Since conscripts and such generally weren't trained to handle said weapons, it would make a lot of sense if they wouldn't be able to wield them as effectively as their original owners might have (Russian weapons inspectors who inspected captured MG42s and labeled them as 'mechanically unreliable' and 'prone to breakage and jamming' actually forgot to factor in the general lack of experience/training, the negligent maintenance of the equipment and the abuse/misuse of such by the new users). All things said, this is a very welcome change indeed... finally we can petition for infantry guns, towed Maxims and HMG34s
Soviet weapons inspectors who inspected captured MG42s and labeled them as 'mechanically unreliable' and 'prone to breakage and jamming'
[...]How about putting in severe penalties (accuracy? damage?) for Sovs who re-crew/capture axis weapons? [...]
All things said, this is a very welcome change indeed... finally we can petition for towed infantry guns, towed Maxim HMGs and HMG34s
Quote from: Werwolf on November 27, 2010, 07:23:01 PM[...]How about putting in severe penalties (accuracy? damage?) for Sovs who re-crew/capture axis weapons? [...]I like this idea.
@blackbishopHow about that squad mancount idea (prev. that thread) of mine? Could it be the third one?
I support the idea of penalties for conscripts, but only for them, the others (Strelky, Guards,...) should recrew the weapons without penalties.
Quote from: revoluzer on November 28, 2010, 12:17:35 AMI support the idea of penalties for conscripts, but only for them, the others (Strelky, Guards,...) should recrew the weapons without penalties.In that case, which, I hope, will not be the way Devs will approach the issue, they at least deserve some decent veterancy instead (or to be more affected by the global upgrade: give 'em all rifles as well as molotovs) since, taking into account the latest circumstances, it doesn't appear to me to be OP any more.
A global upgrade for everyone? Hmm. Molotovs should either cost a few munitions points or have a long cooldown time to even things out a bit (they're pretty lethal incendiary explosives, after all). And they should probably come in at Vet 3 for non-elite infantry units such as conscripts and ingenery... That's just my suggestion.
To be honest I agree with IJoe. Molotovs are fine.Conscripts don't have a chance of scaling without them.
Ok now they can recrew, devs please, make a Maxim HMG mounted on wheels ! Like the Maxim 32 ! http://www.mis-arme.com/armes/Neutralisees/image/maxim1.jpgPlease !