Company of Heroes: Eastern Front

Author Topic: Some Brit issues...  (Read 7915 times)

Offline Leepriest

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Some Brit issues...
« on: August 25, 2010, 03:46:01 PM »
-the Demolition squad for Brits receive the same penalty when moving on enemy or neutral soil as do all Brit infantry get except for the recon. This should be ofcourse changed.
-the Overwatch ability should be more effective... now it provides only some scary fireworks
-The left doctrine side of the Commandos should be reworked... I sugest..2 points for Glider HQ, 2 points for Commandos and one point for Tetrach(So it doesnt come too late)

Cheers!

Offline SK8ERatWAR

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Re: Some Brit issues...
« Reply #1 on: August 25, 2010, 05:36:34 PM »
1. meh, sounds logical
2. those scary fireworks can destroy a inf blob in a second, withouth ANY survivors.. it's just not effective vs tanks..
3. NOOO.. you want OP commandos flying in when you're still no where near building a krieg barracks?

Offline Sonders

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Re: Some Brit issues...
« Reply #2 on: August 25, 2010, 07:03:49 PM »
By Demolition squad do you mean sappers with demo? Sappers are basic Brit inf and suffer from the slow moving in un-captured sectors. That is the hardest part of playing Brits, that moving at a crawl speed when you don't have the lieutenant with you. Commandos or any of the inf from the HQ glider don't suffer from this.

In 1v1 Brits are very difficult to play. They are much better in team games. a while back I tried like hell with the Brits and I could never make it past lv 10 in 1v1. I gave up. But I never used Roos. stayed with Crom, Firefly and command tank. Alot of people don't know the importance of the command tank. The firefly fires every 10 seconds without the command tank and every 6 seconds with command tank. And the rate of fire and range increases as the command tank gets vet. With their weak armor fireflies are almost useless without command tank


I agree about the HQ glider, it should be switched with the tetra tank. 2CP after commandos would be about right.

Offline GodlikeDennis

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Re: Some Brit issues...
« Reply #3 on: August 25, 2010, 08:00:18 PM »
Demo squads are supposed to not have the moving penalty other brits have, but when they enter the aura of the LT they get glitched.

Overwatch is fine.

I believe he means make the glider HQ come before commandos, at 2cps. That way, commandos come in at 4 cps. This is fine if commandos were buffed and made to scale.
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Offline Sonders

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Re: Some Brit issues...
« Reply #4 on: August 25, 2010, 09:24:59 PM »
Demo squads are supposed to not have the moving penalty other brits have, but when they enter the aura of the LT they get glitched.

Overwatch is fine.

I believe he means make the glider HQ come before commandos, at 2cps. That way, commandos come in at 4 cps. This is fine if commandos were buffed and made to scale.
I don't know, I rely heavily on commandos for pak killers. Then I can re-crew the pak or demo it. Its the only thing that saves my tanks.

Offline Mad hatters in jeans

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Re: Some Brit issues...
« Reply #5 on: August 26, 2010, 03:46:17 AM »
Demo squads are supposed to not have the moving penalty other brits have, but when they enter the aura of the LT they get glitched.

Overwatch is fine.

I believe he means make the glider HQ come before commandos, at 2cps. That way, commandos come in at 4 cps. This is fine if commandos were buffed and made to scale.
I don't know, I rely heavily on commandos for pak killers. Then I can re-crew the pak or demo it. Its the only thing that saves my tanks.
excellent tactic, as the brits have zero early anti-armour capability. the 17 pounder is a joke.

Offline Sonders

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Re: Some Brit issues...
« Reply #6 on: August 26, 2010, 12:31:27 PM »
I don't think I would call the 17 pounder a "Joke". It does go down fast to flames and shricks, however, it is cheap and has a very fast build time and a huge range if you get LOS. The AP rounds come in handy on panthers or tigers. I wouldn't waste the munitions on small tanks or light vehicles. The trick is, putting it in the right place.

Another thing alot of people don't know or they forget is, you have to manually reface the 17 pounder. It wont turn and fire on its own. Now the Battle between the pak and 17 pounder depends on who has LOS. Unless you are willing to use the pak exploit which I'm not going to explane because I don't want people to use it. That exploit wont work in EF mod anyway.

Now the befores is a joke because of its range.
« Last Edit: August 26, 2010, 12:33:03 PM by Sonders »

Offline GodlikeDennis

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Re: Some Brit issues...
« Reply #7 on: August 26, 2010, 12:54:27 PM »
Pak creeping isn't an exploit but it is lame.
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Offline Sonders

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Re: Some Brit issues...
« Reply #8 on: August 26, 2010, 01:34:23 PM »
Pak creeping isn't an exploit but it is lame.
BS, its an exploit. The pak can shoot all day like that and never un-cloak. In vcoh pak is the most powerful thing on the field. I see a pak I make every effort to kill it. That's the main reason I always go urban, so I can get sat charge and have a fast way to kill a empty pak. Or you have to stand there and shoot at it with small arms fire. I hate paks, unless there mine, lol. I have never used the pak exploit.Paks have been a problem for a long time now. Remember the one shot kill anything bug? That finely got patched.

Offline Kolaris

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Re: Some Brit issues...
« Reply #9 on: August 26, 2010, 04:19:45 PM »
I agree with re-arranging the LHS Commando tree. There's 0 use for MGs or Mortars at 7 CP, but they could breathe a lot of life into British diversity if they were useful.

Overwatch....there are so many problems with RCA. The entire RHS tree is basically automating something the player should be doing himself, so its bound to be less useful at higher levels of play. I could sort of see both Overwatch and Counter-Battery getting a scatter reduction...you shouldn't be sitting around under a warning symbol anyway, and Counter-Battery represents a full tree of dubious usefulness + disables barrages, sooo...

Offline One-eye

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Re: Some Brit issues...
« Reply #10 on: August 26, 2010, 05:26:12 PM »
To be brutally honest the British are broken, the best thing to do would be to rebuild them from the ground up.  The whole sides a contradiction of fast/slow units and flexible/inflexible units.  The Commandos are a perfect example, very flexible unit that i love using but all the AT stuff needed to support them is inflexible (i don't count piat commandos mainly due to the fact they suck).   I mean why on earth they decided to include the Tetrarch tank rather than a glider born AT gun of some kind i'll never know ???.
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&

Offline Paciat

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Re: Some Brit issues...
« Reply #11 on: August 26, 2010, 07:36:21 PM »
I mean why on earth they decided to include the Tetrarch tank rather than a glider born AT gun of some kind i'll never know ???.
Becouse there allready is an airborne AT gun. PIAT Commandos would be usefull at 2 CPs.

Offline One-eye

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Re: Some Brit issues...
« Reply #12 on: August 26, 2010, 07:53:30 PM »
I mean why on earth they decided to include the Tetrarch tank rather than a glider born AT gun of some kind i'll never know ???.
Becouse there allready is an airborne AT gun. PIAT Commandos would be usefull at 2 CPs.

True but the British and Americans both basically get the same howitzers as well.  To be honest the commandos are still the best British doctrine by far.  The other two have so many flaws in the way they've been designed it just reinforces what i said about the British needing to be totally rebuilt.  :( Shame as well, British faction should be awesome.   
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&

Offline Paciat

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Re: Some Brit issues...
« Reply #13 on: August 26, 2010, 08:51:32 PM »
I mean why on earth they decided to include the Tetrarch tank rather than a glider born AT gun of some kind i'll never know ???.
Becouse there allready is an airborne AT gun. PIAT Commandos would be usefull at 2 CPs.
True but the British and Americans both basically get the same howitzers as well.
You compared 25lbs that is not a doctrinal weapon, does 125dmg, has some great doctrinal abilities, cannot be sniped...
with a 105 that can be build after 5CPs, does 200dmg (250 at vet 3). Their different.
Quote
To be honest the commandos are still the best British doctrine by far.  The other two have so many flaws in the way they've been designed it just reinforces what i said about the British needing to be totally rebuilt.  :( Shame as well, British faction should be awesome.   
Whats wrong with those doctrines?
I like the british becouse they have a different aproach to many things.
RE upgraded trucks give you extra resources so you can Flank Speed whenever you want and build Fireflies instead of calling an uber tank (but Croc should have a Cromwells gun and Pershings armor). Hull down is great and its a more usefull than allied war machine or blitzkrieg.
RA doctrine is great too. You can risk going arti but thats dangerous becouse of german counterattacks. Lts arti drops quickly but LT can be killed quickly too. Counterbattery is the only useless ability.

Offline Sonders

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Re: Some Brit issues...
« Reply #14 on: August 27, 2010, 03:48:49 AM »
Royal engineers is the worst. Churchills are way over priced for what they can do. The only thing it has that is good is the one that shoots that demo charge. That tank is a real pak killer. Kills the gun and crew in one shot. I love that tank but I would never go RE in a real game. Maybe in a 4v4 but how often do you get in a game like that.