Company of Heroes: Eastern Front

Author Topic: [1.23] ISU-152  (Read 9223 times)

Offline Headlock

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Re: [1.23] ISU-152
« Reply #15 on: January 11, 2011, 03:37:52 PM »
I'd agree that the ISU is too easy to get.

On prokhorovka for instance, I ended up facing 10 of the damn things.

Considering how lethal they are to panthers, I'd prefer some increase in their cost, eg 25%.

This will reduce the ISU spam i've come across several times.

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Offline GodlikeDennis

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Re: [1.23] ISU-152
« Reply #16 on: January 12, 2011, 02:41:38 AM »
They're limited to one though. Really ISUs aren't that tough. They're slow and vulnerable. Prokhorovka is a crap map too.
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Offline TacticalNuke

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Re: [1.23] ISU-152
« Reply #17 on: January 12, 2011, 03:05:05 AM »
I love them. I find they are great at picking off units I engage with a t34. the reloading speed doesn't matter if it outranges just about anything. Without support however, I agree with them being useless.
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Offline GodlikeDennis

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Re: [1.23] ISU-152
« Reply #18 on: January 12, 2011, 03:08:45 AM »
Anyone here who likes the ISU now will love the next patch. It even made me start to like the rolling turd.
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Offline TacticalNuke

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Re: [1.23] ISU-152
« Reply #19 on: January 12, 2011, 03:10:13 AM »
Great... if I was dying of the wait before...
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Offline Panocek

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Re: [1.23] ISU-152
« Reply #20 on: January 22, 2011, 04:35:24 PM »
Well, in 1.30 ISU is awesome in compstomp, but in PvP might be too powerful - now it can destroy Stug without vet in one hit, vetted Stug and Panzer 4, when hit with the ISU, literally in one piece are held together by the driver shoelaces. Panther its just matter of 2 hits, and it annihilates infantry around tank thanks to AOE. Against neutral buildings, is inconstant - sometimes ISU can level entire building in one shot, sometimes it deals less damage than AT guns.

And barrage ability is nice counter against Paks and mortars ;D

Offline Xantor

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Re: [1.23] ISU-152
« Reply #21 on: January 22, 2011, 05:15:18 PM »
With Barrage I destroyed Jagdpanther- normal ISU shot followed by Barrage and then- instantly normal ISU shot :D

Offline Ghost

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Re: [1.23] ISU-152
« Reply #22 on: January 22, 2011, 05:30:30 PM »
With Barrage I destroyed Jagdpanther- normal ISU shot followed by Barrage and then- instantly normal ISU shot :D
if it is so, than giving it a short cool down (making it unable to fire after using it's ability) should be enough, cause 1on1 a call-in unit should not be able to destroy a one-time call-in unit so easily ;) but i haven't tried it out yet...
« Last Edit: January 22, 2011, 05:33:01 PM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Xantor

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Re: [1.23] ISU-152
« Reply #23 on: January 22, 2011, 05:35:49 PM »
Well, it was very lucky shot at rear armor- all 4 shots hit jagdpanther. Other stupid thing with ISU-152 is fact, that non-direct hit from barrage that hits the earth near Panther deals more damage that direct hit from normal shot:/ Same goes to KV-2.

Offline Zerstörer

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Re: [1.23] ISU-152
« Reply #24 on: January 22, 2011, 05:41:52 PM »
That don't sound right...the 152 has the same damage as a US howie. 4 Howie shots wouldn't kill a jagdpanther...something's fishy
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Offline Xantor

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Re: [1.23] ISU-152
« Reply #25 on: January 22, 2011, 06:07:11 PM »
Maybe a bug or something? And what's going on with super high damage from indirect hits from KV2 to Panther(and probably other tanks)? AoE have greater dmg than direct hit?

Offline Joshua9

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Re: [1.23] ISU-152
« Reply #26 on: January 23, 2011, 06:07:07 PM »

ISU is definitely interesting right now.  I can't comment on balance yet, but my friend pulled one out and nuked my 75% health king tiger, head to head(it survived with minor damage).  KT's maneuverablity is a little wanting..so there was no circling.  Right after that I came out with a panzer IV that did run circles around it, and had it nearly killed in a very short time....not quite though. something  got my tank(ap rounds on the shermans now?)  Then I got to watch a squad of grens explode to the isu's howie ability.

kv-2 is nifty.  I like that it comes before street-fighting now, mostly because streetfighting overruns seemed vastly op in the last build(came so early)    kv-2 eats up stugs...I guess close in grens would take it out??  I'm pretty sure paks aren't the counter.  That leaves t4 otherwise, at which point pIV's semed to have no problem with it.
« Last Edit: January 23, 2011, 06:13:41 PM by Joshua9 »

Offline Zerstörer

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Re: [1.23] ISU-152
« Reply #27 on: January 23, 2011, 06:24:04 PM »
Sadly, we've screwed up the values for the ISU gun and the damage is 'mental'. We'll amend it in a patch very soon

KV2s used to come too late to be any useful really. Now they're just in time. 1-2 shreck squads will usually rip it apart.You need to keep moving when facing it as the slow turret makes it hard to lock on a target.
The barrage also needs some adjustments as its a bit too good


Shermans do get AP rounds at a cost, yes. It keeps them fragile but useful.
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Offline Wilson

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Re: [1.23] ISU-152
« Reply #28 on: January 23, 2011, 07:44:16 PM »
Sadly, we've screwed up the values for the ISU gun and the damage is 'mental'. We'll amend it in a patch very soon

KV2s used to come too late to be any useful really. Now they're just in time. 1-2 shreck squads will usually rip it apart.You need to keep moving when facing it as the slow turret makes it hard to lock on a target.
The barrage also needs some adjustments as its a bit too good


Shermans do get AP rounds at a cost, yes. It keeps them fragile but useful.

I like the KV2 now, it's pretty neat I think. Glad to hear the damage is messed up on the ISU, it's pretty crazy to one-shot a stug.

Offline Panocek

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Re: [1.23] ISU-152
« Reply #29 on: January 23, 2011, 08:21:52 PM »
Sadly, we've screwed up the values for the ISU gun and the damage is 'mental'. We'll amend it in a patch very soon

One 0 (zero) too much? ;D
I wonder, how ISU will perform, with barrage modified to fire 4 shells, but with longer cooldown between shots (dunno, 1/2 or 3/4 of "standard" rate of fire) and corrected damage.