Company of Heroes: Eastern Front
Home
Forum
Calendar
Members
Members
View the memberlist
Search For Members
Guest
Login
Register
Search
go
Company of Heroes: Eastern Front
»
Eastern Front Mod (Read-Only)
»
Mapping
»
[FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
« previous
next »
Print
Pages:
1
[
2
]
3
Author
Topic: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2) (Read 9925 times)
Headlock
Strelky
Posts: 84
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #15 on:
January 08, 2011, 02:12:42 AM »
this is a great map, but the HQ sectors are terribly squashed!
Can you spread them out a bit? at least give me enough room to build all my buildings
Great map otherwise, i love the little railway village, you got the gardens and etc very nicely.
Logged
COH tag: BrainBoru
beagletank
Mapper
Strelky
Posts: 99
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #16 on:
January 08, 2011, 02:01:16 PM »
Yes, you are right. The HQ sectors aren´t very big. I overworked position one and two. (three and four will follow)
What do you think?
«
Last Edit: January 08, 2011, 02:06:33 PM by beagletank
»
Logged
Walentin 'Walki' L.
Developer
Poster of the Soviet Union
Posts: 3262
Creator of Things
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #17 on:
January 08, 2011, 03:29:58 PM »
still not enough I think
Logged
I identify as a four-eyed bird man.
/s
SublimeSnugz
Axis Commander
Commissar
Posts: 497
Zeh fucking truck won't lock down! Its OVAH! . . .
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #18 on:
January 08, 2011, 04:59:36 PM »
looking very good but the resource layout could need some work.
Logged
Headlock
Strelky
Posts: 84
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #19 on:
January 08, 2011, 10:57:07 PM »
the resources in the "bottom" left corner are very clumped together, causing some serious issues with inf capping, then being bottled into the corner by defending inf manning the field wall adjacent.
Numerous times Ive done this, sitting 1-2 MHT's behind my inf line and pounding the crap out of the capping inf, who must then retreat through my lines.
Re HQ - i'd seriously look at spreading them apart, 1 sector between them. Two close is also an issue with arty bombardments hitting both bases at once.
This is a potentially map, but there are some "serious" issues that need to be addressed first.
Greta work, I love the style
Logged
COH tag: BrainBoru
beagletank
Mapper
Strelky
Posts: 99
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #20 on:
January 10, 2011, 03:57:41 PM »
Hi all,
There will be a big update in the next days. Every HQ got his own position (with enough place for every building) and i overworked the ressouces with the help of neroleone also.
Logged
Walentin 'Walki' L.
Developer
Poster of the Soviet Union
Posts: 3262
Creator of Things
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #21 on:
January 10, 2011, 06:33:20 PM »
Looks nice now but I think that there are too much mg bunkers for every HQ sector.
Logged
I identify as a four-eyed bird man.
/s
beagletank
Mapper
Strelky
Posts: 99
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #22 on:
January 10, 2011, 07:27:13 PM »
You are right, but the HQ of player two (picture 3) was placed in a very open area, so I think 4 mg bunkers are enough. It would be unfair if the other players couldn´t use also 4.
Logged
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #23 on:
January 10, 2011, 07:34:35 PM »
Poor Brits & PE players
!
Logged
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Headlock
Strelky
Posts: 84
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #24 on:
January 12, 2011, 02:17:37 AM »
Why poor pe? Our HTs will just race past those silly little MGs
Logged
COH tag: BrainBoru
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)
«
Reply #25 on:
January 12, 2011, 03:24:09 AM »
Because if you will start with 4 bunkers, PE & brits ones need 3 pop each one. 4x3= a lot of wasted pop
! I know that they're needed to protect the flanks, but for those factions represent a great deal.
Logged
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
beagletank
Mapper
Strelky
Posts: 99
Re: (Open Beta) 2v2 - Battle of Mahiljou - (Final update!)
«
Reply #26 on:
January 12, 2011, 08:42:17 PM »
Ok, the (hopefully) final update has been published. I reworked the northern flank of HQ 2. So every player will use only 3 mg bunkers.
edith:
A little hotfix has been published.
«
Last Edit: January 13, 2011, 07:45:46 PM by beagletank
»
Logged
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
«
Reply #27 on:
February 07, 2011, 06:20:22 PM »
:O!!! Looks like in the next CoH patch, PE's HQ flaks won't cost population.
http://www.companyofheroes.com/forums/release-notes-32/topics/Release-Notes-012011
Logged
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
beagletank
Mapper
Strelky
Posts: 99
Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
«
Reply #28 on:
February 08, 2011, 08:51:33 PM »
Hmm,that is good for the PE.
Does you know if the map will be included in some future patches?
Logged
Killar
Guest
Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)
«
Reply #29 on:
February 14, 2011, 06:29:06 PM »
i like your map!
I already had this map in my EF archives but i wasn´t shown ingame in the map list. I had to extract it to ...\mygames\companyofheroes\ww2\scenarios\
Any reason why?
Logged
Print
Pages:
1
[
2
]
3
« previous
next »
Company of Heroes: Eastern Front
»
Eastern Front Mod (Read-Only)
»
Mapping
»
[FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)