Company of Heroes: Eastern Front

Author Topic: Official Appeal: UCS and Icons Needed? Tell Us  (Read 30077 times)

Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #15 on: January 06, 2011, 04:04:04 AM »
- Sniper Ace: when you have one of these on the field, the call in button says "requires: Sniper Ace" or something like that.

- KV-2: The blueprints of the model belongs to the Churchil AVRE.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

pariah

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Conflicting hotkeys
« Reply #16 on: January 06, 2011, 01:43:44 PM »
Hey, guys. I'm not sure if this has been suggested yet or not, or if you have already fixed it, but i was wondering if you were planning on fixing the conflicting hotkeys that were introduced in Tales Of Valor, such as 'D' to unload as well as Hull Down (a problem for the Kangaroo), and 'Y' to place Booby Traps and throw Incendiary Grenades (a problem for Panzer Grenadiers, Assault Grenadiers, and Tank Busters).

Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #17 on: January 06, 2011, 06:28:36 PM »
@pariah
merged because this should go here :).
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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #18 on: January 06, 2011, 06:46:45 PM »
O.K., thanks and sorry. Me still very n00b.

Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #19 on: January 06, 2011, 07:10:29 PM »
O.K., thanks and sorry. Me still very n00b.
don't worry about it.
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pariah

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #20 on: January 07, 2011, 06:04:35 PM »
Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the  Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.

On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...

Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #21 on: January 07, 2011, 06:18:40 PM »
Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the  Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.

On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...
We try to avoid making changes on CoH. Perhaps these hotkeys can be fixed, but things that change the faction or a feature of it(redesign vet on PE, unless broken like was the case of hotchkiss/jagdpanther/hetzer) won't happen.
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Offline Desert_Fox

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #22 on: January 07, 2011, 06:18:58 PM »
- American Sherman 105 has the icon empty when you select it.

pariah

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #23 on: January 07, 2011, 06:44:05 PM »
Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the  Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.

On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...
We try to avoid making changes on CoH. Perhaps these hotkeys can be fixed, but things that change the faction or a feature of it(redesign vet on PE, unless broken like was the case of hotchkiss/jagdpanther/hetzer) won't happen.

Well, i'm not sure what was wrong with the vehicles you mentioned, but having to give units veterancy manually is a pretty bad idea. It wouldn't be so bad if you had some list of the units ready for veterancy, but getting the standard message down the side of the screen, as well as the hard-to-see flashing under their icon, and not being able to see their veterancy when they are garrisoned, makes it really hard (especially since it means nothing to the A.I.).

I do, however, greatly respect your will to not modify the previous armies!

Offline Raider217

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #24 on: January 08, 2011, 06:32:39 PM »
The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.

Is it possible to change them though from the wehr banner to say US banner?



Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #25 on: January 08, 2011, 06:44:19 PM »
The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.

Is it possible to change them though from the wehr banner to say US banner?
I don't think so.
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Offline Rikard Blixt

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #26 on: January 08, 2011, 11:53:30 PM »
The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.

Is it possible to change them though from the wehr banner to say US banner?

It's hardcoded inside the games .exe or one of the .dlls. Likely "WW2mod.dll"

The code probably looks something like this:

Code: [Select]
// Using Semi-Pseudo code here
if(faction == US) {
displayImage(USBanner);
}
elseif(faction == CW) {
displayImage(CWBanner);
}
elseif(faction == PE) {
displayImage(PEBanner);
}
else { // This is only thought as Wehr when they coded it, but also includes all new factions
displayImage(WHBanner);
}
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #27 on: January 09, 2011, 12:02:12 AM »
That sounds like something Relic could do :P.
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Offline Max 'DonXavi' von B.

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #28 on: January 09, 2011, 12:22:43 PM »
Wouldn't be another "elseif" possiible for Soviets and/or Ostheer or isn't there a point in another file that can be adressed by "faction == RA" or is it impossible to change this because the file only allows those four alternatives? Maybe you could put PE's and WH's, later Ostheer's banner together in one because all are German so only one banner fits, that you have 4 points again so that it looks like this:
Code: [Select]
// Using Semi-Pseudo code here
if(faction == US) {
displayImage(USBanner);
}
elseif(faction == CW) {
displayImage(CWBanner);
}
elseif(faction == RA) {
displayImage(RABanner);
}
else { // This is only thought as Wehr when they coded it, but also includes all new factions  => now PE, WH and OH
displayImage(WHBanner);
}
« Last Edit: January 09, 2011, 12:39:23 PM by MaxiKing6 »

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Offline Blackbishop

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Re: Official Appeal: UCS and Icons Needed? Tell Us
« Reply #29 on: January 09, 2011, 05:47:58 PM »
Wouldn't be another "elseif" possiible for Soviets and/or Ostheer or isn't there a point in another file that can be adressed by "faction == RA" or is it impossible to change this because the file only allows those four alternatives? Maybe you could put PE's and WH's, later Ostheer's banner together in one because all are German so only one banner fits, that you have 4 points again so that it looks like this:
Code: [Select]
// Using Semi-Pseudo code here
if(faction == US) {
displayImage(USBanner);
}
elseif(faction == CW) {
displayImage(CWBanner);
}
elseif(faction == RA) {
displayImage(RABanner);
}
else { // This is only thought as Wehr when they coded it, but also includes all new factions  => now PE, WH and OH
displayImage(WHBanner);
}
No because it's hardcoded, perhaps could be matter of time... Rizz's explanation was quite simple, but imo is something similar to whats happening.

All the victory banners are stored in one Vector/HashMap-like variable. The thing is, adding any other banner to the group will mess the others; if you add the soviet banner, all factions will use it forgeting that they have their own ones.

We don't know where it handles that process, but Rizz think that could be in those files who mentioned in his post. Once that location is known, Cope or Rizz could do his Magic and overload/override the function.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...