Company of Heroes: Eastern Front

Author Topic: Sharpshooter Team 1:23  (Read 11643 times)

Offline Seeme

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Re: Sharpshooter Team 1:23
« Reply #15 on: August 21, 2010, 05:17:21 PM »
I think still think we should do my idea...
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline neosdark

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Re: Sharpshooter Team 1:23
« Reply #16 on: August 21, 2010, 09:09:17 PM »
I think still think we should do my idea...

Kinda like a Sniper School upgrade? Its a good idea, but i would suggest that Health gets nerfed and doesn't increase, just a better spotter, ROF, and maybe access to the Arty ability

Offline Zerstörer

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Re: Sharpshooter Team 1:23
« Reply #17 on: August 21, 2010, 11:29:05 PM »
So, let me see if I'm getting this right...
A sniper that doesn't move cloaked and can always be countersnipped by a WH sniper without fear...or an AT halfrack with focused fire...is somehow better than a US sniper and OP...right...

To adjust him, you're suggesting he starts as a single sharpshooter that doesn't cloak. At what price would you even consider buying this guy? 150mp? Being that he's the easiest bate ever to kill?- Cheap because he's so poor would mean 2 things...you either spam the crap out of it ending up with groups of 4-5 protecting each other...so why bother with the upgrade? Or...you don't bother building one until you make the upgrade research.
Global arty upgrade would bring us back to v1.00...spam arty tastic
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Offline Seeme

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Re: Sharpshooter Team 1:23
« Reply #18 on: August 22, 2010, 02:51:16 AM »
Well you gotta do something, those things fire way to fast and has a lot of Health. They also have smoke when things get hot, and a massive arty strike. Its a 2 man army. So am sorry, I have to disagree with you Zerstorer.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline GodlikeDennis

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Re: Sharpshooter Team 1:23
« Reply #19 on: August 22, 2010, 05:38:55 AM »
I disagree with you as well Zerst.

You can't deny that in the tourney the sharpshooter was an extremely popular unit. Clearly he's very effective.

...
Global arty upgrade would bring us back to v1.00...spam arty tastic
A global upgrade wouldn't mean that at all. Upon getting the research, all snipers on the field gain access to the arty but it's still on the same global cooldown.

I don't know if that's the way to go though. I think a small health nerf is in order and we'll see how it works out from there.
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Offline Seeme

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Re: Sharpshooter Team 1:23
« Reply #20 on: August 22, 2010, 03:33:22 PM »
I really learned the true power of the Soviet sniper when I say Godlikedennis's game. He had lots of chances to kill it but it always got away. In fact once he had a MP44 squad right on the sniper and started firing at it. The sniper got away with still half health. He was quick on the retreat but that should of killed him. If you haven't already, you should see his replay.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline GodlikeDennis

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Re: Sharpshooter Team 1:23
« Reply #21 on: August 22, 2010, 04:15:08 PM »
That actually occurred twice in that same game.
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Offline Paciat

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Re: Sharpshooter Team 1:23
« Reply #22 on: August 22, 2010, 10:57:33 PM »
How much does the sharpshooter have?
I could find gun stats on corsix studio but I cant find speed/armor type/cost stats.
Can anyone post a pic where to find these? Pretty please.

Offline Kolaris

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Re: Sharpshooter Team 1:23
« Reply #23 on: August 23, 2010, 03:16:04 AM »
Posting a screenshot...too much work :P

Sniper has 75 health, Spotter has 50. They're both Airborne armour, which means they've got a 75% chance to be Sniped while moving whereas most Snipers have 50%.

You can find that stuff in the "ebps" folders.

Offline Mad hatters in jeans

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Re: Sharpshooter Team 1:23
« Reply #24 on: August 23, 2010, 05:04:36 AM »
While i'm in the balance forum, my friend has problems with soviet sharpshooters taking out his PE grenadiers. Using them with tank hunters was a pretty devastating combo.
i might try a few maps and use them more, because i hardly ever get sharpshooters, imho for 360 i could get a t34 if i have the fuel and the right tier.

But i think the Russians are almost done balancewise it's come a long ways from the old conscript spam, ingenery spam, Tank hunters spam. with the hidden munitions costs (btw i think this should be highlighted more clearly in changelog) fighting the soviets is better.

I would raise a couple of other issues but not in this thread so. goodluck modders and em how is the ostheer coming?

Offline GodlikeDennis

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Re: Sharpshooter Team 1:23
« Reply #25 on: August 23, 2010, 06:44:11 AM »
If I were to take a guess, I would say the Ostheer is in a working state but has many of the doctrine abilities yet to be put in and lacks polish/balance. This is a complete guess though.

So the team has airborne armour? That would make sense why they're so hard to kill on the move then. Change it to soldier possibly? Or just change it to infantry and give them more health. This would change the balance between enemy snipers though and I'm not sure how that would work out.
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Offline kakatrot

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Re: Sharpshooter Team 1:23
« Reply #26 on: August 23, 2010, 09:20:23 AM »
I think they just need a health nurf. visible or not, if they are rushed by any infantry they should die. they are snipers, rush=death.

Offline GodlikeDennis

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Re: Sharpshooter Team 1:23
« Reply #27 on: August 23, 2010, 10:09:34 AM »
They're both Airborne armour, which means they've got a 75% chance to be Sniped while moving whereas most Snipers have 50%.
Oh, and this is wrong now, is it not? The sniper moving accuracy was changed in the last patch so the Soviet sniper team is the only one to have the chance to miss while being sniped (at 25%).
« Last Edit: August 23, 2010, 02:55:14 PM by GodlikeDennis »
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Offline Hendrik 'DarcReaver' S.

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Re: Sharpshooter Team 1:23
« Reply #28 on: August 23, 2010, 01:23:49 PM »
Posting a screenshot...too much work :P

Sniper has 75 health, Spotter has 50. They're both Airborne armour, which means they've got a 75% chance to be Sniped while moving whereas most Snipers have 50%.

You can find that stuff in the "ebps" folders.
Well, due to the Airborne Armour they also take 25% less damage from small arms fire.
Basically the sniper squad got ~ 150 health when fighting it with other infantry. Quite a lot, I'd say.
Nerf their health or change the armourtype and they should be fine.

Abuse is abuse and has to go.

Offline Paciat

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Re: Sharpshooter Team 1:23
« Reply #29 on: August 23, 2010, 01:56:45 PM »
I think they just need a health nurf. visible or not, if they are rushed by any infantry they should die. they are snipers, rush=death.
Unless you retreat.
I like the idea that a moving sharpshooter team that cant cloak has a 25% of not being sniped. Waiting in ambush to countersnipe is allmost impossible. What needs to be changed is the sharpshooter recived accuracy while retreating.
I think all Soviet infantry could get a retreat bonus nerf but sharpshooters need it bad.
Heres a topic about it.