The God of War ability should be adapted in the future, I find it, odd to have as a last level ability when it’s so unwieldy and unpredictable where the shells land that I only use it as an extra if I’m bored.
As a solution to this I would suggest one of four options:
1. Change the ability so it in fact offers creeping barrage to arty firebases at same cost.
2. Improve the power of the God of war, so it’s even more powerful but make it cost 6 points or more.
3. Weaken the power and reduce the cost. And narrow the barrage area.
4. Remove it entirely and replace with a new more interesting power. (perhaps a new self-propelled gun arty piece?)
The whole point of GOW is thjat ist inaccurate but long. It also works well with Human Wave ability. The only problem is that it costs too much CPs.
Soviet arti was never organised as good as the British arti so dont even start with "I want a british ability, but better, with no ammo cost and no gun needed to fire it."
As a solution to their ineffectiveness I propose one of four options:
1. Bring back the mechanics ability to rebuild dead tanks.
2. Give them the ability of the British sappers with the repair ability thing, so they can repair things to a higher standard and toughen them up.
3. Move them lower down the tree, so they can be recruited before the lend-lease Sherman and reduce their cost. (I would suggest 200 at most if they remain unchanged).
4. Remove them and replace with something else. I would leave this to the developers discretion.
I want mechanics to have 2-3 men and constript HP (easier to kill).
They shouldnt have overrepair becouse germans and british had the best engineers back then.
If mechanics will recive back the ability to rebuild dead tanks they should do it slower.
Okay well I appreciate your views on each of these abilities that’s part of the reason why I offer different solutions to these I view as a problem.
Nowhere do I state I want to enact any one of these solutions or suggestions more than the others.
If as you say GOW works well that’s okay that’s your opinion, I can accept how it could work well enough. And I do not state it’s completely useless I just don’t like it’s unpredictable nature nor the cost of it being justified. The human wave ability I find particularly useful and I agree with you there it can be good to recycle some lost units for an offensive. J
Okay so making the mechanics easier to kill sounds good so long as they receive a bonus because I never use them.
Of course I suppose the whole idea behind rebuilding tanks in a battle under fire could be criticised here but then I’m sure more people would be upset if this was removed, due to the Bergtiger being an incredibly useful unit for the PE.