Company of Heroes: Eastern Front

Author Topic: Ostheer Update 1  (Read 33559 times)

Offline delmar77

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Re: Ostheer Update 1
« Reply #30 on: November 16, 2010, 01:33:48 AM »
Fantástico!!!!!
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Offline Pauly3

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Re: Ostheer Update 1
« Reply #31 on: November 16, 2010, 12:22:15 PM »
Yuhuu!
Hipp hipp Hurra!
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Offline TheVolskinator

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Re: Ostheer Update 1
« Reply #32 on: November 16, 2010, 04:58:13 PM »
Epic. Nice to see OH finally coming online. Kinda sad though, wasted my time and am now polishing off my rather large concept :/. 72 pages of units, abilities, and entire new stat tables for everything from the G41 to grandma's new oven  8) +1 for the OH.
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I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Offline GodlikeDennis

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Re: Ostheer Update 1
« Reply #33 on: November 18, 2010, 06:37:59 AM »
Since the panzer command won't actually be constructing the vehicles, there will be no need for animations, so it would be cool if you guys made it a brand new building. While something is under construction you could just have radio waves coming from it (brit LT, funkwagon etc).
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Offline Blackbishop

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Re: Ostheer Update 1
« Reply #34 on: November 18, 2010, 07:15:44 AM »
Since the panzer command won't actually be constructing the vehicles, there will be no need for animations, so it would be cool if you guys made it a brand new building. While something is under construction you could just have radio waves coming from it (brit LT, funkwagon etc).
Indeed, new buildings are on the list of additions to EF, but have low priority.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Celution

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Re: Ostheer Update 1
« Reply #35 on: November 24, 2010, 10:01:19 PM »
Great to see that the Ostheer Concept is finaly put into production!

Something that will cheer the EF team and fans up, Cope fixed the recrewing bug!
http://forums.relicnews.com/showthread.php?255309-TOOL-Fixed-DLL-for-new-Factions-and-TeamWeapons-Updated

Offline vadlama

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Re: Ostheer Update 1
« Reply #36 on: November 24, 2010, 10:05:48 PM »
If there will be a foregin nation, I love to see Hungarians, with hungarian speaks, so I can laugh my ass as I play (cuz then I know what they say, and if you played Halo:Reach, the "native people at Reach" is also speak hungarian, and I really laugh a lot). Hunarians fight the eastern front (2nd Hungarian Army), but they crushed by the russians at the river Don, near Stalingrad. They are outnumbered, and their equipment was old, ... you can learn more at wikipedia (2nd hungarian army)

Offline Paciat

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Re: Ostheer Update 1
« Reply #37 on: November 24, 2010, 10:15:10 PM »
If there will be a foregin nation, I love to see Hungarians, with hungarian speaks, so I can laugh my ass as I play (cuz then I know what they say, and if you played Halo:Reach, the "native people at Reach" is also speak hungarian, and I really laugh a lot). Hunarians fight the eastern front (2nd Hungarian Army), but they crushed by the russians at the river Don, near Stalingrad. They are outnumbered, and their equipment was old, ... you can learn more at wikipedia (2nd hungarian army)
Than support the team with Hungarian voices. :P

Offline Celution

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Re: Ostheer Update 1
« Reply #38 on: November 25, 2010, 01:36:02 PM »
If you are going to make new speeches, please make Rulish and Germish ; ).

Offline Walentin 'Walki' L.

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Re: Ostheer Update 1
« Reply #39 on: November 25, 2010, 02:19:46 PM »
hopefully they will talk denglish (deutsch(german) + english) like the Wehrmacht and Panzerelite.
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Offline Max 'DonXavi' von B.

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Re: Ostheer Update 1
« Reply #40 on: November 25, 2010, 07:12:27 PM »
Hopefully they'll talk german ;D ;D ;D

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Offline SavageWorld

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Re: Ostheer Update 1
« Reply #41 on: November 27, 2010, 10:12:46 PM »
Indeed, new buildings are on the list of additions to EF, but have low priority.
Good, I could think of a million thing I would want before new buildings. Ostheer, more doctries, more units, fix brit, new voices, possible to see when USSR tanks lose their main gun and of cause better balance.

Also don't use the PE buildings they are huge.
« Last Edit: November 28, 2010, 09:41:15 PM by SavageWorld »

Offline Blackbishop

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Re: Ostheer Update 1
« Reply #42 on: November 27, 2010, 11:20:50 PM »
Good, I could think of a million thing I would want before new buildings. Ostheer, more doctries, more units, fix brit, new voices, possible to see when USSR tanks lose their main gun and of cause better balance.

Also don't use the PE buildings they are huge.
Oh brits... are they going to be fixed? ::)
About your PE buildings suggestion... you can bet it ;).
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline PitbullTerr0r

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Re: Ostheer Update 1
« Reply #43 on: December 01, 2010, 01:23:21 AM »
cant wait to play ostheer vs russians :)    (in skirmish the russians have the strange habbit to send their katyuskha's against tanks) so i rather not be the russians with a russian a.i. :P

Offline sovietwarmachine

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Re: Ostheer Update 1
« Reply #44 on: December 02, 2010, 12:41:10 AM »
Good, I could think of a million thing I would want before new buildings. Ostheer, more doctries, more units, fix brit, new voices, possible to see when USSR tanks lose their main gun and of cause better balance.

Also don't use the PE buildings they are huge.
Oh brits... are they going to be fixed? ::)
About your PE buildings suggestion... you can bet it ;).

fix brits whats wrong with them (i havent played for a while)  :'(