Company of Heroes: Eastern Front

Author Topic: [1.21] Bug Report Thread  (Read 11272 times)

Offline ChocoboKnight88

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[1.21] Bug Report Thread
« on: August 01, 2010, 01:01:40 AM »
I thought I should start this thread in order to help out with the unforeseen bugs that popped up with the latest release.

It seems there is a bug that makes it so that Infantry Sections are required to be garrisoned before they can use button. A serious bug indeed.

Another one I came across was that the Comet (Fun unit by the way!) model phases through other tanks. Of course, it eliminates patchfinding problems when using it with the Cromwell Command Tank, but I doubt it was intended. I witnessed it passing though my Churchill Croc. Fixed.
« Last Edit: August 01, 2010, 03:02:54 AM by ChocoboKnight88 »

Offline Naffatun

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Re: [1.2] Bug Report Thread
« Reply #1 on: August 01, 2010, 01:37:07 AM »
pe: Bergetiger is missing, I just played a game versus the comp and the button to build it wasn't there.

Ami: The sherman, with a 150mm gun on it, can buy the upgrade for bulldozer, but can't use it (it normaly has a button to lift it up and put it down)
Also the sherman jumbo replacement for the callie seems to be exactly the same as a regular sherman, but doesn't benefit from upgun-upgrade and can't buy mg-upgrade(so why bother turning it on?)

Rus: Don't really now if it's a bug, but a normal comp build a howitzer, got it to lvl 3 vet and proceeded to 1 hit destroy a hetzer of mine (which had no vet)

Offline Rikard Blixt

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Re: [1.2] Bug Report Thread
« Reply #2 on: August 01, 2010, 01:48:50 AM »
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

nbeerbower

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Re: [1.2] Bug Report Thread
« Reply #3 on: August 01, 2010, 02:43:31 AM »
1.2.1

I couldn't get a screenshot, but the Command Squad soldiers have no bodies... just hands and heads. (commissar is unaffected)

Maxed out settings except textures are on high.


Offline ChocoboKnight88

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Re: [1.2] Bug Report Thread
« Reply #4 on: August 01, 2010, 03:01:07 AM »
Button up is still bugged. I still need to garrison my Infantry Section before I can use the ability.

Offline VOP2288

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Re: [1.21] Bug Report Thread
« Reply #5 on: August 01, 2010, 10:24:42 AM »
So I updated the game through the launcher but when I played the game it didn't seem like anything changed. Units don't have the retreat button, no award units, etc

What's up with this?

Offline Dreamerbg

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Re: [1.21] Bug Report Thread
« Reply #6 on: August 01, 2010, 10:35:18 AM »
I update the game with hotfix  and decided to launch EF and play 3vs3 on redbal map
I choose Americans ... the AI is using another factions ( red army and british army )  but when the game starts something strange happens.The screen started to move and I could not choose my troops or buildings  :(

Offline Rikard Blixt

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Re: [1.21] Bug Report Thread
« Reply #7 on: August 01, 2010, 11:45:26 AM »
So I updated the game through the launcher but when I played the game it didn't seem like anything changed. Units don't have the retreat button, no award units, etc

What's up with this?

Mistake in the Launcher, for some reason it skip to download 1.20 if you have 1.11 installed.

Investigating.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Desert_Fox

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Re: [1.21] Bug Report Thread
« Reply #8 on: August 01, 2010, 03:27:36 PM »
There's a problem with ammunition accumulation using Russians.
I played 2 games on St.Mere Dumont and Leningrand and with mant ammo point captured, my reinforcement awas only +7 and +2; with the conquest of other points the reinforcement was only the number of new point.
I've took a screen but I forgot to save it, sorry. :-\
« Last Edit: August 01, 2010, 07:12:10 PM by Moonwalker »

nbeerbower

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Re: [1.21] Bug Report Thread
« Reply #9 on: August 01, 2010, 06:09:29 PM »
Rizz, the Command Squad bug only appears when the Shader settings are on Ultra.

Offline Dreamerbg

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Re: [1.21] Bug Report Thread
« Reply #10 on: August 01, 2010, 09:22:13 PM »
Yeah... this new patch crashes to me when my settings are at maximum , but wen I lower them to medium and high game is running perfectly :)

Offline Desert_Fox

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Re: [1.21] Bug Report Thread
« Reply #11 on: August 01, 2010, 09:41:40 PM »
Yeah... this new patch crashes to me when my settings are at maximum , but wen I lower them to medium and high game is running perfectly :)

I have the settings at maximum and Ef works perfectly...maybe is a PC problem...I don't know...

Offline Philmaster

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Re: [1.21] Bug Report Thread
« Reply #12 on: August 01, 2010, 10:36:06 PM »
Hi!
In my opinion the "lock-down" function of the ZiS-Meditruck doesn't work properly.
If you click "lock-down" the truck starts healing for a couple of seconds, but neither it's "locked down" nor it's healing over a longer period of time. You have to click it every single time you want to heal.
But besides of that - great work :D THX!

Offline Dreamerbg

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Re: [1.21] Bug Report Thread
« Reply #13 on: August 01, 2010, 11:15:57 PM »
Yeah... this new patch crashes to me when my settings are at maximum , but wen I lower them to medium and high game is running perfectly :)

I have the settings at maximum and Ef works perfectly...maybe is a PC problem...I don't know...
Before this hotfix I was playing alwais on high and ultra settings and I didn't has any problems ...
I will put my settings back to maximum and when it crashes I will give you all information you need ... just say what you need to know.
I like this mod and I dont want to see that crashes anymore :)

Offline Blackbishop

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Re: [1.21] Bug Report Thread
« Reply #14 on: August 01, 2010, 11:29:07 PM »
Hi!
In my opinion the "lock-down" function of the ZiS-Meditruck doesn't work properly.
If you click "lock-down" the truck starts healing for a couple of seconds, but neither it's "locked down" nor it's healing over a longer period of time. You have to click it every single time you want to heal.
But besides of that - great work :D THX!

I noted that too... It's looks like in prolongued use of the lock down ability usually that happens. Also I think that devs sould put a mark below the locked down ZiS-5(the Zveroboy has the same issue with ambush :P) to identify if its locked down... right now the icon is the same and if have no indication besides it just rotates to the clicked place.

@Dreamerbg

Devs already said that Ultra settings + EF = Time Bomb. Use at your own risk :P. And that happens because CoH code isn't optimized/fixed since.... In my case I'm surprised that I haven't had any accidental crash with EF or at least are way less that I can't remember; vCoH used to crash a lot in my pc.
« Last Edit: August 01, 2010, 11:35:58 PM by blackbishop »
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