Company of Heroes: Eastern Front

Author Topic: Who Dares, Wins!  (Read 39493 times)

Offline nico97one

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Re: Who Dares, Wins!
« Reply #105 on: December 31, 2010, 06:06:16 PM »
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.
because 55 fuel minimum is a lot to get shrecks for PE  ::)

If you play on low resources, at the beginning or mid-game, 55 fuel is important.

Offline GodlikeDennis

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Re: Who Dares, Wins!
« Reply #106 on: January 01, 2011, 04:08:12 AM »
Not to mention, you would normally be getting incendiary nades and halftracks before even thinking about shreks. It's always been the PE weakness.
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Offline Versedhorison

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Re: Who Dares, Wins!
« Reply #107 on: January 02, 2011, 01:40:22 PM »
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.
because 55 fuel minimum is a lot to get shrecks for PE  ::)

If you play on low resources, at the beginning or mid-game, 55 fuel is important.

I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.

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Offline nico97one

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Re: Who Dares, Wins!
« Reply #108 on: January 02, 2011, 09:21:19 PM »
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.
because 55 fuel minimum is a lot to get shrecks for PE  ::)

If you play on low resources, at the beginning or mid-game, 55 fuel is important.

I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.

And how can you hold this fuel point without spending them on half-tracks or anything else ? Are you playing SP ?

Offline Versedhorison

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Re: Who Dares, Wins!
« Reply #109 on: January 03, 2011, 08:55:54 AM »
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.
because 55 fuel minimum is a lot to get shrecks for PE  ::)

If you play on low resources, at the beginning or mid-game, 55 fuel is important.

I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.

And how can you hold this fuel point without spending them on half-tracks or anything else ? Are you playing SP ?

Haha no I'm most usually on 1v1 automatches. Depending on who Im against. If its brits I can hold a decent number of fuel points since I can cap faster and brits hardly ever cap more than half the map in the early stages. Against Americans I tend to lock down on at least one or two sectors with Panzergrenadiers (although I do buy increased squad cap early on). Otherwise I try and decap the rest of the map with kettenkrads. Against soviets I can just spam Panzergrenadiers since they will most usually beat conscripts. I'll post up some replays in a day or two if your interested in seeing how I play.

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Offline JohnSchwartz

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Re: Who Dares, Wins!
« Reply #110 on: January 03, 2011, 11:10:12 PM »
It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.

Offline Versedhorison

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Re: Who Dares, Wins!
« Reply #111 on: January 03, 2011, 11:29:20 PM »
It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.

All other factions can build sandbags too. Its just slit trenches are better.

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Offline Tico_1990

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Re: Who Dares, Wins!
« Reply #112 on: January 03, 2011, 11:43:14 PM »
Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.

Entrenched positions is what gave artillery nice targets and made blitzkrieg effective to be quite honest.
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Offline Rikard Blixt

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Re: Who Dares, Wins!
« Reply #113 on: January 04, 2011, 12:15:16 AM »
It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.

Commandos from the Commander Tree will still be able to build slit trenches.
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Offline Paciat

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Re: Who Dares, Wins!
« Reply #114 on: January 04, 2011, 01:07:30 AM »
Commandos from the Commander Tree will still be able to build slit trenches.
Who needs trenches anyway?
Sandbags rule, especially for the British. Without a flamethrower its really hard to retake a trench.
If a Tommy dies in a trench, he cannot be saved by a medic.

Also US have MGs and WH bunkers. Both can be occupied.

Offline GodlikeDennis

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Re: Who Dares, Wins!
« Reply #115 on: January 04, 2011, 08:49:39 AM »
Trenches are both shit and too good at the same time. They make you keep a squad static and are extremely vulnerable to some weapons but they're ridiculously strong against other weapons and force PE players to tech for inc nades or mortar halftracks, no exceptions. PE players must spend valuable fuel to counter a free trench, which can be deleted anyway once you force him to spend that fuel.

I'm not sad to see trenches go for the RMC. It allows them to have a more fluid gameplay style like the US. Regular Brits and commandos can still build trenches though.
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Offline bigjo

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Re: Who Dares, Wins!
« Reply #116 on: January 04, 2011, 02:15:16 PM »
Okay, I feel stupid having to ask this, but just how to I activate the RMC changes?

I am patched to 3.1.00 and the launcher says I am updated fully.

I go to the rewards tab and I can see the vehicles (the comet and jagdpanther, jumbo sherman) and the medals tabs, but I can't find where to activate the RMC! Do I have to get the campaign medals?

Thanks!

Offline Walentin 'Walki' L.

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Re: Who Dares, Wins!
« Reply #117 on: January 04, 2011, 02:25:31 PM »
They will be available with the next patch.
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Offline bigjo

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Re: Who Dares, Wins!
« Reply #118 on: January 04, 2011, 02:27:41 PM »
Ah  ;D

The way people were talking about it I thought it was done!

Offline GodlikeDennis

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Re: Who Dares, Wins!
« Reply #119 on: January 04, 2011, 06:28:23 PM »
A few of us have played with the RMC but the patch will be out for everyone soon (don't ask me when).
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