...I think fixing some more of their bugs would be a good way to compensate for their nerfs. That and making sure Pio-Spam isn't as strong as it was before 1.2 (Even though I believe there are more effective ways of dealing with it... Altering their suppression threshold would have been perfect...).For the mean time though, I can't bring myself to play the British until their Button-Up ability is fixed.
Brits were considered OP before the introduction of the Roo in ToV. The Roo is/was just mental, unbelieveably OP and that's one of the things we fixed. In fact its the only real nerf along with the OP bren in Bren. Even that is a bug fix as no abilities can be used when units are garisoned in vehicles/buildingsIt hardly constitutes as an unfair.What you list as a ''series of nerfs'' is actually a single unit adjustment-just one!And its still quite usable and effective...just not cheap as chipsFOO arty was a bug fix, not a nerf.Piat was a bug fix not a nerf.How you consider the addition of wire cutters as a nerf is beyond understandingIn all honesty, all I see is a complain about the fact that we fixed two imbalances that were previously abused to get unfair wins. Learn to win without abusing unbalanced units. There are no plans to make further changes to vanila balance apart from necessary fixes.Cheers
* Kangaroo Manpower cost increased to 300 from 240.* Kangaroo Fuel cost increased to 45 from 10.* Kangaroo Health decrease from 650 to 550.* Kangaroo Build time increased from 35 to 45 seconds.
* Staghound MG Gunner is now in line with other MG Gunners.
* Increase delay of Forward Observation Officers (FOO) from 2.0 to 2.75 seconds.
* PIAT accuracy vs infantry reduced.
* Recon Tommies can now detect snipers while moving.
* Sappers now has wire cutters.
* Bren Carrier now receives double damage while repairing.
* Tommy Bren gun can no longer use Button Up while garrisoned.
Pios no longer get elite armour at vet2 meaning Brits can rip them apart-that constitutes as a fix for that problemThe fixed pak is also a big boost to brits and US and in a far bigger way than the Roo or the Button
To correct you, caveats like 'so long as you have not upgraded it yet' eliminate your point. A bren under repair becomes useless and to a greater extend ceases to actually fight, ESPECIALLY the upgunned model. And it was never OP, it was a sop provided because the Brit inf costs so much something had to be provided that was mobile and hard hitting early game. But its ok, its only about the 1000th nerf to the bren in COH history, its not like yet another one changes anything.
QuoteTo correct you, caveats like 'so long as you have not upgraded it yet' eliminate your point. A bren under repair becomes useless and to a greater extend ceases to actually fight, ESPECIALLY the upgunned model. And it was never OP, it was a sop provided because the Brit inf costs so much something had to be provided that was mobile and hard hitting early game. But its ok, its only about the 1000th nerf to the bren in COH history, its not like yet another one changes anything.I'm not out to antagonise you. You said that the Bren Carrier's weapons cease to function when auto repair is activated. This is a misleading statement since it only applies to upgunned Bren Carriers (Which is widely agreed on as being balanced). It's also true that the Bren Carriers has been nerfed several times in the past but it also recieved great buffs. Such as having increased health when upgunned and recieving the Button ability.You are looking at the sandbag change in the completely wrong way. Look at the positives like being able to use unupgraded Sappers to destroy the enemy's wire and sandbags for free. Plus Sappers don't need to rely on sandbags alone for their ambush ability to work. Any light and heavy cover on the battlefield work nicely. Plus it's not like you need to click directly on the sandbags to make infantry use them. You can click right next to them to avoid destroying them with your wire cutters. Sure, there could be a potential of clicking them by accident but it's still avoidable.
In all honesty, all I see is a complain about the fact that we fixed two imbalances that were previously abused to get unfair wins. Learn to win without abusing unbalanced units.
But I was still hoping that Commando vet and Demo Sappers would be fixed. One can only dream I suppose.
I am a expert on ambushes and COH makes it really hard.
Do you mean Demo's as Commando Demo's, so that you can place them everywhere?