Company of Heroes: Eastern Front

Author Topic: Trucks tow artillery  (Read 6018 times)

Offline HazeNinja

  • Ingenery
  • *
  • Posts: 49
    • View Profile
Trucks tow artillery
« on: March 05, 2009, 11:18:18 PM »
How about an ability where half tracks can tow around anti tank pieces ( like 88's) or artillery like nebel's? I hate when it takes forever to get an anti tank piece forever to get somewhere.

Offline Halftrack

  • Guard
  • ***
  • Posts: 174
    • View Profile
Re: Trucks tow artillery
« Reply #1 on: March 09, 2009, 03:07:05 PM »
this is technically ver,very,very hard to do.

Offline HazeNinja

  • Ingenery
  • *
  • Posts: 49
    • View Profile
Re: Trucks tow artillery
« Reply #2 on: March 09, 2009, 08:11:49 PM »
I would imagine it is very hard to code. But i had an idea..like how the munitions halftrack can follow around units. Maybe code it like that.....but try to make them close to one another...kinda like shortening the distance it follows.

Offline Tim270

  • Commissar
  • ****
  • Posts: 267
    • View Profile
Re: Trucks tow artillery
« Reply #3 on: March 13, 2009, 12:24:44 AM »
this is technically ver,very,very hard to do.

I had a basic idea, although this is probably not possible. When the at gun were 'attached' to the truck, the AT gun is deleted or destroyed, then a new mesh is spawned, one of the Truck with the AT gun attached, although this way would negate actually having a 'hinge' and would be purely for looking like it is being towed, the gun is detached and a new at gun + new truck is spawned, this would be done without explosions, so the truck/gun would disappear for a second then reappear. Pretty bad way, I know but seems to me the one with the least work involved.

Offline Abyssio

  • Ingenery
  • *
  • Posts: 14
    • View Profile
Re: Trucks tow artillery
« Reply #4 on: March 27, 2009, 02:37:25 AM »
Yeah we need some wheels on the flak 88 cannons too (not the one in the tanks of course).