Company of Heroes: Eastern Front

Author Topic: Eastern Front News #13.02.2009  (Read 32336 times)

Offline UeArtemis

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Re: Eastern Front News #13.02.2009
« Reply #45 on: February 14, 2009, 10:09:12 PM »
Well,  I can help!
It maybe winter uniform of Guardia.

http://www.rkka.ru/uniform/images/arm_12.jpg
It is parade uniform of Guardia.

Not realistic, but… if you need difference, a green winter uniform will be a good choice. Also you can use camouflage.
« Last Edit: February 14, 2009, 10:47:32 PM by UeArtemis »
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Offline vengefulnoob

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Re: Eastern Front News #13.02.2009
« Reply #46 on: February 14, 2009, 10:28:34 PM »
AHAH! I HAVE IT!!!!

After much poring through the mod db site I have found the doctrine list:

One of the abilities for the mechanized warfare doctrine is to call in a squad of mechanics who can salvage. Give them basic repair ability, no build ability, ppsh's, then the upgrade to pps43 and panzerfaust or flamethrower. Since they are the last doctrine ability on that command tree, they can be given the assault engineer abilities as described above and not be op since they will probably be a late game unit

the team has little to change, you lot who want assault engineers get them and PROBLEM SOLVED! 
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Offline Brewsky

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Re: Eastern Front News #13.02.2009
« Reply #47 on: February 14, 2009, 10:31:11 PM »
OH SNAP! Noob just gone and destroyed yall! BAHM!

Offline UeArtemis

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Re: Eastern Front News #13.02.2009
« Reply #48 on: February 14, 2009, 10:37:05 PM »
I want to see doctrines. Can you show me where is it? Interesting how they named.
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Offline Brewsky

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Offline vengefulnoob

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Re: Eastern Front News #13.02.2009
« Reply #50 on: February 14, 2009, 10:52:29 PM »
Oh snap:

Mechanics are first doctrine ability

If they are made into second ability (swap with tank targetting systems) then they are still probably lategame as 4cp takes a while to get and there are other abilities to choose

Theyd be in the Same place on the tree as stormtroopers for the wermacht


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Offline TheAllMihtyOne

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Re: Eastern Front News #13.02.2009
« Reply #51 on: February 14, 2009, 11:05:29 PM »
that's a good idea noob that will probably make everyone happy cuse thoguh i hanvt mentioned it before, assault engineers would be realy cool cuse i have read allot of books were engineers are a big role in the main assault. though i'm happy as it is i would be even happier if evry one was happy  :D
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Offline 221

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Re: Eastern Front News #13.02.2009
« Reply #52 on: February 15, 2009, 01:25:58 AM »
Quote
You can't expect say "This is Horrible!! Add this and this and this!!!"


Yes, my first response might have given the impression of hostility. but this is not what I wanted say. I dont think anything is horrible. I just wanted to give ideas how you could alter units. To make it more historical. And make less infantry units.

Quote
We have not said "You idea's are bad", we have said "Keep it Balanced". These super-sappers you seems to want included would mess up the game balance, but in no way is it a bad idea.

My super sappers  (not really super, just sappers used in late game) was made to not add an extra unit of assoult squad. But this was pointed that you have a mechical squad in doctrin, wich would fit perfect.

Quote
The Allied Engineer's also dominate the Pioneers, its not just the Soviet ones.
I acctually just tried to kill some Pions and I may have to take back my last comment since my sqaud got ripped to shreds, with the Pions taking a minimal loss of health. I tried again behind light cover and managed to kill the Pioneers however, so it differs greatly given your squads cover status. ;)

Well I just got pissed of when Apex got so hostile, and said something I said was bad , wich i had taken from your post.
This made the impression that Apex wasnt reading what I said, and just directly said it was bad.

Offcourse cover is a great part of the game. But my comparisons are based on a 1v1 neutral cover. and again not copying. But just to show how a soviet unit ingame would stand up to unit already known.

So if you could have said you where not going to implement any new units, or change anything. I woudnt have posted a alternative unit rooster. If you guys think your units work well in game, then I think you are right. (even though I cant agree with some of your picked units).

Side note:

Can you tell, what the comissar does? And how much diffirence there is to comissar and command squad?
And how many command squads can you have?
« Last Edit: February 15, 2009, 01:43:42 AM by iTRemeN »
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Offline WartyX

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Re: Eastern Front News #13.02.2009
« Reply #53 on: February 16, 2009, 01:01:42 PM »
UeArtemis, these are the shield icons shown in the video...



Most of the symbols for other new units are fairly self explanatory, for example snipers and mortars.

Offline kevinkahn

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Re: Eastern Front News #13.02.2009
« Reply #54 on: February 16, 2009, 10:43:33 PM »
errm...whats the name of the song on the video?

Offline WelshManDan

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Re: Eastern Front News #13.02.2009
« Reply #55 on: February 18, 2009, 08:44:08 PM »
hell, if they r gonna include all that, y not include the NKVD, the Soviet equivalent of the SS, or some say even worse. some elements of the soviet union are actually said to be unhuman. and therefore untold. but i feel that this mod is probably more perfect than the original COH was when that was being developed. the level of balanced gameplay in the original was far worse for some units. e.g a standard Sherman tank could not penetrate the front or side armour of a King Tiger at point blank range. it took about 5 hits in the original COH to destroy a KT.

Offline Brewsky

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Re: Eastern Front News #13.02.2009
« Reply #56 on: February 19, 2009, 02:22:20 AM »
Guys. I'm pretty sure they're past the suggestion phase. Or maybe not. Idk.

Offline WelshManDan

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Re: Eastern Front News #13.02.2009
« Reply #57 on: February 19, 2009, 03:08:02 AM »
Guys. I'm pretty sure they're past the suggestion phase. Or maybe not. Idk.

i wasnt suggesting, i was just pointing out that some units have always been unbalanced, its gameplay init. and that the soviet union wasnt as great and pure as people may think

Offline Brewsky

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Re: Eastern Front News #13.02.2009
« Reply #58 on: February 19, 2009, 02:27:29 PM »
Oh. My mistake then. And duh. They were some brutal, hardcore people.

Offline Sputnik2

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Re: Eastern Front News #13.02.2009
« Reply #59 on: February 20, 2009, 12:57:41 AM »


My super sappers  (not really super, just sappers used in late game) was made to not add an extra unit of assoult squad. But this was pointed that you have a mechical squad in doctrin, wich would fit perfect.

Super sappers is a bad idea and you should feel bad