You want to make IHT as good as an HMG42 (best early game wehrmacht unit) with a skin much better than a bren carrier for only 50 muni that PE has when it starts the game.Think more about ballance.Muni halftrack has no weapons, no suppresion and gets destroyed by Stuart as easielly as any 22x skinned vechicle.You should also know that PGs were designed to work in blobs with their shared vet and group zeal. Its hard not to spam them as they are the only buildable infantry that PE has.
Quote from: Paciat on October 27, 2010, 12:54:49 AMThink more about ballance.Muni halftrack has no weapons, no suppresion and gets destroyed by Stuart as easielly as any 22x skinned vechicle.well in a sense, yes, that is the choice remains - first g43, or ht upgrade.
Think more about ballance.Muni halftrack has no weapons, no suppresion and gets destroyed by Stuart as easielly as any 22x skinned vechicle.
and while muni ht rocks, i dont think anyone would go t1 t2 t4 just to get a ht out when the m8 will be rocking the field a minute later.
so really i dont see a problem
T2, shrecks, T1 is all you need vs an M-8. Also M-8 cannot be spammed becouse you need 100 ammo to make it really usefull.
QuoteT2, shrecks, T1 is all you need vs an M-8. Also M-8 cannot be spammed becouse you need 100 ammo to make it really usefull.You've never actually used PE in competitive play, have you? There are PE threads with high ranked players on Gamereplays agreeing that shreks are a poor M8 counter because of the poor med-long range accuracy. AT grenades? On a M8? Ahahahaha. PE must get T4 vs. US in 1v1 play. The ATHT is the only reasonable PE counter to a fast M8, and the ATHT can lose this fight (not sure if this was fixed in EF) if treadbreaker gets a destroyed engine result instead of immobilized. And if the US player isn't retarded and supports the M8 you will likely need two ATHTs.And what universe do you play in where people buy the M8 MG upgrade? I have never seen a good player buy this as they know those munitions are better used on doctrine abilities, RRs, or a 2nd skirted M8. It's the same reason no skilled player ever makes a Quad. The M8 performs fine with just a 50 munition investment.You know, I think I just need to give up making suggestions on the EF balance forums. I'll leave you guys to your annihilate, high resource bridge maps games then.
Next, I actually agree with chancellor and lbg. There should be a level requirement for posting in this section. Balance absolutely cannot be measured in low level games. That said, I believe that Paciat makes the cut but many don't.
As Dennis mentioned the Teller mines rely too much on luck, and if he's good he will be conservative with his M8 and take unlikely paths. Shrecks are a soft counter. You will surely need T4 for a hard counter.I believe that P4 Stub and Panthers are good enough for late game, but what PE really needs is stronger non-doctrinal non-reward indirect fire.The mortar HT honestly lacks the effective range to be effective against Brit blobs and 17 pounders and even regular AT guns for that matter. I suggest a slightly longer range for the mortar halftrack and perhaps make the mortar shells land faster.The reason is because right now it is incredibly hard to kill US AT guns with them; all the American player has to do is move after the first shell (which usually misses) lands near the AT gun.The mortar HT also needs to get dangerously close to barrage a 17 pounder gun, and if there's British infantry nearby it is almost an impossible task to continue the barrage without getting killed by Piats.Finally, unless you are extremely lucky and guess the blob's direction, you will never hit a moving blob with the mortar HT. The mortar shells (especially the burning shell) land years after being launched.I'm not suggesting a huge increase in range or that the mortar shells land extremely fast; nothing overkill. Just some slight modifications to it.