No AbhMkh, somehow YOU don't understand this. The rest of the troops don't die with the kang - they are recyclable. Their cost therefore doesn't factor in. It's like calling in a Tiger for 900mp, but when it dies each subsequent Tiger is only 50mp. A little unfair right?AdmV0rl0n: Since English appears not to be your first language and you won't seem to listen I'll not debate with you much longer. There isn't any peer pressure abuse, you are simply wrong in your arguments. You have been provided with counter arguments yet you still cling to your position despite having the rebuttals being made by far more knowledgeble and skilled players than you. Balance is gauged by the majority opinion of the (informed) community. Balance is absolutely not achieved by making some units OP to compensate for UP things. Every single unit must be balanced so that it gets used frequently for it's intended purpose, and not abused.
I didn't tell AbhMkh he lost, as he's still making half-decent rebuttals. AdmV0r... however is coming up with nothing new and is instead stamping his feet on the ground like a child and I'm not even going to respond to him again.
This argument is over. You've lost. Stop reusing the same failure arguments and actually try to come up with a good reason why kangs did not deserve the nerf. Oh wait... you can't for some reason...
The stag = brits lose any ranged advantage they get. The only thing the stag is - is a potent midgame tool. AT weapons of various types kill it quickly enough that all is required is an atypical counter. Thus its not over powered. Command tank, they get range but have no stag equal, and in exchange for range they lose a vehicle mid game bump the stag offers. When pointed out to you, brits lose their ranged advantage in exchange for the stag, you claim its people stamping feet. So, pointedly and specifically, either the stag is a potent platform, yet still killed easily by AT weapons and counters, or it loses some of that but returns the command function to the FF. Nerfing the stag and doing nothing to correct the command issue simply robs the brits of the platform, makes the stag useless, and steals away the ranged ability they were always _supposed_ to have had. Therefore, bluntly. Either give the stag the command function in exchange, OR leave it as a mid game potent. I have to say, this thread has been pathetic. 'Oh look, the officer can climb out and arty me, NERF THAT!' Oh look, the Kangeroo is potent' - Nerf that. Oh look, the stag comes out and kills a bunch of Inf - Nerf that, we cannot have that'. Lets run through all the things that nerfing has done to the faction. The faction is screwed from the start - the bren was potent to counter that - Nerf. The brits had the best emplacement with range and suppression, Nerf it quick. The brits have too much mobility with those trucks, nerf that, stop the retreat, AND make them easy to kill if found moving. The FF and 17 Pounder are too potent, even though they are wiped out by decent inf, nerf them.
Stags should replace the Stuart. I don't know who was the genius who decided to replace the command tank in CoH code.Also it should have an ability as it's brother T-17 or the Stuart that should replace.
The Command Tank gives bonuses of course, but I can't be bothered to check exactly what. The above stats are just for the guns, and don't take into account all the other odd little adjustments for target armour types.
The Firefly has some interesting stats. I've just used Corsix's Mod Studio to have a look at the stats. For those who don't know them:Range: 55 (compared to Marder: 60)Accuracy: 0.85 at long, 1 at medium or lower (this is a bit better than Marder at medium/long)Reload: 8.5 (nasty, but drops to 5.5 at long range. Still worse than Marder which is 4 at all ranges)Damage: 125 (compared to Marder: 150)The Command Tank gives bonuses of course, but I can't be bothered to check exactly what. The above stats are just for the guns, and don't take into account all the other odd little adjustments for target armour types.@AdmV0rl0n - I think you make a decent point about the Stags and Fireflies. In fairness though, the Firefly still has a longer range than any other vehicle except I think the Marder. So against Wehrmacht there is still a range advantage (closest is Panther with 47.5). However, I think it's necessary to look deeper than individual units to find the problems with the Brits. The Kangaroo was OP, and I don't think the Bren Button inside vehicles was especially great either. Also, as a comment on the ultimate price of Kangaroos, you'll have infantry squads on the field anyway. So you aren't building them specially to go into the Kangaroos, and their cost doesn't really count, since they'll be capping and fighting until the Kangaroos are built.As other people have said, the solution to a faction being UP in some areas is not for them to be OP in other areas. Could you highlight the weaknesses of the British faction please? I'd be interested to have your take on it (I don't play that much Brits).
Quote from: blackbishop on August 04, 2010, 10:58:19 PMStags should replace the Stuart. I don't know who was the genius who decided to replace the command tank in CoH code.Also it should have an ability as it's brother T-17 or the Stuart that should replace.If Stag was a replacement to Stuart than its HP should be nerfed. 300 HP (same as Stuart) is to low becouse it takes time to suppress infantry with an MG (unlike a canister shot) and UKs armor is weaker to shrecks than US. 350 (same as vet 1 T-17) would be fine. QuoteThe Command Tank gives bonuses of course, but I can't be bothered to check exactly what. The above stats are just for the guns, and don't take into account all the other odd little adjustments for target armour types.Heres CCT vet stats:http://picly.us/coh/Veterancy_Cromwell_Command_Tank.html
If anyone is arguing that the Roo nerf was unjustified please uninstall and break your CoH disc. They were/are the most broken unit in CoH's history without a doubt.