Company of Heroes: Eastern Front

Author Topic: Who Dares, Wins!  (Read 45305 times)

Offline Pauly3

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Re: Who Dares, Wins!
« Reply #15 on: December 08, 2010, 02:03:07 PM »
yuhuu down with the stupid commonwealth
a new better faction arises and they are sztill brits (i love brits, but i hate coh brits)
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Offline PanzerMan

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Re: Who Dares, Wins!
« Reply #16 on: December 08, 2010, 02:06:35 PM »
when can we expect the output of patch ? :)

Offline Tico_1990

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Re: Who Dares, Wins!
« Reply #17 on: December 08, 2010, 02:16:47 PM »
when can we expect the output of patch ? :)

Most likely when it's done;)

Offline Desert_Fox

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Re: Who Dares, Wins!
« Reply #18 on: December 08, 2010, 02:28:14 PM »
Wow, seems to be interesting! Good work!  ;)

Offline EightMinds

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Re: Who Dares, Wins!
« Reply #19 on: December 08, 2010, 07:11:52 PM »
Quote
Marines Commando Squad:
 - Regular infantry section with normal movement but unable to make trenches.
 - Cost lowered to 375 manpower.
 - Reinforce cost percentage increased.
 - Recon element now:
 - - Camouflage when in cover like PE Falls.
 - - Sharpshooter ability remains.
 - - Increased Accuracy.
 - - Decreased Cooldown.
 - - Increased Capture Rate.
 - - Reduces health by 5hp per man
 - Recon Element cost increased from 35 munitions to 50 munitions.

SAS Raiders:
 - Basically 4 Tommies with 3 Thompsons and 1 PIAT.
 - Fast capping speed and cost 375 manpower.


Recon Element would be cooler if the rest of the squad were equiped with Stens.

I'm just sayin'.  ;)



Also, why do the SASR use Thompsons?


Offline Raider217

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Re: Who Dares, Wins!
« Reply #20 on: December 08, 2010, 07:26:05 PM »
Recon Element would be cooler if the rest of the squad were equiped with Stens.

I'm just sayin'.  ;)
However the "coolest" option isnt always the most balanced... unfortunately.



Offline Tico_1990

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Re: Who Dares, Wins!
« Reply #21 on: December 08, 2010, 07:34:26 PM »
Imo, EightMinds brings up a good point, why are the SASraiders armed with thompsons, may I suggest changing those to stens? (perhaps even silenced ones, just for the look/feel)
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Offline Walentin 'Walki' L.

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Re: Who Dares, Wins!
« Reply #22 on: December 08, 2010, 08:10:23 PM »
Normal commandos use stens.

Whats about the kangorro will it still be that cheap & strong?
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Offline Griptonix

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Re: Who Dares, Wins!
« Reply #23 on: December 08, 2010, 09:24:28 PM »
Sounds great, can't wait to try it out!
Maybe now the british will actually be a challenge to fight against!
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Offline Zerstörer

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Re: Who Dares, Wins!
« Reply #24 on: December 08, 2010, 10:42:48 PM »
Commandos have Stens, which is why the SAS have Thompsons instead, so there is no mix up and makes SAS more unique within the faction.

No crazy roo, if you choose to play the Marines.

Recoiless rifle jeeps now do have a fuel cost attached to them.
Bren carrier still has a very valid role...ferrying SAS around and being a mobile heavy MG.

Keep in mind, balance wise it isn't fully finalized yet but you get to see how it will work.
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Offline EightMinds

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Re: Who Dares, Wins!
« Reply #25 on: December 08, 2010, 10:49:39 PM »
Small question...

does the RMC have the Comet Tank by default or must you tick the Comet in the rewards too?

*likes the Firefly*

Offline Rikard Blixt

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Re: Who Dares, Wins!
« Reply #26 on: December 08, 2010, 11:08:29 PM »
Small question...

does the RMC have the Comet Tank by default or must you tick the Comet in the rewards too?

*likes the Firefly*

Quote from: Rizz
And finally the Firefly have had its role replaced by Achilles, not as good but available earlier and cheaper.
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[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
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Offline EightMinds

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Re: Who Dares, Wins!
« Reply #27 on: December 08, 2010, 11:13:32 PM »
Oh, right, eheh.  :-X

Offline Zuzundra

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Re: Who Dares, Wins!
« Reply #28 on: December 08, 2010, 11:41:06 PM »
emmmm...a lot of changes...but it is still not clear for me. Will it be the 4th ally side or "new brits" will change the old faction?

Offline WartyX

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Re: Who Dares, Wins!
« Reply #29 on: December 08, 2010, 11:50:32 PM »
Quote
All Changes to the Commonwealth faction are togglable through a single optional Reward "unit".