Company of Heroes: Eastern Front

Author Topic: Comet vs Sherman Firefly  (Read 15647 times)

Offline GreenApple

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Re: Comet vs Sherman Firefly
« Reply #15 on: August 03, 2010, 06:16:14 PM »
Girls, they change bugs and balanceproblems, but they don't change the gamedesign.


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Offline AbhMkh

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Re: Comet vs Sherman Firefly
« Reply #16 on: August 03, 2010, 06:22:50 PM »
We are men :P :P :P :P :P;D ;D , I knw but i was hoping for a reward unit maybe we ask for the Achilles or archer in the next patch
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Offline Strayker

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Re: Comet vs Sherman Firefly
« Reply #17 on: August 04, 2010, 01:04:41 AM »
Girls, they change bugs and balanceproblems, but they don't change the gamedesign.
Well ladie...tell that to M10 Wolverine. Anyway i didnt wanted any of current Brit vehicles to be changed permanently...i was just thinking of some reward unit for one of those Churchills from RE support. 3 almost same tanks are boring from my point of view...maybe one of them could be replaced by other tank such as Valentine or whatever...ill wont speculate.
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Offline GreenApple

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Re: Comet vs Sherman Firefly
« Reply #18 on: August 04, 2010, 01:52:57 AM »
How often shall I still say it? The M36 Jackson is as bugfix!!!111Eleven
Or do you wanna have a bugged Wolverine?
« Last Edit: August 04, 2010, 01:55:08 AM by GreenApple »


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Offline Strayker

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Re: Comet vs Sherman Firefly
« Reply #19 on: August 04, 2010, 02:16:39 AM »
How often shall I still say it? The M36 Jackson is as bugfix!!!111Eleven
Or do you wanna have a bugged Wolverine?
I dont care how many times you will say it again...maybe you can count it as sheeps before sleeping, again i dont care. For me it is a change in gamedesign, though i agree its probably a bugfix as well. Anyway it was discussed in that thread and it should stay there.
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Offline GreenApple

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Re: Comet vs Sherman Firefly
« Reply #20 on: August 04, 2010, 02:22:50 AM »
Nice, I think the issue is over :)


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Offline Seeme

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Re: Comet vs Sherman Firefly
« Reply #21 on: August 04, 2010, 04:26:43 AM »
This was suppose to be about the Comet over the Firefly, if you want to discuss something else, make a new topic please ;)
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Offline AbhMkh

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Re: Comet vs Sherman Firefly
« Reply #22 on: August 04, 2010, 04:50:01 AM »
Whats your pick seeme , I'd also like paciat to give his arguments...
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Offline AdmV0rl0n

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Re: Comet vs Sherman Firefly
« Reply #23 on: August 09, 2010, 01:58:37 AM »
Which one of the twp above should be more useful and when?

I've noticed the following characteristics about the comet

1. Better armor

2. Greater Fire Rate


However the Firefly has range  to its advantage

Which one of the two do you think is more useful and when??


I was hoping a cheaper TD for the brits like the archer or the achilles , the cost of comet and firefly remains the same



hence there is a contest between the combat characteristics..



 

Well, for fun earlier, I took 8 Firefly's and a command tank and did some testing. Paks chewed up the fireflys to a silly level, but what took the buscuit was putting the same up against a single vet 3 squad of grens with Shrecks.

Despite each firefly having two machine guns, and despite ethese being lined up against the shreck squad, the sheck squad proceeded to simply kill off the fireflys one after another. No excuses, they were not even in cover. A joke.
And yes, I know the game design calls for FF's to be weak against inf, but weak and utterly utterly useless are not the same thing. It would be better to take away the two machine guns because these do less damage than a kangeroos gun and just make the whole thing absurd.

Frankly speaking the FF is utterly broken. It would be one thing to state that it is not very good against infantry and it is another to make it this poor. The marder outranges it unless it has the command tank, and yes, it may serve a defensive purpose if you dig it it, but its not the vehicle killing 17 pounder on wheels that its_meant_to be.

When we tested the current 1.23 game FF against a few tanks, it was was pathetic against vetted tanks, and the Panzer 4 left it looking very shabby indeed. (Note, not blaming EF here, its about as bad in vanilla as well)

The range issue becomes meaningless if tanks can walk up to the FF and kill it anyway (late game). The comet seems to be a much more broadly rounded tank, but I don't think having it should remove the FF needing some rethinking.

As a side note, thanks to the Devs for fixing the Sappers (twice), and the four barrel half track - its appreciated. Was gonna report it but you already turned the issue round.

Offline Paciat

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Re: Comet vs Sherman Firefly
« Reply #24 on: August 09, 2010, 02:17:20 AM »
I'd also like paciat to give his arguments...
Comet looks ugly to me and Cromwell CT needs flank speed to keep up. Having longer gun range Fireflies also benefit more from hull down.
I like Fireflies with Cromwell support better.

Offline AbhMkh

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Re: Comet vs Sherman Firefly
« Reply #25 on: August 09, 2010, 03:13:47 AM »
Yes the FireFlies are pathetic vs Infantry , the developers would be better off removing those two mg's of it which i think are simply put there for the show, comet on the other hand is good vs infantry and sometimes destroys infantry with even one shot

I have Played quite a few games with the patches and here is what i conclude

On large open maps , the firefly performs better because it can attack at range whereas in maps with lot of buildings the comet performs better because there are lot of chances of 1 vs 1 close range combat where the FF is weak
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Offline GodlikeDennis

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Re: Comet vs Sherman Firefly
« Reply #26 on: August 09, 2010, 03:48:42 AM »
The hull and coaxial mgs of practically all the tanks suck. The do like 3-3 damage or something. They're just there to rarely get lucky crits and look cool. Only the turret MG is any good.
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Offline AdmV0rl0n

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Re: Comet vs Sherman Firefly
« Reply #27 on: August 09, 2010, 02:22:20 PM »
The hull and coaxial mgs of practically all the tanks suck. The do like 3-3 damage or something. They're just there to rarely get lucky crits and look cool. Only the turret MG is any good.

Yes, that is likely.
However, even though we as players are not meant to take anything too literally in the game, and we know that the game and its design has a place, if I put 1 squad of Grens and they have two shrecks, and they are at half health, then I put a command tank, and 8 FFs facing them, and I unleash both sides, the fireflies stand there with 16 machine guns raking the crap out of the amazingly bullet proof squad.

Tank 1 boom, squad no health loss.
Tank2 boom, squad no health loss.
Tank3 boom, squad still untouched.
And so on.

The tank has two machine guns, and I am sorry, no matter how this is painted, you can't make up this gap no matter what ideas or excuses were in the game design.

What? The tanks left the beaches and due to ammo shortages they only have blanks. If so, please update the game notes, because at least there would be a plausable basis. Otherwise, the FF needs to at least cause nominal fire damage to inf that stands in front of it. For all I care set this so it gets much worse as range increases, but at least close in those two guns should do damage to every squad, even if at vet 3.

Or alternatively, remove the machine guns. Either would make more sense than the actual game does in current state.

Offline cephalos

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Re: Comet vs Sherman Firefly
« Reply #28 on: August 09, 2010, 07:33:59 PM »
So play BK mod. Tank MGs there shred infantry to pieces.
However I don't like situations, when 4 men squad charges frontally tank, which has 2-3 mg shooting them and main gun missing from 10 meters. That's pathetic and not real. However it would harm gameplay.

Offline AbhMkh

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Re: Comet vs Sherman Firefly
« Reply #29 on: August 09, 2010, 07:56:13 PM »
lol , this is not a tank mg thread

Well COh has got its own set of ridicules , there was a patch where one could carry a mortar squad inside a halftrack!!! :o
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!