What happened to the following guys: Kamikaza22 -Hartkeks -Calavera357 -eliw00d -Their all animators as far as i can see, did they stop ? I really hope you will find some more animators since thats whats holding your progress back. Hopefully this is just a matter of time before you get back to the old EF dev strenght This mod is too legendary to simply pause keep up the fantastic work and again thanks for the mod, i appreciate all the effort and hard work you guys have put into this mod.
The process of Animating itself isn't very hard, but a person who had animated before wouldn't be able to just pick up a model, animate it and expect it to work in CoH. There's loads of crap you need to use in order for the animation to actually work in game, markers, bones, exporting. You also need to be proficient in the Object Editor.
Dev's may have to rethink the vote for changes. I like things as is, but something will have to give in order to get more players. IMO, being able to play ranked(automatch) games with Soviets that will count and show records will bring people back. The problem is having to lose one of the other factions.
Does seem like the mod has come to a bit of a standstill, and some of the recent posts by Zerstorer seem pretty downbeat. Like the Ostheer "1-2years away, maybe never" But I suppose if theres no animators then work can't continue, and we'll have to wait about, there does seem to be quite a large amount of models being produced over on the relic forums, which could help to fill some gaps.Ho hum, still happy to play with the Soviets, its not like a lot of us didn't wait for ages for the 1.0 release anyhow. Stay positive, I'm sure it'll pick up and get going again eventually.Cheers
I don't think that would be easy...Quote from: BurroDiablo on October 16, 2010, 12:01:06 AMThe process of Animating itself isn't very hard, but a person who had animated before wouldn't be able to just pick up a model, animate it and expect it to work in CoH. There's loads of crap you need to use in order for the animation to actually work in game, markers, bones, exporting. You also need to be proficient in the Object Editor.