Company of Heroes: Eastern Front

Author Topic: Russian tanks and buildings  (Read 11755 times)

Offline vengefulnoob

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Russian tanks and buildings
« on: February 08, 2009, 01:35:38 PM »
I think a few soviet tanks (kv1, is2, t34) should automatically be able to drive through buildings: it seems supid that only the Germans can do this when most sides did in the war...

OR:

Add this to my list of ideas for the first ability for mechanized assault doctrine ability (ie tanks get faster turrets, better engines, better optics and both t34 and kv1 get flamethrower and of course can drive through buildings




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Offline vengefulnoob

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Re: Russian tanks and buildings
« Reply #1 on: February 11, 2009, 11:51:25 PM »
Anyone gonna comment?
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Offline TheAllMihtyOne

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Re: Russian tanks and buildings
« Reply #2 on: February 12, 2009, 07:37:58 AM »
i like the drivethrough idea, i'ts fun driving over stuff and buildings dont move so it makes it easier... it's a pain to try and drive ofer infantery, they are like the opposite of GTA instead of jumping into the street they jump away from the driving way... moorrons
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Offline vengefulnoob

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Re: Russian tanks and buildings
« Reply #3 on: March 05, 2009, 01:30:41 AM »
I think all infantry should be allowed on tanks, not just regulars!
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Offline TheAllMihtyOne

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Re: Russian tanks and buildings
« Reply #4 on: March 05, 2009, 07:17:03 AM »
ya! tank riding for all! but if not every one atleast those who is a bit higher rank then the others like lvl 2 conscript can ride then tank but not lvl 1
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Offline WartyX

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Re: Russian tanks and buildings
« Reply #5 on: March 05, 2009, 04:15:57 PM »
Are you sure that only German tanks can destroy buildings? My M3 halftrack earlier smashed a hole right through the middle as it gave up trying to squeeze through a gap.

Offline vengefulnoob

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Re: Russian tanks and buildings
« Reply #6 on: March 05, 2009, 05:56:55 PM »
?

I didn't think so, or at least you can't order a tank through a house I don't think...

I'd also like to say that I think the su76 advanced optics upgrade should be more general, so the ability:

Makes t34 faster, better turret turning speed and hull mg becomes flamethrower (like on Churchill crocodile in OF)
Gives kv better armor, better optics and increase turret speed
Gives su76 better optics, armor and speed.
 
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Offline UeArtemis

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Re: Russian tanks and buildings
« Reply #7 on: May 23, 2009, 11:47:57 AM »
Is it possible to create new models for buildings? Some people asked me about it.
« Last Edit: May 23, 2009, 11:50:35 AM by UeArtemis »
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Offline Lukin

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Re: Russian tanks and buildings
« Reply #8 on: May 23, 2009, 11:53:28 PM »
GUys! i like idia about tank riders! I think that its ability must be avelible for all russian infantry!

Offline UeArtemis

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Re: Russian tanks and buildings
« Reply #9 on: May 24, 2009, 01:01:51 AM »
what about a situation when a turret turns back while solders are on armour?
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Offline WartyX

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Re: Russian tanks and buildings
« Reply #10 on: May 24, 2009, 08:49:28 AM »
It will just go through them. Minor graphical glitches like that aren't really a problem though, you will only notice it if you purposely try to pick up on it.

Offline UeArtemis

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Re: Russian tanks and buildings
« Reply #11 on: May 24, 2009, 09:19:55 AM »
Is it possible to make that a turret have been limited in rotation, while people are on armour?
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Offline WartyX

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Re: Russian tanks and buildings
« Reply #12 on: May 24, 2009, 02:11:21 PM »
It is possible and a good idea, but it's not my call.

Offline UeArtemis

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Re: Russian tanks and buildings
« Reply #13 on: August 17, 2009, 11:59:31 AM »
RaIn19 proposes a bunker idea

He propose to give to Partisans ability to build unique construction - Zemlyanka)

Zemlyanka can have 1 squad    garrison. it have 3 types of upgrades:
1. MG Maxim (Zemlyanka will lose a garrison ability)
2. Command post (2 trenches on the sides. Zemlyanka will lose a garrison ability)
3. First-aid post
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Offline Dominic 'Dragon' Cassidy

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Re: Russian tanks and buildings
« Reply #14 on: August 17, 2009, 10:30:23 PM »
Rather than Partisans being able to build that, you can see in the Guide Log Bunkers (with MGs) are part of the Propaganda doctrine.

I like the idea of lvls being the requirement to go on tanks, like in Call of Duty 5, you've earned the right to rest your feet.
Guards, no requirement.
Regulars, lvl 1 or 2.
Conscripts, lvl 2 or lvl 3 maybe?

The requirement would depend on the starting skill/power of a unit, whether they'd get the reserved right or not (hence no requirement for Guards).



Personally, ive only ever see a tank knock the corners off a building, never go straight through.


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