Company of Heroes: Eastern Front

Author Topic: Russian Heavy Infantry  (Read 14819 times)

Offline Zerstörer

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Re: Russian Heavy Infantry
« Reply #15 on: August 30, 2010, 10:20:16 AM »
and commandos were supposed to sabotage enemy's infrastructue, and rangers were infiltrating units, and there was no bergetiger, no firing V1 on the battlefields.... this is just game.
Commandos are COH light infatry if compared to PE MP44 squads.
Nazis are all 8 feet tall. Thats probably why they are so heavy.

That's a new ostheer infantry unit...with 'heavy crush' stomping through tank traps and hedges  ;D
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Offline Sturmovik

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Re: Russian Heavy Infantry
« Reply #16 on: August 30, 2010, 07:03:07 PM »
Hello, I'm new here. ... i'm russian.
You are creators of a very good mod. ... because this is a first mod ... in all over the WW2 games for Great Patriotic War.

But i reply not for posting good words.
I have a hobby - Hystory of GPW ... I have an ideas.

1.  - resources of the game is short ... But first theme is engineers.
Sience the end of 1942, begin 1943, Every division & batallion have en engineers - Sapeer Stormtrooper Engeneer Brigades.
They have well armed & equiped with steel bulletproof armor. They have to nock down fire Dot-Com, heavy walls, build bridges & others. (In your mod, engeneers - ordinary troops with mosin rifle.)
They are have called Panzer Infantry.
(http://img15.nnm.ru/a/a/6/b/0/4e186c6f31fb34529f79e7e6167.jpg)

2. Mod have SU-85, SU-100, ISU-152, but don't have SU-76 - first of all soviet machine carried guns. It's ZIS-3 AT-gun placed on T-34 platform. In other maters, it have been placed on trophy Pz-II & other ...
(SU-76 http://www.kursk1943.mil.ru/kursk/tw/afv/s_spg_su76.jpg)

3. AT guns. Why only one ZIS-3? BS-3 - catsmasher - 100mm longbarreled anty-tank gun. Better, is only 122mm corps artillery gun.
BS-3 can penetrate Panther tank front armor in distance 1,5 km.
A-19 - in 2,5 km.
... & one more thing - A-19 - 122mm artillery gun placed on ISU-122 from begin of 1944.
(BS-3 http://pomnite-nas.ru/img/78/200706212251210.17b.jpg)
(A-19 http://www.ljplus.ru/img4/a/r/archiss/A_19_122_mm_Uralskaya_ul.jpg)
(ISU-122s http://dic.academic.ru/pictures/wiki/files/73/Isu122S_kiev.jpg)

4. Tanks. Soviet army have T-34, IS-2 ... but where the IS-1, & KV (Klim Voroshilov heavy tank) that fight from 1941, to 1943. In first battles Germans have shocked of that mashine. For justice' sake - russians must have that first year of war monster.
(KV http://www.kursk1943.mil.ru/kursk/tw/afv/s_tank_kv1s.jpg)
(IS-1 http://s11.radikal.ru/i184/1003/00/8f912baf47d2.jpg)

Sorry for my english & thank you.

5. Motocircles. 1942, since battle of Moskow, soviet recon battalions have armed with light tanks & motocircles.
(http://www.gunmagazine.com.ua/arhiv/20/7/index_clip_image008.jpg)

6. Soviet Marines - "Black Devils" - fearless troops, defenders of Sevastopol, Feadosia & others ...
(http://no-pasaran.clan.su/tmp11B-56.jpg)
« Last Edit: August 30, 2010, 07:47:20 PM by Sturmovik »
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Offline BurroDiablo

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Re: Russian Heavy Infantry
« Reply #17 on: August 30, 2010, 07:35:53 PM »
SU-76 was going to be in the mod but there were problems with the model. Before another SU-76 model was finished, we had already skinned and animated the T-70 and T-90 to replace it. Then we got our hands on an SU-85 model, so the SU-76 seemed obsolete. However, that's not to say you'll never see it, it can easily become a reward unit if we finish it. It's the same situation with the KV-1.
IS-1 seems like a waste of a space since we already filled the Heavy tank space with the IS-2 and we have two 85mm Tanks already.
As for the AT Guns, we chose the ZiS-2 because it is a similar calibre to the vCoH AT guns. In order to make the ZiS-3 or BS-3 viable balance wise, we'd need to make them a lot weaker than their real life counterparts.

Offline Blackbishop

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Re: Russian Heavy Infantry
« Reply #18 on: August 30, 2010, 07:48:40 PM »
You should create a new thread instead of hijacking another one.

The soviets don't need thousand units, what they have are enough. But you should be expecting reward units for them.

I think that Heavy support tanks need some other unit besides t-34s...

Off-topic mode deactivated.
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Offline Sturmovik

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Re: Russian Heavy Infantry
« Reply #19 on: August 30, 2010, 07:53:02 PM »
Copy situation with tanks ... i'm not modeller, sadness, ... can't help.

With AT guns ... underrstand. Unhappy, that the strong barrels don't live in mod.

Thank you for answer.
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Offline BurroDiablo

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Re: Russian Heavy Infantry
« Reply #20 on: August 30, 2010, 08:20:11 PM »
We have a ZiS-3 (and ZiS-2 for that matter) model, skinned and ready, but I'm unsure of its purpose. But yeah, that's getting off topic.

Soviet Marines are partially on-topic. We had some partially finished, we intended them to be a reward replacement for Guard Infantry. I think I saw somewhere that they may replace Tank Guards in a future update, but that's speculation.

Offline One-eye

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Re: Russian Heavy Infantry
« Reply #21 on: August 30, 2010, 10:36:17 PM »

Soviet Marines are partially on-topic. We had some partially finished, we intended them to be a reward replacement for Guard Infantry. I think I saw somewhere that they may replace Tank Guards in a future update, but that's speculation.

Yep its been suggested loads of times (including by me) and i'd love to see them as an addition.  I think theirs a picture of the models floating around in one of the suggestion threads somewhere.

On the whole the Russians have a really good selection of infantry, in fact i think they have more variety than any other faction in the kinds infantry they can field.   
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
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Offline TacticalNuke

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Re: Russian Heavy Infantry
« Reply #22 on: August 31, 2010, 12:01:51 AM »
Yeah, its really nice having an infantry type to serve every need.
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Offline SirKuggorna

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Re: Russian Heavy Infantry
« Reply #23 on: August 31, 2010, 02:57:38 PM »

Soviet Marines are partially on-topic. We had some partially finished, we intended them to be a reward replacement for Guard Infantry. I think I saw somewhere that they may replace Tank Guards in a future update, but that's speculation.

Blackjackets riding on tanks?! That would be pure awsumness :D

Offline Seeme

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Re: Russian Heavy Infantry
« Reply #24 on: August 31, 2010, 09:08:03 PM »
Yeah, its really nice having an infantry type to serve every need.

Guards have AT nades so they kinda do good AT in numbers
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline GodlikeDennis

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Re: Russian Heavy Infantry
« Reply #25 on: September 01, 2010, 03:00:07 AM »
AT nades are like stickies, they prevent flanks but they can't be used for primary AT because they are so easily kited.
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Offline Sturmovik

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Re: Russian Heavy Infantry
« Reply #26 on: September 01, 2010, 05:46:28 PM »
I forget. Machineguns!

It has been surprise, that Soviet Army do not have Machinegun crews.

From early of the beginning of Great war for the Motherland, and to Victory, Soviet troops have been armed with machineguns:
- Maxim
(http://upload.wikimedia.org/wikipedia/commons/b/b3/Ussr0259.jpg)
(http://upload.wikimedia.org/wikipedia/commons/1/1b/Maxim_Maschinengewehr_1910.jpg)
- Main HMG DShK (Dektyarev Shpagin Krupnokaliberniy) 1938-present days
(http://zvezda.org.ru/images/sets/3609.gif)
(http://stat17.privet.ru/lr/0915e2396ff5560f82f18683a8cece07)
(http://www.zorich.ru/games/bb/pics/c4_novorossiisk/dshk.jpg)
(http://waralbum.ru/wp-content/uploads/yapb_cache/2032.5e3yzenfdv0okg84o84s4400g.ejcuplo1l0oo0sk8c40s8osc4.th.jpeg)

Maxim AA MG usage (http://weaponland.ru/images/statyi/orugeyniki-1/Neustrasimiy_Maksim-II-6.jpg)


DShK AA HMG usage (http://victory.rusarchives.ru/img/photos/275_big.jpg)

If anyone speak & read russian - http://rkka.ru/iorg.htm

Interesting option of this machinegun usage:

(http://artofwar.ru/img/c/chekmarew_w_a/text_0690/gaz111.jpg) GAZ AA with 4 Maxim MGs
(http://upload.wikimedia.org/wikipedia/commons/thumb/e/e9/Bundesarchiv_Bild_121-1203,_Russland,_Vierlings-MG_auf_LKW.jpg/607px-Bundesarchiv_Bild_121-1203,_Russland,_Vierlings-MG_auf_LKW.jpg) Photo with closer image of firepoint

If that interesting:

Flak Gun 85mm 52-K 1938 year.
(http://dod-kgb.clan.su/_fr/0/08211539.jpg)

Fluk Gun 37mm 31-K Loginov 1939 year
(http://dod-kgb.clan.su/_fr/0/03443771.jpg)

Seige Artillery
(http://dod-kgb.clan.su/_fr/0/16575258.jpg)
B-4 203mm Seige gun
In the begin of GPW, Soviet army have been armed with 727 that guns.


Heavy mortar 120mm
(http://s48.radikal.ru/i119/0905/8c/c73e88db2c54.jpg)
In the begin of 1941 SA have 3000 that guns, duaring the war, prodused mutch more & simple examples of that mortar. Mortac can use trophy german 12 sm. Wgr. 42 mine.

Weapon have bin used military organization named Polk.
Polk - Regiment - 2-4 battalions.

That examples is the suggestions for the historical corrections of the Soviet Army via Great War for the Motherland.

« Last Edit: September 01, 2010, 06:26:08 PM by Sturmovik »
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Offline neosdark

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Re: Russian Heavy Infantry
« Reply #27 on: September 01, 2010, 06:28:03 PM »
Sturmovik, we have explained on multiple occasions why we don't want an HMG as part of the Soviet arsenal.

Reason 1, if we do have a HMG for the Soviets, all you need to do is suppress everything in front of it and then bring in the 120mm mortar, and the world is over.

Reason 2, the Maxim on the Gun Carrigge is really hard for the Devs to animate (If i remmeber correctly)

Reason 3, Making HMG squads for the Soviets is going to be an obnoxious pain due to the recrew bug, so if you lose one, u have to build a new one (very annoying).

Reason 4, Even if you make the HMG a replacement for the Mortar (a reward unit) then the Soviets still have Snipers with Arty and Firebases (inaccurate but effective) to use as a substitue for the Mortar.

Now the triple and quadruple mounted machineguns on the GAZ truck is a cool idea as a substitue for the T-60 (or is it 90 and i tend to forget the names of the two light tanks and for that i apologize), less armor but more firepower. I think that would a worthy reward unit for the Soviets.

Offline Sturmovik

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Re: Russian Heavy Infantry
« Reply #28 on: September 01, 2010, 06:43:06 PM »
Sturmovik, we have explained on multiple occasions why we don't want an HMG as part of the Soviet arsenal.

Reason 1, if we do have a HMG for the Soviets, all you need to do is suppress everything in front of it and then bring in the 120mm mortar, and the world is over.

Reason 2, the Maxim on the Gun Carrigge is really hard for the Devs to animate (If i remmeber correctly)

Reason 3, Making HMG squads for the Soviets is going to be an obnoxious pain due to the recrew bug, so if you lose one, u have to build a new one (very annoying).

Reason 4, Even if you make the HMG a replacement for the Mortar (a reward unit) then the Soviets still have Snipers with Arty and Firebases (inaccurate but effective) to use as a substitue for the Mortar.

Now the triple and quadruple mounted machineguns on the GAZ truck is a cool idea as a substitue for the T-60 (or is it 90 and i tend to forget the names of the two light tanks and for that i apologize), less armor but more firepower. I think that would a worthy reward unit for the Soviets.

Thanks for explain, but:
Soviets does not have MG support, espesially for the begin of the combat. No support, great loses, it's sad.
Throuble with moddoing of the HMG, OK, why not Maxim MG?
So, if SA ... will not have MG's ... thats historically discorrect, why not give Motocycles with MG's, like recon unit?
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Offline Spieel

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Re: Russian Heavy Infantry
« Reply #29 on: September 01, 2010, 10:37:24 PM »
and commandos were supposed to sabotage enemy's infrastructue, and rangers were infiltrating units, and there was no bergetiger, no firing V1 on the battlefields.... this is just game.
Commandos are COH light infatry if compared to PE MP44 squads.
Nazis are all 8 feet tall. Thats probably why they are so heavy.

That's a new ostheer infantry unit...with 'heavy crush' stomping through tank traps and hedges  ;D

I guess ostheer will be infantry "heavy" then.