Company of Heroes: Eastern Front

Author Topic: Halbe (6p)  (Read 15530 times)

Offline $ TEXAS $

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Halbe (6p)
« on: February 08, 2009, 05:10:38 PM »
Halbe (6)

Inspired by this impressive mod I started work on an Eastern Front map. The map is based on the Battle of Halbe a conflict that took place in the forest regions to the south east of Berlin during the final days of the war. In this battle German forces were trying to break through the Red Army's lines so that they could surrender to the Western Allies rather than face the wrath of the Red Army.

The map is currently about halfway finished, most of what is left is repetitive construction of the surrounding forests. This map will be released to the general public but I will focus on advice for your mod.

Most recent version: updated (7/28/09); Link Fixed (9/21/09)
http://www.filefront.com/14733965/6p_Halbe.sga


« Last Edit: October 16, 2009, 05:08:23 PM by $ TEXAS $ »

Offline BurroDiablo

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Re: [WIP] Battle of Halbe (6p)
« Reply #1 on: February 08, 2009, 06:17:46 PM »
Wow, very nice work. I love that tunnel, but I don't think Infantry can go under bridges (it looks like that's how you've made it). There's probably a way you can get the same effect without using the bridge.

Offline $ TEXAS $

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Re: [WIP] Battle of Halbe (6p)
« Reply #2 on: February 08, 2009, 08:49:08 PM »
The tunnel IS passable, I have already tested it in game! I have a lot of little tricks up my sleeve  ;D .

Offline TheAllMihtyOne

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Re: [WIP] Battle of Halbe (6p)
« Reply #3 on: February 08, 2009, 08:59:18 PM »
you mean there will be fighting in a tunnel? cool  ;)
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Offline BurroDiablo

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Re: [WIP] Battle of Halbe (6p)
« Reply #4 on: February 08, 2009, 09:11:44 PM »
Thats good... I can already envisage the Germans using it to cower from Katyusha's. ;D

Offline TheAllMihtyOne

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Re: [WIP] Battle of Halbe (6p)
« Reply #5 on: February 08, 2009, 09:13:59 PM »
well some sandbags and a mg42 an dnot much will get through the tunnel...
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Offline 221

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Re: [WIP] Battle of Halbe (6p)
« Reply #6 on: February 08, 2009, 09:59:54 PM »
Except IS-2  ;D
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Offline vengefulnoob

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Re: [WIP] Battle of Halbe (6p)
« Reply #7 on: February 08, 2009, 10:06:22 PM »
Or a soviet armoured train!

No seriously! Someone skin one please!!!!
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Offline 221

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Re: [WIP] Battle of Halbe (6p)
« Reply #8 on: February 08, 2009, 11:10:03 PM »
That would be awesome O.o
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Offline vengefulnoob

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Re: [WIP] Battle of Halbe (6p)
« Reply #9 on: February 08, 2009, 11:18:58 PM »
Sure would!
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Offline BurroDiablo

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Re: [WIP] Battle of Halbe (6p)
« Reply #10 on: February 09, 2009, 01:28:43 AM »
Driven by the ghost of Trotsky? :P

Offline vengefulnoob

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Re: [WIP] Battle of Halbe (6p)
« Reply #11 on: February 09, 2009, 08:57:41 AM »
Hell yes! And using lenins mummified corpse to power a soviet death ray!
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Offline TheAllMihtyOne

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Re: [WIP] Battle of Halbe (6p)
« Reply #12 on: February 09, 2009, 02:53:58 PM »
that would be an awsome campaing unit, the train i mean not Lenin. If meybe not the russians get one there culd be a missian when you are supposed to take out a german one.
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Offline Regis91

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Re: [WIP] Battle of Halbe (6p)
« Reply #13 on: February 09, 2009, 03:20:20 PM »
Nice map but you should build a railway embankment out of gravel. That looks better than only using a splat ;)

Offline $ TEXAS $

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Re: [WIP] Battle of Halbe (6p)
« Reply #14 on: February 09, 2009, 05:53:46 PM »
I may add banking to the rail line, the only problem currently is that there are some areas around the tracks that are so build up that adding the embankment may mess some things up (or just take a lot of time install banking). I should point out that the pictures (esspecially the tunnel) are a bit out of date, the current tunnel and the area around it look a lot better. I will definetly look in to adding some banking, but it may be one of the last things I do, probably after the map's first beta release.

I am getting close to the point were I will add in the control points, at that point the map should be ready for testing.