Company of Heroes: Eastern Front

Author Topic: Ostheer Update 2: The HQ  (Read 35980 times)

Offline Blackbishop

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Ostheer Update 2: The HQ
« on: December 11, 2010, 07:11:33 PM »

THE HQ

Before starting I would like to apologize for the lack of pictures of the Ostheer announcements. If there's some unit that can be displayed I'll will include it.

Today we'll discuss about the Ostheer HQ, this bulding like the ones of most other armies, is located in a local house, generally a farmhouse. From here you can upgrade your base and recruit your building/repair unit.

Starting units: 2 landser

Units deployable:
Sdkfz. 9 - famo 18 ton halftrack
Role: Builder Unit.
Abilities: Advanced Repair, Self-Repair, Heal(requires upgrade).
Summary: Sdkfz. 9 can build your basic base buildings: Infanterie Gruppen Post, Schutzen War Camp and Panzer Kampf Kommand.

It also has advanced repair abilities; so that you can put damaged tanks back into circulation faster than any contemporary engineer teams. Use the speed of this unit to reach deep into the frontline and repair damaged vehicles on the go; long before pioneers could ever reach the area. But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time. Be mindful to send it where it is most needed.

After purchasing HQ's upgrade it would be able to heal infantry based units; heal will be a payed, timed ability.


Upgrades available:
Mobile Heal Station
Summary: The Ostheer has no medics to pick up wounded soldiers from the battlefield. However the HQ has equipped vehicles with the necessary materials to act as a mobile heal station. The Sd.Kfz 9 and 251 gain the ability to heal nearby troops.



Of course, any faction wouldn't be complete without some defensive emplacement; the Oberkommando granted the Ostheer this:


20mm Flak 38 Emplacement
Role: Base defense.
Abilities: None.
Summary: This static weapon will help you to defend your HQ effectively against infantry and light vehicles, providing you a safe zone... at least from early to mid game. Like similar units from other factions, these are your last line of defence; but while they excel at repelling infantry, you should keep an eye out for enemy support infantry such as mortars.


DISCLAIMER: All images are WIP, they may change in the future. Flak 38 created by eliw00d & DMz.
« Last Edit: December 12, 2010, 08:18:08 PM by blackbishop »
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Offline Pauly3

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Re: Ostheer Update 2: The HQ
« Reply #1 on: December 11, 2010, 07:33:17 PM »
hell yeah
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Offline Desert_Fox

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Re: Ostheer Update 2: The HQ
« Reply #2 on: December 11, 2010, 07:35:31 PM »
Uuuuuuuh! That's cool!  :D :D

Offline revoluzer

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Re: Ostheer Update 2: The HQ
« Reply #3 on: December 11, 2010, 07:41:24 PM »
I like the vehicle  ;D

Offline HyperSniper999

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Re: Ostheer Update 2: The HQ
« Reply #4 on: December 11, 2010, 07:48:52 PM »
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.
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Offline Raider217

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Re: Ostheer Update 2: The HQ
« Reply #5 on: December 11, 2010, 07:57:46 PM »
Sdkfz. 9 - famo 18 ton halftrack
+10000000000000000000000000000000

AKA. YAY!!!!!!

P.S If you upgrade the Halftrack to the medic station can you call in another to build or is it still capable of doing so?
« Last Edit: December 11, 2010, 07:59:54 PM by Raider217 »



Offline Blackbishop

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Re: Ostheer Update 2: The HQ
« Reply #6 on: December 11, 2010, 08:03:33 PM »
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.
Yeah, it's a placeholder.

Sdkfz. 9 - famo 18 ton halftrack
+10000000000000000000000000000000

AKA. YAY!!!!!!

P.S If you upgrade the Halftrack to the medic station can you call in another to build or is it still capable of doing so?
Once researched the upgrade, will be able to heal and also will retain it's role as builder unit.

@GodlikeDennis
Yeah, it's a confirmation about the Sdkfz. 251
« Last Edit: December 11, 2010, 08:07:04 PM by blackbishop »
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Offline Ganoya

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Re: Ostheer Update 2: The HQ
« Reply #7 on: December 11, 2010, 09:04:52 PM »
Very good job guys =)

Offline Walentin 'Walki' L.

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Re: Ostheer Update 2: The HQ
« Reply #8 on: December 11, 2010, 09:19:35 PM »
Nice work! The flak 38 finaly... ;D

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Offline mawr

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Re: Ostheer Update 2: The HQ
« Reply #9 on: December 11, 2010, 09:36:55 PM »
but if you can call it only once... what if it gets destroyed?
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Offline Ghost

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Re: Ostheer Update 2: The HQ
« Reply #10 on: December 11, 2010, 09:42:23 PM »
but if you can call it only once... what if it gets destroyed?

read again:
Quote
But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time.
if it gets destroyed then simply call in a new one.
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Offline TheAllMihtyOne

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Re: Ostheer Update 2: The HQ
« Reply #11 on: December 11, 2010, 10:36:22 PM »
realy awsome with a veicle builder unit!  :D
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Offline Griptonix

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Re: Ostheer Update 2: The HQ
« Reply #12 on: December 11, 2010, 11:01:14 PM »
Looks great gentlemen. keep up the good work. The Flak 38 would also look pretty good on the back of the Sdkfz 9  ;)
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Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 2: The HQ
« Reply #13 on: December 12, 2010, 12:20:30 AM »
but if you can call it only once... what if it gets destroyed?
U could call an other one  ;)
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Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 2: The HQ
« Reply #14 on: December 12, 2010, 12:35:30 AM »
finaly the first look
great

thx team