You guys should wait and play a few games with the new patch before crying 'OP' or 'UP', because all the changes work together to change the game dynamics.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Chasing down vehicles (in a Roo or BrenCarrier), buttoning and raping them with piats is just wrong, hence the fix. On the other hand without the elite armour vet2 flame pios there is more room for Brits now. And the densive bunker menace has now been curbed too..
All these vanila changes have been very well thought of and tested.
I simply haven't played enough games with it to say whether its OP or not, but I have to disagree with the change since it drastically alters the functionality of the unit. The Munitions Halftrack was there to encourage the use of abilities. These buffs don't really help with that. I'd suggest lowering the cost of the abilities it affects rather than allowing Reinforcement. Alternatively, if you really do want the functionality to change, you could make it a generic "Supply Halftrack" that both reduces ability cooldowns and slowly heals. I just don't care for the idea of Reinforcement coming from both T1 and T2. They should be more diverse than that.
i like the muni halftrack nowi rarely build it before(cause of the fuel cost)but now that i have layed 6 or 7 1vs 1 vs a friend i found that it gives PE a lot of early game standing power!! thats great!i also used the mines to good efect vs charging soviets...my friend tried to rush for t-70 but luckily i was able to get marder!also about what parciat said, i didnt have early mp 44 cause the map control was balanced and i didnt have so much much manpower cause of the heavy fightingto put it short i love the muni halftrack!