Company of Heroes: Eastern Front

Author Topic: [1.23.2] Redesigning The British Lieutenant  (Read 9986 times)

Offline Sonders

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #30 on: September 06, 2010, 02:39:24 PM »
I could live without or decreased vet stacking if you would increase the Lt area of effect since everyone focus fire on the Lt and he goes down quick.

the Roo needed a nerf, it was ridicules. I always use croms anyway. hey, you nerfed the roo you got to buff the crom, lol.

Offline GodlikeDennis

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #31 on: September 06, 2010, 02:45:53 PM »
Random stuff...

Oh you're back again Brit boy. How about that game then?

I could live without or decreased vet stacking if you would increase the Lt area of effect since everyone focus fire on the Lt and he goes down quick.

the Roo needed a nerf, it was ridicules. I always use croms anyway. hey, you nerfed the roo you got to buff the crom, lol.

Croms are great as is. I agree with the radius increase since it also promotes flanking with a single LT, something not previously possible.
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Offline Wilson

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #32 on: September 06, 2010, 07:00:53 PM »
A radius increase would indeed be nice to encourage flanking and less blobbing. It would possibly also make lieutenants less vulnerable because they could be further behind the combat (probably not so much on an offensive, but still a bit) which I don't think would be a bad thing. If they were more survivable people maybe wouldn't feel the need to take two lieuts with a single force in case one dies, reducing temptation to blob even more.

I like the British faction for many things, but I don't play with them often because they can feel very gimmicky. Plus there's always the concern that other people will be annoyed at you playing Brits because they assume it will mean blobbing and cheap tactics.

Offline Spieel

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #33 on: September 06, 2010, 10:38:00 PM »
Increasing the radius would work IMO, but I would also like to see it for the captain "I think the vet radius is the same as the LT", if I'm wrong feel free to correct me.

Offline GodlikeDennis

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #34 on: September 07, 2010, 05:19:46 AM »
Yeah, the captain provides bonuses to everyone in the sector but only gains vet from the units around him like the LT.
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Offline Mr. Someguy

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #35 on: September 19, 2010, 04:52:34 PM »
What about removing the movement penalty when a Captain is created? It could help reduce blobbing by allowing Infantry to roam freely solo.

Offline GodlikeDennis

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #36 on: September 19, 2010, 06:25:10 PM »
That's quite an idea actually, and easily doable. I wonder if it would glitch with the LT modifier though...
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Offline Wilson

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #37 on: September 20, 2010, 10:42:14 PM »
Hmm, that is interesting. It would need some other balancing to be done (since it would remove one of the big difficulties for the Brits once you get a captain) but it sure would be nice to give the Brits some dependable mobility.

Offline GodlikeDennis

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #38 on: September 21, 2010, 03:59:41 AM »
It would also further reduce the scaling ability of the recon sections which desperately need looking at. It wouldn't really mess up other Brit balance though, their movement penalty is just silly in late game (not that it isn't at every other stage as well).
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Offline Wilson

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #39 on: September 21, 2010, 11:17:12 AM »
Maybe increase the capping speed of recon sections when a captain comes out? And I think you're right about it not actually messing up other balance that much now I think about it. It would be nice to just remove the movement penalty entirely (or just have it in enemy sectors perhaps).

Offline Mr. Someguy

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #40 on: September 21, 2010, 01:05:27 PM »
Give them the Jeep / Bikes role maybe?

(larger sitelines, ability to spot cloaked units from further away)

Offline GodlikeDennis

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #41 on: September 21, 2010, 01:48:33 PM »
They already do that. It's not worth it in a 450mp squad though, which also happens to reduce squad firepower.
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Offline Mr. Someguy

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #42 on: September 21, 2010, 08:00:36 PM »
They can snipe, cap, and fight as well (scout units cannot do this).

Offline Spieel

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #43 on: September 21, 2010, 09:37:28 PM »
They can snipe, cap, and fight as well (scout units cannot do this).

A well micro'd jeep or bike fight just as well. As for the capping and sniping the jeep or bike is half the price.

Offline Seeme

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Re: [1.23.2] Redesigning The British Lieutenant
« Reply #44 on: September 21, 2010, 09:45:40 PM »
With the upgrade, Jeeps can cap, too.
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