-First, the Soviet Faction did NOT have a start-up unit (e.g. Pioneer for the Wehrmach, Kettengrad/Schwimmwagen for the Panzer Elite, Engineer for the US, and Infantry Section for the Commonwealth) but the Soviet have nothing for the startup, this could mean a sizible disadvantage in term of speed. So, at least a squad of Ingenery will be fine
-Sharpshooter and Tank Hunter does not return to camoflaged state after they fired their first shot after assigned to go into ambush position. I'd take minutes before they can go back into camoflage, or did not go to camoflage at all. (something about 'displace after you fire, or they will find you' kind of thing?) Oh, and during the ambush, Sharpshooter and Tank Hunter does not retreat back to base after they were ordered to.
can anybody tell me what the skill 'Beasthunter' actually does?
It works exactly like the hetzer camo....like a Pak38 camo shot
OSTHEER IS DONE WHEN IT'S DONE!
Yeah,but it's still damn good thing. It would fit better if ISU-152 had lockdown like marder ( when driver helps loading those big, 43 kg weight shells) and shoots a bit faster.
- I'm totally for this. Lockdown like Marder3/Pz4G *BUT* I want the lockdown graphics Right now, it just looks odd :p (Talking about ISU152)
Yes the idea of a locked down isu-152 firing faster is good , it has got to be implemented , however we are going to have our german player screaming OP Op again...