Company of Heroes: Eastern Front

Author Topic: Ostheer Update 2: The HQ  (Read 35984 times)

Offline sovietwarmachine

  • Ingenery
  • *
  • Posts: 19
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #15 on: December 12, 2010, 01:42:08 AM »
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.

actually relics "fantasy skins" are just late war winter uniforms but it would be nice to see some older uniforms on more troops
« Last Edit: December 12, 2010, 01:43:44 AM by sovietwarmachine »

Offline Shadowmetroid

  • Guard
  • ***
  • Posts: 174
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #16 on: December 12, 2010, 02:59:45 AM »
Awesomeupdate! Good deal, great builder unit too :D

Killar

  • Guest
Re: Ostheer Update 2: The HQ
« Reply #17 on: December 12, 2010, 03:51:12 AM »
Great work!!!

What skin will the sdkfz.9 have?

Offline mikronim

  • Ingenery
  • *
  • Posts: 21
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #18 on: December 12, 2010, 10:32:09 AM »
AWESOME people!!! keep up the splendid work ;) ;) ;)
]will there also be normal engineers? with like...rudimentary repair?

Offline Aouch

  • Commissar
  • ****
  • Posts: 268
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #19 on: December 12, 2010, 10:42:04 AM »
Woah, didn't expected the vehicle-builder-unit. Very nice suprise!  :)

So if we're only have one repair/build unit at one time, I bet there will be an engineer-like unit in T1 (Infanterie Gruppen) Post or T2 (Schützen War Camp). Let me guess: We'll see the mighty Sturmpioniere!  ;D

What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Versedhorison

  • Commissar
  • ****
  • Posts: 367
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #20 on: December 12, 2010, 10:49:36 AM »
Awesome I really like the builder unit, its very uniqe.

[insert signature here]

Offline Spieel

  • Guard
  • ***
  • Posts: 151
  • It is I, Spieel
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #21 on: December 12, 2010, 12:30:56 PM »
This has made my day, Thanks guys

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #22 on: December 12, 2010, 01:13:06 PM »
What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...

Anyone said that this starting soldiers are weak.
Perhaps they had two squads to represent german offensive fighting during the first time of the ambush against the red army ;)
Will be hard for red army when germany had two squads for caping sectors from the 1st minute of the battle. This will be the first problem for the reds ^^
« Last Edit: December 12, 2010, 01:15:01 PM by Lord Rommel »
May the force be with you.

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #23 on: December 12, 2010, 01:24:27 PM »
What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...

Anyone said that this starting soldiers are weak.
Perhaps they had two squads to represent german offensive fighting during the first time of the ambush against the red army ;)
Will be hard for red army when germany had two squads for caping sectors from the 1st minute of the battle. This will be the first problem for the reds ^^
good idea, because as far it was nigh impossible to cap faster than Soviets

Offline Wariscool

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #24 on: December 12, 2010, 03:26:35 PM »
So can the 20mm flak 38 engage enemy aircraft like its PE version?

Offline WartyX

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2172
  • Dave got trolled! Trololol!
    • View Profile
    • Eastern Front @ Twitter
Re: Ostheer Update 2: The HQ
« Reply #25 on: December 12, 2010, 04:06:55 PM »
Yes it can.

Offline Arcanine

  • Ingenery
  • *
  • Posts: 10
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #26 on: December 12, 2010, 05:08:23 PM »
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?
skype: sherman_firefly
Sorry for my bad english ;)

Offline Desert_Fox

  • Translator
  • Major
  • *
  • Posts: 785
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #27 on: December 12, 2010, 05:10:38 PM »
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?

I think it's because the model is taked by the British Bofors AA. ;)

Offline SublimeSnugz

  • Axis Commander
  • Commissar
  • *
  • Posts: 497
  • Zeh fucking truck won't lock down! Its OVAH! . . .
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #28 on: December 12, 2010, 05:16:06 PM »
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?

Its WIP screens nothings final

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Ostheer Update 2: The HQ
« Reply #29 on: December 12, 2010, 06:04:56 PM »
Nice update guys.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa