Brits certainly had a high amount of bullshit they could throw out in 2.6, but I think it should be pretty obvious that once you move into the mid-game they're severely lacking. Especially with these (appropriate) nerfs.Oh, oh wait, I mean without Roo/Staghound ridiculousness. Of course.They have very few options for dealing with Elite Armour and moving Vehicles. Their scaling is very bad. Their tanks are gimicky if they don't win with shock value.A couple of things I consider good changes:- Make the Recon Section into a desirable upgrade. You don't want it overpowering in the first few minutes of course, since you get it for free. The Marksman in the squad uses a unique weapon - give it hefty damage/accuracy bonuses against Elite Armour, similar to a Sniper's bonuses against Elite Armour.- Veterancy and scaling. You're far better off with 3 unvetted Lieutenants than 1 or even 2 vetted ones. Decrease the stackable, unvetted bonuses but increase the modifiers achieved with Vet 2/3 above and beyond what was taken away.- Rifle Grenades vs Elite Armour. All Grenades do 1.0x damage to all infantry except Rifle Grenades, which do 25% less damage to Elite Armour. Increase to the standard 1.0x.Just addressing Infantry combat in the late game, I think these three things would help even out the Commonwealth against Elite Armour Grens without having to resort to un-fun, roundabout bull like Commando Democharges and FOO.Rifle Grenades and Recon Elements would be the go-to choices for fighting Elite Armour Infantry, while the Bren Gun remains useful for its role in British AV.
First of all I dont care about LTs arti and stacking bonuses. For ballance they can be nerfed. This is not a topic on that.I would like to see some minor changes in the British late game.1. Buff the healing power of a Captain. Vet 2 Captain shoul heal at least as fast as vet 1 Wehrmacht infantry but only in 1 friendly territory.2. Change the Commando tree so that Commando HQ is at 4CPs while Tetrarch stays at 5CP.3. Tetrarch glider should be able to produce Commando jeeps with same build cost as US jeep and same smoke ability as Tetrarchs/upgraded Shermans.4. Change Churchill Croc armor and gun.Late war Crocs were Churchills Mk VII with OQF 75mm gun and better armor than a Tiger I. A Cromwells gun and Pershings/vet 0 Tigers armor wont change much in the gameplay becouse a single Panther will still kill it with ease. An overrepaired Crock will still have less HP, worst armor, gun and speed than a Vet 3 Tiger but this change will make you want to save CPs (it can cost more CPs than it does now) for this blob killer.
Engineer sappers should be able to build road blocks at a cost of ammo.