Company of Heroes: Eastern Front

Author Topic: "Kiev (6p)" Ice and Steel reworked  (Read 15376 times)

Offline Nickmen

  • Ingenery
  • *
  • Posts: 6
  • Welcome to Russia ;)
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #15 on: May 02, 2009, 08:04:47 PM »
http://files.filefront.com/6p+Kievsga/;13409654;/fileinfo.html [nofollow]
уже качаю и играю!!!! жаль что не читаю по английски, но бял буду сюда ходить..тут и поматериться можно я   Д У М А Ю !!!
Сука Бля, Охуенный форум!!!

Offline UeArtemis

  • Major
  • *****
  • Posts: 715
  • aka Cossack
    • View Profile
    • Company of Heroes: Eastern Front (mod)
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #16 on: May 02, 2009, 09:02:11 PM »
уже качаю и играю!!!! жаль что не читаю по английски, но бял буду сюда ходить..тут и поматериться можно я   Д У М А Ю !!!
Сука Бля, Охуенный форум!!!
Мда, думаешь тут русскоязычных много? Не очень-то культурно писать не на английском на англоязычном форуме.
I believe in one thing only, the power of the human will. © Joseph Stalin

Offline Nickmen

  • Ingenery
  • *
  • Posts: 6
  • Welcome to Russia ;)
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #17 on: May 02, 2009, 10:44:46 PM »
уже качаю и играю!!!! жаль что не читаю по английски, но бял буду сюда ходить..тут и поматериться можно я   Д У М А Ю !!!
Сука Бля, Охуенный форум!!!
Мда, думаешь тут русскоязычных много? Не очень-то культурно писать не на английском на англоязычном форуме.
культура как много в этом слове..дело не в ней я просто незнаю англиша, а \это не может означать что я на этом форуме не могу общаться.. кто-нть всё рно сюда из русских заходят знающих англ. через них и буду общаться..ну а маты :) так, не большая вольность..сёрно тут как ты говоришь не много русскояз-х тем более модеры этого форума вряд ли на русском что-то прочтут :) хотя.. кто знает.
P.s.  А ты играешь в КоХа?

Offline WartyX

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2172
  • Dave got trolled! Trololol!
    • View Profile
    • Eastern Front @ Twitter
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #18 on: May 04, 2009, 03:25:04 PM »
This is an English language forum. Please refrain from using any other languages without an English translation.

Apex

  • Guest
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #19 on: July 17, 2009, 11:28:26 PM »
VPs on this map do not work for some reason. Fix please.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #20 on: July 18, 2009, 11:25:43 AM »
Can you upload the snow.aps data, please. So everyone can make a snowmap.
I identify as a four-eyed bird man. /s

Offline $ TEXAS $

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #21 on: July 19, 2009, 02:43:21 PM »
@Apex; I know about the problem with the VPs but am not sure how to completely fix it yet. The problem seems to be linked with the ToV patches and the fact that the map uses some basic scar code for some minor effects. I can get the map to work fine for annihilate or VP but not both at the same time. I could probably just remove the scar file but I would need to see what the effect of doing that would be first. You will probably have the same problem with my Halbe map, however the scar code there is critical and can't be removed without damaging the map.

@walki1; here is a link to the Snow.aps I used: http://www.filefront.com/14074869/Snow.aps

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #22 on: July 19, 2009, 02:49:29 PM »
ty  :)
I identify as a four-eyed bird man. /s

Apex

  • Guest
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #23 on: July 19, 2009, 03:41:50 PM »
Texas it is essential that maps work fine for both vps and annihilate. Please find a solution.

Offline $ TEXAS $

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #24 on: July 19, 2009, 08:10:00 PM »
I do have a way to get this map working, all I would have to do is remove the scar file since it only animates the spot lights and isn't critical to the gameplay. However I am still going to try and find a way to fix the scar file for both cases at once (VP or annihilate without needing 2 separate maps). The other map I have (Halbe) would not work well without its scar file so if I can't fix the scar issue that map would probably be a lost cause for the VP and annihilate requirement, at least until relic fixes the issue with scar maps not ending (if they ever do).

If you need the map right away let me know and I will make the quick changes, else give me a few days to see if I can find a full fix.

Apex

  • Guest
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #25 on: July 19, 2009, 08:24:44 PM »
Try to find a full fix please.

Offline $ TEXAS $

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #26 on: July 25, 2009, 12:14:07 AM »
Try to find a full fix please.
I think I may have found a way to get a full fix in the scar code. There are still several things I need to test and do before it is final. Essentially I found a way to reactivate the individual win conditions separately, after the game has loaded. I still need to work out some detection systems to tell which game type is active and if it not VP remove the unwanted objects and UI, I may have fixed versions of this map and Halbe by the end of the weekend if all goes well.  :)

Offline $ TEXAS $

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #27 on: July 28, 2009, 09:55:12 PM »
I have a version of the map that should work fine for both Annihilate and VP modes, it isn't the fix I was hoping for but it is the best I can do with what I have to work with. The only real change is the fact that the spot lights won't rotate anymore. The names should have their correct IDs so the map should be good to go, if there are any problems just let me know.

Dead Link
« Last Edit: September 03, 2009, 03:28:14 PM by $ TEXAS $ »

Offline gamerisin

  • Ingenery
  • *
  • Posts: 12
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #28 on: September 01, 2009, 05:50:45 PM »
link is broken,fix please ;)

Offline $ TEXAS $

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: "Kiev (6p)" Ice and Steel reworked
« Reply #29 on: September 03, 2009, 03:27:28 PM »
Not sure what happened to it, anyway here is a new link (nothing has changed in the map) :
http://www.filefront.com/14456519/6p_Kiev.sga