Company of Heroes: Eastern Front

Author Topic: Рус добавки.  (Read 3833 times)

Offline niker1

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Рус добавки.
« on: November 01, 2010, 08:29:00 PM »
@Niker1; please use English here. An hugh part of the community isnt able to read this text. When u want an answer or a discussion please use the common traffic language here ;) Thanks a lot!
Lord Rommel


Увидел при загрузке карты совет что вы всегда рады новым предложениям :)Решил зарегаться и воспользоваться случаем.
1.Кв-2.Мега нагиб против здания однако когда 152 мм фугас попадает в гущу пехоты погибает максимум 0-1 чел.Вывод:увеличте силу снаряда против танков и пехоты.
2.Почему нету пулеметов?дзоты понимаю но как же максим на станке как к примеру пулемет у сша?вывод:добавьте пулемет русским.
3.Самый сильный баг:невозможность занять пустые орудия(пак38,мг,минометы итд)вывод:сделайте так чтобы пушечное мясо ;D могло занимать нейтральные орудия а то валяются без дела.
4.3 способность ворошиловского стрелка:и один в поле воин.Увеличевается скорострельность но теряется точность.Включая эту способность на базе компа эксперта(когда меня накрыл отряд пехоты)я ожидал увидеть растрел нубов в упор а не тупое палево и слив 750 ЖВ(весь прикол в том что скорострельность была такая же как и в нормальном режиме) Вывод:увеличите скорострельность 3 способности В.стрелка а то прокачаться трудно а способность бесполезная.
5.Катюши-отличная реактивная вещь однако залп из 6-7 ракет принесет мало пользы а приезд пумы выносит без проблем тебе 300-900ЖВ Вывод:пусть катюша стреляет временем как калиоппа(в качестве баланса можно увеличеть ее перезарядку)
Я буду постоянно дополнять багами и урезание русских эту тему и надеюсь после следущего патча этот мод будет равнятся по качеству с блицкриг модом :P
« Last Edit: November 01, 2010, 10:30:18 PM by Lord Rommel »

Offline Blackbishop

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Re: Рус добавки.
« Reply #1 on: November 01, 2010, 08:35:52 PM »
????...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Desert_Fox

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Re: Рус добавки.
« Reply #2 on: November 01, 2010, 09:22:08 PM »
????...

+1

I understood only the numbers  :D

Please help us  :P

Offline Shadowmetroid

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Re: Рус добавки.
« Reply #3 on: November 02, 2010, 04:46:46 AM »
Thanks to google for rough translate:

I saw when loading map board that you are always looking for new proposals Zaregatsya and decided to take this opportunity.
1.Kv-2.Mega Naguib against the building but when the 152 mm bomb falls in the midst of the infantry die maximum chel.Vyvod 0-1: Increase the force of the projectile against tanks and infantry.
2.Pochemu no guns? Bunkers understand but what Maxine on the machine as an example of a machine gun in the U.S.? Conclusion: add a Russian machine gun.
3.Samy strong bug: the inability to occupy the empty gun (pak38 mg, mortars etc.) conclusion: to make so that the cannon fodder  could take a neutral tool and then lying about doing nothing.
4.3 the ability of the Voroshilov hand: and one in the field voin.Uvelichevaetsya rate but lost tochnost.Vklyuchaya this ability based on the company of an expert (when I covered the infantry squad), I was expecting to see rastrel newbies in emphasis rather than a dull pale and drain 750 LH (whole trick in the that that rate was the same as in normal mode) Conclusion: The increase rate of 3 Ability V.strelka and then pumped hard and the ability useless.
5.Katyushi-reactive excellent thing but a volley of 6-7 rockets will bring little benefit and the arrival of a puma makes no problem to you 300-900ZHV Conclusion: let Katyusha firing time as kalioppa (as a balance can be uvelichet its recharge)
I will constantly add bugs and cuts in Russian this topic and I hope the following items after the patch this mod will be equal in quality to Blitzkrieg mod

Offline GodlikeDennis

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Re: Рус добавки.
« Reply #4 on: November 02, 2010, 04:52:58 AM »
1,2 and 5 are bad suggestions. I don't understand 4. 3 is the hardcoded bug we can't fix. Use English in this forum please (or American if you must insist on using Z's everywhere... :P)
If you get into an argument with me, you're wrong.

Offline Blackbishop

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Re: Рус добавки.
« Reply #5 on: November 02, 2010, 07:09:08 AM »
Thanks @Shadowmetroid I didn't thought about google translation :D... Now to the ideas...

1) KV-2 is like a StuH on steroids, it's so heavy that generates his own gravity field making it slower :P. I mean, is an Infantry support tank or at least a bunker crasher; this tank isn't useful enough in it's current state, but giving it an Anti-Matter shell to destroy flesh and metal alike doesn't sounds as a good suggestion.

Joking aside giving it that ability would make it too good imo. Let alone that will be like a mix of StuH and AVRE. This unit received slight changes on 1.24.

2) Soviets won't have a MG team. I would like to see a doctrinal one though.

3 & 4) Sorry I don't understand this too :(. I know what you mean about not allowing recrew, but I don't get your suggestion.

5) The BM-13 Katyusha isn't a copy of the Sherman Calliope; it follow different rules, so I don't see this changing in the future.

Anyway thanks for the feedback, and as @GodlikeDennis said, can you write on english so we can understand you better?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Paciat

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Re: Рус добавки.
« Reply #6 on: November 02, 2010, 09:45:43 AM »
I hope the following items after the patch this mod will be equal in quality to Blitzkrieg mod
Lol, Its allready better than any of COH mods.
Thats becouse devs try to balacce the game instead of creating super-duper units with crazy long gun range.
Units like US captain, camouflaged 17lbs or 88 with a barrage ability destroy the unique feeling of an army.

Using COH engine to make a realistic mod is another dumb idea. COH will never be realistic.

Offline Akalonor

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Re: Рус добавки.
« Reply #7 on: November 02, 2010, 03:07:21 PM »
Actually Paciat not all mods are unbalanced pieces of crap , I have played N44 , and thought it turns into an arty war/ super blob,
 Blitzkrieg mod is indeed well made, don't smear other mods from a biased note ,
 BK mod is very well balanced with many nice features.
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Offline Pauly3

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Re: Рус добавки.
« Reply #8 on: November 02, 2010, 04:11:57 PM »
BK mod balance isnt worth anything. German troops and doctrines are completly uber.
CoH with realistic damage properties just doesnt work out.
I played BK a lot and i agree it is nice vs Comps but vs halfdecent Humans it turns into trench fest....until axis light armor hits the field which ends the game
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Offline Desert_Fox

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Re: Рус добавки.
« Reply #9 on: November 02, 2010, 04:18:48 PM »
I played BK a lot and i agree it is nice vs Comps but vs halfdecent Humans it turns into trench fest....until axis light armor hits the field which ends the game

I agree

Offline Shadowmetroid

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Re: Рус добавки.
« Reply #10 on: November 02, 2010, 05:17:13 PM »
BK mod balance isnt worth anything. German troops and doctrines are completly uber.
CoH with realistic damage properties just doesnt work out.
I played BK a lot and i agree it is nice vs Comps but vs halfdecent Humans it turns into trench fest....until axis light armor hits the field which ends the game

+1

I do remember getting owned quite frequently by masses of pumas >_<

Offline Blackbishop

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Re: Рус добавки.
« Reply #11 on: November 02, 2010, 05:49:19 PM »
...
I will constantly add bugs and cuts in Russian this topic and I hope the following items after the patch this mod will be equal in quality to Blitzkrieg mod
I missed that line. It's not like you're going to compare one with another, if you think so you're quite wrong.

BK goes to it's own way, it brings more realism than EF to the game; while EF is closer to CoH mechanics than BK. Both have cons and pros, but no point of comparison (besides been moded for CoH), they are intended to bring different tastes.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Calter

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Re: Рус добавки.
« Reply #12 on: November 11, 2010, 05:01:15 PM »
I'll try to translate topicstarter's post to English.

Quote
1.Кв-2.Мега нагиб против здания однако когда 152 мм фугас попадает в гущу пехоты погибает максимум 0-1 чел.Вывод:увеличте силу снаряда против танков и пехоты.

KV-2 is extremely powerful against buldings, but when fires to infantry crowd, dies 0-1 people. Please increase splash of KV-2.

Quote
2.Почему нету пулеметов?дзоты понимаю но как же максим на станке как к примеру пулемет у сша?вывод:добавьте пулемет русским.

Why russians hadn't Mounted MG's? DZOT's is good, but russians had mounted MG's like Maxim's or Goryunov's. Please add it.

Quote
3.Самый сильный баг:невозможность занять пустые орудия(пак38,мг,минометы итд)вывод:сделайте так чтобы пушечное мясо ;D могло занимать нейтральные орудия а то валяются без дела.

3. Soviet cannon fodder need ability to capture german weapons, because they useless.

Quote
4.3 способность ворошиловского стрелка:и один в поле воин.Увеличевается скорострельность но теряется точность.Включая эту способность на базе компа эксперта(когда меня накрыл отряд пехоты)я ожидал увидеть растрел нубов в упор а не тупое палево и слив 750 ЖВ(весь прикол в том что скорострельность была такая же как и в нормальном режиме) Вывод:увеличите скорострельность 3 способности В.стрелка а то прокачаться трудно а способность бесполезная.

4. 3rd ability of soviet Voroshilovsky gunner isn't work. I activated it, hoping to see gunner killing germans like Rambo, but he were killed: he fired too slowly. please increase fire speed with this ability.

Quote
5.Катюши-отличная реактивная вещь однако залп из 6-7 ракет принесет мало пользы а приезд пумы выносит без проблем тебе 300-900ЖВ Вывод:пусть катюша стреляет временем как калиоппа(в качестве баланса можно увеличеть ее перезарядку)

Katyushas excellent thing, but 6-7 rocket barrage useless, and Pumas kills Katyushas without problems. Please increase firepower of Katyushas.
« Last Edit: November 11, 2010, 05:09:50 PM by Calter »