O.K., thanks and sorry. Me still very n00b.
Hi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...
Quote from: pariah on January 07, 2011, 06:04:35 PMHi, guys. I just remembered another conflict - 'O' to upgrade offensive veterancy, as well as activate Overdrive ability (on the Armored Car). I'm not sure if you want me to list all of them, because i don't know if you already know of them, but i think that's all of them anyway.On a side note, i think the Panzer Elite veterancy needs a redesign, anyway...We try to avoid making changes on CoH. Perhaps these hotkeys can be fixed, but things that change the faction or a feature of it(redesign vet on PE, unless broken like was the case of hotchkiss/jagdpanther/hetzer) won't happen.
The missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.
Quote from: blackbishop on December 26, 2010, 07:43:41 PMThe missing victory/defeat screens for Soviets (and the future Ostheer), is a hardcoded bug of Relic, just 4 factions are allowed to have it.Is it possible to change them though from the wehr banner to say US banner?
// Using Semi-Pseudo code hereif(faction == US) {displayImage(USBanner);}elseif(faction == CW) {displayImage(CWBanner);}elseif(faction == PE) {displayImage(PEBanner);}else { // This is only thought as Wehr when they coded it, but also includes all new factionsdisplayImage(WHBanner);}
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
// Using Semi-Pseudo code hereif(faction == US) {displayImage(USBanner);}elseif(faction == CW) {displayImage(CWBanner);}elseif(faction == RA) {displayImage(RABanner);}else { // This is only thought as Wehr when they coded it, but also includes all new factions => now PE, WH and OHdisplayImage(WHBanner);}
Wouldn't be another "elseif" possiible for Soviets and/or Ostheer or isn't there a point in another file that can be adressed by "faction == RA" or is it impossible to change this because the file only allows those four alternatives? Maybe you could put PE's and WH's, later Ostheer's banner together in one because all are German so only one banner fits, that you have 4 points again so that it looks like this:Code: [Select]// Using Semi-Pseudo code hereif(faction == US) {displayImage(USBanner);}elseif(faction == CW) {displayImage(CWBanner);}elseif(faction == RA) {displayImage(RABanner);}else { // This is only thought as Wehr when they coded it, but also includes all new factions => now PE, WH and OHdisplayImage(WHBanner);}