Roadblocks on sappers is a terrible suggestion. Why should engineers get a doctinal ability from scorched earth for free? Why should engineers get a doctrinal ability from arty? It sound like you just want engineers to get everything. The above buffs to churchills plus a unique way to spend munis are enough to make the engineers doctrine useful.
No, you misread me. The royal engineers sappers will have an ability that is stolen from another doctrine and doesn't cost them a point to use. There is also the matter that allies can clear roadblocks far easier than axis due to them being taken into account during the design process.
Wilson summed up what I meant nicely. Rebalance both the UP/OP elements so the games against them aren't so gimmicky and unfun. The abusefest gameplay (that goes for axis as well) during Brit games is because of strange british mechanics that don't fit in the game. Why would you build a tank trap if it weren't free? You may as well just build mines which serve a similar purpose really. Sappers should be able to build tank traps anyway. Kolaris, what range were you thinking for the AVRE? As it is, the turret turning is what makes petard less devastating. If you were out of LoS to see it turn, I could see the AVRE being substantially more powerful. Also, did you ever try Nanaki's mod? I know he changed far too many things than needed to be changed but as I remember Commandos still used LT vet but didn't have to be in the aura. Can you remember the specifics?AdmV0rl0n, accept my friend request so that I can easily see when you're online and beat you.
Am surprise pacitet didn't get involved
Commandos still used LT vet but didn't have to be in the aura.
I think sappers should be able to build tank traps if find it odd that they can't.
also infantry speed in enemy territory, wtf i don't get this at all, why so slow? did they not get to eat breakfast or something?
Both tea AND coffee is inferior to vodka, so they needed the Russians as well.