Company of Heroes: Eastern Front

Author Topic: British Officer self healing  (Read 5063 times)

Offline dunk2k

  • Ingenery
  • *
  • Posts: 2
    • View Profile
British Officer self healing
« on: August 10, 2010, 02:46:26 PM »
Just to start off,

I'd like to congratulate the EF team for taking the time and effort to balance the 4 factions of Company of Heroes correctly, the game is playable again and the balancing isnt as extreme as you will find with other "balance mods".
I've also been enjoying the tech tree adjustment to the Soviets and am looking forward to the what the Ostheer will bring to the table.

Moving on-topic, 2 things id like to throw up in the air;
1) Id like to talk about the self healing rate of the Captain from the British faction.
As we all know the captain at Vet level 0 has a healing rate of 1.92HP per minute to both himself and infantry in the controlled sector is his in. At level 2 this healing rate increases by another 1.92HP per minute, totalling 3.84HP per minute.

I know its taken a lot of time and effort for the folks on the EF team to balance COH and i'm not looking to off balance it, but does any body feel this miniscule healing rate could do with being put up to match the healing rates of the other factions?
Here's a run down;
  • Americans: for 200MP + 20 Fuel you get a passive and very fast healing rate on a single building
  • Panzer Elite: for 150MP + 30 Fuel you get a passive and very fast healing rate on ALL player owned buildings, AND every defence veterancy upgrade for infantry adds 3.36HP per minute
  • Wehrmacht: for 35 munitions this active ability heals the squad, at the trade off for less mobility, AND at veterancy level 1 for Infantry gives 10.56 HP per minute whilst Veterancy level 1 for Support units Snipers and Pioneers also gives 10.56HP per minute
  • British: for 180MP + 15 Fuel you get a single building that requires 40 munitions for an active healing ability, AND the captain healing rate of 1.92 ~ 3.84HP per minute

2) Does anyone else feel that the Lt. could do with a self healing rate to at least give him a small amount of longevity.
I know micro is the key to keeping your officers alive, but lets be honest, no matter how good your micro is the Lt. is just a one man KCH squad, and not even those guys are invisible.

Would like to hear folks opinions on this - Am I off balancing the game with this or suggesting something feasible?

Offline GreenApple

  • Guard
  • ***
  • Posts: 245
  • AppleCop
    • View Profile
    • EasternFront
Re: British Officer self healing
« Reply #1 on: August 10, 2010, 03:15:26 PM »
Hey, clever idea, but I guess the developers only modify huge balance problems and general bugs. They will not modify the game-play design.


An apple a day keeps the doctor away ;)

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: British Officer self healing
« Reply #2 on: August 10, 2010, 06:15:43 PM »
I actually support this, but vet stacking also needs to go as well.

You can't argue medic tent cost though because Brits have the best zombie factories.
« Last Edit: August 10, 2010, 06:41:34 PM by GodlikeDennis »
If you get into an argument with me, you're wrong.

Offline AbhMkh

  • Commissar
  • ****
  • Posts: 299
  • Who Dares Win!!!
    • View Profile
Re: British Officer self healing
« Reply #3 on: August 10, 2010, 07:17:11 PM »
yes , very nice idea , it should be considered
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline AdmV0rl0n

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: British Officer self healing
« Reply #4 on: August 10, 2010, 07:23:31 PM »
I actually support this, but vet stacking also needs to go as well.

You can't argue medic tent cost though because Brits have the best zombie factories.

Jeez, you really must hate the brits. The fact that their troop costs are insane, they have lesser production capacity, and their re-building squads is the most expensive don't factor in at all. Shall we add in the slowest walking men in enemy territory as well.

Say, how about this, lets make them walk at that slow pace everywhere. Lets double their cost, and half the damage they inflict. Lets take the engine out of the bren carrier and fit it with cycle gear and make them peddle slowly across the battlefield. Next, lets nerf the medical centre, as you say, its far to good at producing brits, which is the last thing we need. Now, lets cut the range of the vickers, and lets remove their suppression. Oh wait, thats already pretty much the case.

Now, lets cut the damage and range of the mortars, lets cut down the firefly.. oh wait, the FF is already totally useless against inf and is apart from extreme range which is denied in multiple cases anyway - useless against the bulk of German vehicles, guns and tanks.

As someone said to me, the brits currently are 90% loss rate in 1v1 or 2v2 on small maps with players who know what they are doing.

If you play german, and you are not beating brits at your own level, there is something wrong with your gameplay.

Offline AbhMkh

  • Commissar
  • ****
  • Posts: 299
  • Who Dares Win!!!
    • View Profile
Re: British Officer self healing
« Reply #5 on: August 10, 2010, 07:35:54 PM »
loooooooooool  ;D ;D, that was really a hilarious post , i loved it


I was suspicious ,but now i firmly believe tht GLD is  biased towards the Germans a lot , however he does put very logical arguments which caNNNOT BE IGNORED
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline Kolaris

  • Strelky
  • **
  • Posts: 72
    • View Profile
Re: British Officer self healing
« Reply #6 on: August 10, 2010, 08:21:06 PM »
Sigh. I won't even bother with a rebuttal, but...

There are far too many benefits for stacking unvetted LTs. GLD is right. Contrarily, there are very few benefits for a single, vetted LT. It would be nice if these could be balanced out. Keeping fewer LTs alive should be more rewarding than churning out new ones in a blob.

Officers could also use with some better personal vet to help keep them alive.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: British Officer self healing
« Reply #7 on: August 10, 2010, 08:33:46 PM »
@dunk2k
+1!!!!!!!!!!!!

loooooooooool  ;D ;D, that was really a hilarious post , i loved it


I was suspicious ,but now i firmly believe tht GLD is  biased towards the Germans a lot , however he does put very logical arguments which caNNNOT BE IGNORED
I think GLD is a machine, hence all his comments are completely logical arguments :P.

Seriously talking I like to read comments from GLD, Paciat, and others because besides I know they prefer one faction, most of their comments(95% or higher) are very logical.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: British Officer self healing
« Reply #8 on: August 10, 2010, 08:34:30 PM »
Awww ever the British player drama....

Maybe the cost so much because...let me see...they are the most resilient basic infantry in the game from the word 'GO'?....The fact that they can build mortars/trenches/MGs? The fact that taht you can bypass the slow movement by mounting them in a bren carrier...the best earlierst combat vehicle in the game...or just simply attach a Lieut...

Can we please stop the 'British victim' story. They're anything but underpowered.
If you really thought they were 'that bad' ,wouldn't be playing them. If you don't like the way they work, rather than play the victim, pick another faction...

I'm sure the majority of people are wrong and the Brit faction isn't OP and not particulary fun to play against...its just...misunderstood  ::)

Now plz move on, no bating/flaming/personal attacking

Btw, british already have a healing method, no need for a seperate specific one for the officers...with the Brits floating on muni especially...

Cheers!
« Last Edit: August 10, 2010, 08:37:51 PM by Zerstörer »
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline Desert_Fox

  • Translator
  • Major
  • *
  • Posts: 785
    • View Profile
Re: British Officer self healing
« Reply #9 on: August 10, 2010, 09:45:14 PM »
Awww ever the British player drama....

Maybe the cost so much because...let me see...they are the most resilient basic infantry in the game from the word 'GO'?....The fact that they can build mortars/trenches/MGs? The fact that taht you can bypass the slow movement by mounting them in a bren carrier...the best earlierst combat vehicle in the game...or just simply attach a Lieut...

Can we please stop the 'British victim' story. They're anything but underpowered.
If you really thought they were 'that bad' ,wouldn't be playing them. If you don't like the way they work, rather than play the victim, pick another faction...

I'm sure the majority of people are wrong and the Brit faction isn't OP and not particulary fun to play against...its just...misunderstood  ::)

Now plz move on, no bating/flaming/personal attacking

Btw, british already have a healing method, no need for a seperate specific one for the officers...with the Brits floating on muni especially...

Cheers!

+1

Offline AdmV0rl0n

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: British Officer self healing
« Reply #10 on: August 11, 2010, 02:43:36 AM »
Awww ever the British player drama....

Maybe the cost so much because...let me see...they are the most resilient basic infantry in the game from the word 'GO'?....The fact that they can build mortars/trenches/MGs? The fact that that you can bypass the slow movement by mounting them in a bren carrier...the best earlierst combat vehicle in the game...or just simply attach a Lieut...

Can we please stop the 'British victim' story. They're anything but underpowered.
If you really thought they were 'that bad' ,wouldn't be playing them. If you don't like the way they work, rather than play the victim, pick another faction...

I'm sure the majority of people are wrong and the Brit faction isn't OP and not particulary fun to play against...its just...misunderstood  ::)

Now plz move on, no bating/flaming/personal attacking

Btw, british already have a healing method, no need for a seperate specific one for the officers...with the Brits floating on muni especially...

Cheers!

Most resilient is meaningless from the word 'GO' because their costs are so fantastic. Resiliency means nothing when you have only one squad, and your next costs 4 x the costs of PIOS, and almost two times that of PE inf. And you apparently believe that an upgrade cost just to make them mobile of 250/280 if a player dares equip them - And the price of melding them together to make them mobile means they can only really travel to one point at any stage is a marvellously good thing.

The Bren might be 'the best early game vehicle' - as per your claim, but it can't take points, and if you use it as you suggest, its going to cart round your uselessly immobile infantry. Thats assuming you've waited after making one for the 450 required to actually build the infantry. In the mean time, as far as I can see, the bike and the ketten equally offer the germans postives.

As for the 'they can build MGs, Mortars, Trenches' - well yes, they have to actually have some value given their 450 in costs. But seeing as you're now complaining about this, I take it you've chosen not to move the first squad much and you'll build these instead of the bren. Which is it? Make your mind up. 

But no matter. Look, I appreciate the efort and work put in. Lets see how these changes pan out and see what the stats look like in a while.

Offline AbhMkh

  • Commissar
  • ****
  • Posts: 299
  • Who Dares Win!!!
    • View Profile
Re: British Officer self healing
« Reply #11 on: August 11, 2010, 03:24:32 AM »
Awww ever the British player drama....

Maybe the cost so much because...let me see...they are the most resilient basic infantry in the game from the word 'GO'?....The fact that they can build mortars/trenches/MGs? The fact that taht you can bypass the slow movement by mounting them in a bren carrier...the best earlierst combat vehicle in the game...or just simply attach a Lieut...

Can we please stop the 'British victim' story. They're anything but underpowered.
If you really thought they were 'that bad' ,wouldn't be playing them. If you don't like the way they work, rather than play the victim, pick another faction...

I'm sure the majority of people are wrong and the Brit faction isn't OP and not particulary fun to play against...its just...misunderstood  ::)

Now plz move on, no bating/flaming/personal attacking

Btw, british already have a healing method, no need for a seperate specific one for the officers...with the Brits floating on muni especially...

Cheers!






I agree that IS's are the best early game starting units , a bren section can beat the hell out of any early game unit , but their cost limits the number they can be produced in


The maximum you can produce is 3 sections+Let at the beginning , which leaves us very less manpower to build
defenses , so on  1vs 1 maps , the British player is left with two choices , either secure what you have captured or  keep on capturing

The Bren Carrier is functions as a british equivalent to many things

1. .30 cal

2. mg42

3 . PE scout Car and IHT

4 BMW Motorbike(I wish i had one)

Th bren serves as a forward mg/troop transport/recon/pioneer harasser etc

Have you ever seen an MG42 or a IHT firing on a bren?

The British rely heavily on their static emplacements and they pay dearly for that!!!


@dunk2k
+1!!!!!!!!!!!!

loooooooooool  ;D ;D, that was really a hilarious post , i loved it


I was suspicious ,but now i firmly believe tht GLD is  biased towards the Germans a lot , however he does put very logical arguments which caNNNOT BE IGNORED
I think GLD is a machine, hence all his comments are completely logical arguments :P.

Seriously talking I like to read comments from GLD, Paciat, and others because besides I know they prefer one faction, most of their comments(95% or higher) are very logical.


Thats what i said , but according to our developers , you have to be fluent in every facton


 
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: British Officer self healing
« Reply #12 on: August 11, 2010, 04:34:00 AM »
I'm a machine sent back in time to kill the British faction... uh... John Connor.

Seriously though, playing every faction gives you a huge amount of experience in what units are effective against and what is effective against them. When you see units that are massively disproportionate in their power, yet are supposed to serve a similar role, you have less fun in a game because you know you could have won if it weren't for the imbalance. I do like the Brits in concept, but there are too many things that mess up the balance and makes games as/against them gimmicky and not as fun as against Americans/Soviets. Rather than have the Brits removed to give Soviets recrewing, I did actually vote to keep them. I want to see their kinks worked out.
If you get into an argument with me, you're wrong.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: British Officer self healing
« Reply #13 on: August 11, 2010, 05:27:39 AM »
I'm a machine sent back in time to kill the British faction... uh... John Connor.
This is a PE T-800 :P.

Seriously though, playing every faction gives you a huge amount of experience in what units are effective against and what is effective against them. When you see units that are massively disproportionate in their power, yet are supposed to serve a similar role, you have less fun in a game because you know you could have won if it weren't for the imbalance. I do like the Brits in concept, but there are too many things that mess up the balance and makes games as/against them gimmicky and not as fun as against Americans/Soviets. Rather than have the Brits removed to give Soviets recrewing, I did actually vote to keep them. I want to see their kinks worked out.
+1

IMO, incrementing the healing for the captain a little bit wouldn't hurt :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Wilson

  • Donor
  • Strelky
  • *
  • Posts: 68
    • View Profile
Re: British Officer self healing
« Reply #14 on: August 11, 2010, 09:44:12 AM »
I think increasing healing on the captain would have to be done carefully, if it is a sector wide thing (that is only in friendly sectors I assume?) since it could be very OP if overdone. If you have a lot of infantry in that sector, small increases would make a lot of difference. But it would be nice to have more reason to keep your captain alive (I do anyway, but a fair few people seem to send them out to cap and let them die).

I don't think self-healing on the leut would be good, but some changes to make them a little better are probably fair enough.

Removing vet stacking would be good apart from just reducing the unfair bonuses granted. If you couldn't stack vet, it provides more incentive to split your leuts between different squads, which means making a huge blob isn't so attractive.

I think perhaps the devs should have gone a totally different route with the lieutenants. They should have been much cheaper but with few bonuses, so they basically act as movement enablers for the brits with some notable bonuses if they get vet, or as Zerstorer suggests, they should get better personal vet and no vet stacking so they can survive a bit better and it makes sense to split them between squads.