. If you wouldn't like something to be implemented you usually say something like that. But looks like you misread his post, found the wrong answer to the equation and posted a flamming comment.

CoH factions won't have this feature for the aforementioned reasons, I don't know if there are plans to implement this on soviets, ostheer or reward brits.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline GodlikeDennis

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Re: “Dismount” ability or command
« Reply #14 on: December 21, 2010, 02:07:37 PM »
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.

1) The dismount is available in skirmish mode
2) Takes longer than 10 seconds
3) I don't care who you are, who your daddy is, where are the hell are you from or how much money you contribute to EF, this is my topic and as a member it is my right to write and post whatever the hell I want.
4) Ban me if you want

1) No it isn't. Regardless, skirmish is like campaign - absolutely no balance exists.
2) My apologies, it takes 18 seconds to reinforce 3 riflemen. Although it is 9 seconds if you are infantry doctrine. Big deal, the point is that you can spam ~80mp squads.
3) Way to take my post out of context. I countered your proposal with hard proof that it cannot be implemented. Therefore, there is nothing more to discuss.
4) Even if I had the power to ban you, why would I? You tried to bring up a topic within the rules of the forum. This time however, your idea would not benefit the game so I disagreed. Get thicker skin if you can't handle this over the internet medium.
If you get into an argument with me, you're wrong.