Company of Heroes: Eastern Front

Author Topic: Removing limits on call in units  (Read 13333 times)

Offline Ghost

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Re: Removing limits on call in units
« Reply #15 on: August 12, 2010, 11:12:11 PM »
do you choose the doctrine that fits best into your playing style or the other way around?

we understand that the doctrine influences your game but it's also about the map, the enemies and your personal way of playing, e.g. some airborne players don't like to blob airborne squads ;) but rather use all the weapons/abilities to defeat their enemies with combined arms and a good strategy  ::)

godlikedennis is right about the airborne and tank thing cause you certainly have enough ressources for tanks via the supply drops.

but back to topic: unless there is a way to prevent AI from abusing the call-in units, the limits should remain as they are. not everyone can or wants to play vs. human players via internet.
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Offline AbhMkh

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Re: Removing limits on call in units
« Reply #16 on: August 13, 2010, 03:14:02 AM »
Of course , you have to bring in armor , in the later stages of the game , the doctrine you choose definitely changes your style of play , otherwise why would you choose it??

when a player knows that he/she can deploy infantry/armor units faster by choosing infantry/armor doctrine , then why the hell would he choose the airborne doctrine , airborne is not simply meant for "support" , it defines how you play , that is infiltration tactics
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Offline GodlikeDennis

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Re: Removing limits on call in units
« Reply #17 on: August 13, 2010, 07:15:13 AM »
No, most players pick airborne because they CBF to kill snipers the hard way...

You shouldn't need any more than 4 airborne for AT anyway. They're rubbish for AI so you may as well get rifles.

As far as I'm concerned, if a teammate drops, I absolutely do not want to be left with a com that just spams one unit.
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Offline Ghost

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Re: Removing limits on call in units
« Reply #18 on: August 13, 2010, 11:37:51 AM »
you can play in many different ways with airborne. not just infiltrating. if you choose armor you can deploy vehilces faster but what if you don't have enough fuel? airborne offers additional fuel...
and IMHO airborne is very good for support. sorry to say it, but if you think that you can only use airborne for infilttration, than you should rework your tactics, couse it offers so much more.

and why do you want more than 4 airborne squads/AT guns? that should be enough, unless you want to blob them ;)
« Last Edit: August 13, 2010, 11:39:44 AM by El Tigre »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline AbhMkh

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Re: Removing limits on call in units
« Reply #19 on: August 13, 2010, 01:04:27 PM »
Units like mg's, mortar, sniper, vehicles,tanks are always needed

In airborne there is no need to use the following units

riflemen

produced AT guns



one must work the tactics accordingly , airborne gives you the capability of handling vehicles early in the game , so "Use it For Infiltration"


Cheers ;)
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Offline GodlikeDennis

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Re: Removing limits on call in units
« Reply #20 on: August 13, 2010, 01:17:23 PM »
Infiltration has nothing to do with countering vehicles, check your dictionary. Riflemen are an essential component of all US play. Produced AT guns are identical to the airdropped ones but cheaper and can't reinforce anywhere. They can still be built. Admit it, you just want to spam the fuck out of airborne and blob up because that's easy to you.

On an additional note, the limit on call-in arty for the factions needs to be raised immediately back to 3. It is unfair to scorched earth and arty doctrine.
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Offline Ghost

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Re: Removing limits on call in units
« Reply #21 on: August 13, 2010, 06:06:27 PM »
Quote
On an additional note, the limit on call-in arty for the factions needs to be raised immediately back to 3. It is unfair to scorched earth and arty doctrine.
which units do you mean? priest and katyusha?
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Offline GodlikeDennis

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Re: Removing limits on call in units
« Reply #22 on: August 13, 2010, 06:08:26 PM »
Priest and Hummel. They're currently limited to 2 and it should be 3.
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Offline Strayker

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Re: Removing limits on call in units
« Reply #23 on: August 13, 2010, 06:15:06 PM »
Priest and Hummel. They're currently limited to 2 and it should be 3.
Yeah that limit should be definetly removed...
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Offline ShinseiTom

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Re: Removing limits on call in units
« Reply #24 on: August 14, 2010, 05:58:15 PM »
I'm kinda wondering, other than the AI stupidly spamming them (which is definitely a good reason to limit them), why not have the limits removed?  Who cares how one person uses them?  If you come up against those blobbers as you say in online mode, use your superior tactics and crush them.

It doesn't make sense to get rid of the ability to have more of them just because some people may overuse/blob them, unless they were overpowered in some way.  But they're fairly weak infantry that use up 6 cap and that can be killed many ways even with a lot of them.

Offline Ghost

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Re: Removing limits on call in units
« Reply #25 on: August 15, 2010, 01:13:00 AM »
Quote
I'm kinda wondering, other than the AI stupidly spamming them (which is definitely a good reason to limit them)
that's why the limits are there

Quote
It doesn't make sense to get rid of the ability to have more of them just because some people may overuse/blob them, unless they were overpowered in some way.  But they're fairly weak infantry that use up 6 cap and that can be killed many ways even with a lot of them.
to give an example: the tiger is limited to 1 at a time to keep the balance and you are suggesting to remove that as well?! because other players could use their tactics to defeat 4 tigers per player?!  ::) and btw if they are so weak and useless why do you want to have even more of them?
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Offline AbhMkh

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Re: Removing limits on call in units
« Reply #26 on: August 15, 2010, 05:48:34 AM »
There is no need to bring out bloody 5 tigers , just restore the call in units as in vCOH
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Offline ShinseiTom

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Re: Removing limits on call in units
« Reply #27 on: August 15, 2010, 02:04:22 PM »
Quote
I'm kinda wondering, other than the AI stupidly spamming them (which is definitely a good reason to limit them)
that's why the limits are there

Quote
It doesn't make sense to get rid of the ability to have more of them just because some people may overuse/blob them, unless they were overpowered in some way.  But they're fairly weak infantry that use up 6 cap and that can be killed many ways even with a lot of them.
to give an example: the tiger is limited to 1 at a time to keep the balance and you are suggesting to remove that as well?! because other players could use their tactics to defeat 4 tigers per player?!  ::) and btw if they are so weak and useless why do you want to have even more of them?
No kidding, that's why the limits are there?  Like, you mean, like I knew?  And that you even quoted?

I don't think you even read what you quoted.  I said, "overpowered in some way".  Do you see it up there?  Call-in tanks are generally much more powerful than the normal ones you can build, with drastically increased health/armor/power.  As such, THEY SHOULD STAY LIMITED, JUST LIKE THEY ARE IN vCOH.

However, the airborne are not really overpowered.  They are infantry that can competently take on tanks and buildings with a decently expensive upgrade, but are horrible at taking on infantry.  They can be called-in anywhere you can see, but cost a bit more.

They are fairly weak (you know, like most normal infantry is), but certainly not useless, and I never said they were.  I said they were not overpowered.

Stop putting words into my mouth, thank you.


I agree with AbhMkh.  Just restore the call-in units to as in vCOH.

Offline Ghost

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Re: Removing limits on call in units
« Reply #28 on: August 15, 2010, 02:04:56 PM »
There is no need to bring out bloody 5 tigers , just restore the call in units as in vCOH
soon after that people would start crying about the AI spamming them. the AI in EF is playing better and more entertaining then in vCoH and that would change  ::) resulting in less games vs. AI and some players leaving EF...

but maybe you can give us a reason why you really want to have more than 4 airborne squads, because i just don't get it since you're not a spammer, right ???


please calm down, ShinseiTom, that wasn't meant to be offensive.
Quote
I don't think you even read what you quoted.
i did ;)

airborne can be dropped and reinforced everywhere (with recon plane), can fire up, have better health than the other american infantry, can be upgraded with an accurate AT weapon, can use satchel charges vs. buildings, can use get heavy weapons (MG and mortar via supply drop, dropped AT guns)...that doesn't sound like a weak unit, more like a quite powerful and versatile unit.

i often play as airborne and i never use more that 2-4 squads of airborne nor do i see my teammates using more than 4.
« Last Edit: August 15, 2010, 02:20:30 PM by El Tigre »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Seeme

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Re: Removing limits on call in units
« Reply #29 on: August 15, 2010, 03:39:44 PM »
Did I hear the two words " Airborne " and " Weak "???

You know how I love my Airborne, and how I hate those 2 words combined.
The Russians think there sooo tough, wait till the Ostheer comes...

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