Company of Heroes: Eastern Front

Author Topic: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)  (Read 9925 times)

Offline Headlock

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #15 on: January 08, 2011, 02:12:42 AM »
this is a great map, but the HQ sectors are terribly squashed!

Can you spread them out a bit? at least give me enough room to build all my buildings :(

Great map otherwise, i love the little railway village, you got the gardens and etc very nicely.
COH tag: BrainBoru

Offline beagletank

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #16 on: January 08, 2011, 02:01:16 PM »
Yes, you are right. The HQ sectors aren´t very big. I overworked position one and two. (three and four will follow)
What do you think? ;)

« Last Edit: January 08, 2011, 02:06:33 PM by beagletank »

Offline Walentin 'Walki' L.

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #17 on: January 08, 2011, 03:29:58 PM »
still not enough I think
I identify as a four-eyed bird man. /s

Offline SublimeSnugz

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #18 on: January 08, 2011, 04:59:36 PM »
looking very good but the resource layout could need some work.

Offline Headlock

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #19 on: January 08, 2011, 10:57:07 PM »
the resources in the "bottom" left corner are very clumped together, causing some serious issues with inf capping, then being bottled into the corner by defending inf manning the field wall adjacent.

Numerous times Ive done this, sitting 1-2 MHT's behind my inf line and pounding the crap out of the capping inf, who must then retreat through my lines.

Re HQ - i'd seriously look at spreading them apart, 1 sector between them. Two close is also an issue with arty bombardments hitting both bases at once.

This is a potentially map, but there are some "serious" issues that need to be addressed first.

Greta work, I love the style :)
COH tag: BrainBoru

Offline beagletank

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #20 on: January 10, 2011, 03:57:41 PM »
Hi all,

There will be a big update in the next days. Every HQ got his own position (with enough place for every building) and i overworked the ressouces with the help of neroleone also.


Offline Walentin 'Walki' L.

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #21 on: January 10, 2011, 06:33:20 PM »
Looks nice now but I think that there are too much mg bunkers for every HQ sector.
I identify as a four-eyed bird man. /s

Offline beagletank

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #22 on: January 10, 2011, 07:27:13 PM »
You are right, but the HQ of player two (picture 3) was placed in a very open area, so I think 4 mg bunkers are enough. It would be unfair if the other players couldn´t use also 4.

Offline Blackbishop

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #23 on: January 10, 2011, 07:34:35 PM »
Poor Brits & PE players ;D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Headlock

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #24 on: January 12, 2011, 02:17:37 AM »
Why poor pe? Our HTs will just race past those silly little MGs :D
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Offline Blackbishop

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
« Reply #25 on: January 12, 2011, 03:24:09 AM »
Because if you will start with 4 bunkers, PE & brits ones need 3 pop each one. 4x3= a lot of wasted pop ;D! I know that they're needed to protect the flanks, but for those factions represent a great deal.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline beagletank

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Re: (Open Beta) 2v2 - Battle of Mahiljou - (Final update!)
« Reply #26 on: January 12, 2011, 08:42:17 PM »
Ok, the (hopefully) final update has been published. I reworked the northern flank of HQ 2. So every player will use only 3 mg bunkers. ;)

edith: A little hotfix has been published.

« Last Edit: January 13, 2011, 07:45:46 PM by beagletank »

Offline Blackbishop

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Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
« Reply #27 on: February 07, 2011, 06:20:22 PM »
:O!!! Looks like in the next CoH patch, PE's HQ flaks won't cost population.

http://www.companyofheroes.com/forums/release-notes-32/topics/Release-Notes-012011
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline beagletank

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Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
« Reply #28 on: February 08, 2011, 08:51:33 PM »
Hmm,that is good for the PE. ;D
Does you know if the map will be included in some future patches?

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Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
« Reply #29 on: February 14, 2011, 06:29:06 PM »
i like your map!

I already had this map in my EF archives but i wasn´t shown ingame in the map list. I had to extract it to ...\mygames\companyofheroes\ww2\scenarios\

Any reason why?