re Kangeroo changes.Not great changes. The kangeroo to be useful cost at least 240+320+10 fuel+75 ammo. However, I'm not too adverse on this, as I think it is true the kangeroo needed amendment.
Well... a) Kangaroo need all that nerfs to become balanced.b) The Staghound MG was special... why? because it was bugged.c) Remember about insta arty... it was way OP!!d) Hitting a vehicle with PIAT is one thing, but to hit a soldier is another story... It's was made by the same reason that a bazooka guy, a panzershreck team or a PTDR team cannot rip infantry.d) Recon tommies detection improved... Yeah.e) All engineers must have wirecutters, if not it's bugged, you cannot compare using wirecutters to blow them with PIATs, it's like using a gun to kill a fly. Sappers don't need ambush, just PIATs.f) Which unit repairs itself without being target of a tree commander ability? When engies repair stuff they receive double damage as I remember, I conclude that logic was applied. Seems that you don't understand that the BC repair rate is huge, you spent more time weakening than that thing in repairs itself.h)I have nothing to say about button ability.I'm not going to discuss your suggestions, because I dont like them... that's all and looks like you are a brit fanboy, no offense intended.
Well well keep up to it , i'm not the first and i'll be not be the last
There is no such thing as 'OP for a reason'.That's trying to justify the unjustifiable.OP is not acceptable in balance. That's the whole point of balance, to make sure units are not OP cause they break the gameQuotere Kangeroo changes.Not great changes. The kangeroo to be useful cost at least 240+320+10 fuel+75 ammo. However, I'm not too adverse on this, as I think it is true the kangeroo needed amendment.No, that's like saying the WH halftrack transporting a squad of grens with 2 shreks sent to destroy a bunker costs 220mp+300mp+20FU+150ammo.This reasoning is beyond silly and wrong. With the same 'incorrect thinking' and by comparison the fragile halftracks should only cost about 50mp and nothing else!When you get to Level16-20 in all factions, aka their level then maybe you could question them. alternatively, go to Gameplays.org and post your concern on our threads there and 'question the experts'. I'll be happy to sit and watch the 'debate'
I like the Brits, but I'm happy about all CW changes.I don't like ToV, I don't want to tolerate combining the two words Brits and Abuse anymore.With these changes the CW is no longer the specific Abusefaction. I don't understand your mindset, I mean this is positive.The Brits will be respected by the communityplayers.
I agree with Zerstoerer. What you should be stating is that "Brits can still fight endgame but I personally don't know how to do so without exploiting ridiculously OP vehicles of doom."The current Brit weak period is actually midgame, when grenspam begins against them before they have to correct counters up. By endgame, you should have the full array of arty powers to soften up the blob before yours crushes him. Brit tanks are also very good, made all the better by the massive nerf to Paks. Croms are very fast and accurate against infantry, meaning that an attack in the right place can hurt him majorly and you can retreat before any of his AT shows up. They also come extremely early, for a tank. Don't make assumptions of balance without the experience/knowledge to go behind it.
Still, keep nerfing them, anything to make you feel better.
Quote from: AdmV0rl0n on August 03, 2010, 01:07:04 AMStill, keep nerfing them, anything to make you feel better.Sorry, but I guess none other support your opinion about the Kangaroo.Now the crucial question: Is one person on solid ground or hm ... let me think briefly ... approximate 5000 persons?Opine as you think best.Cheers