Company of Heroes: Eastern Front

Author Topic: Is the PE muni halftrack OP? [1.20]  (Read 8278 times)

Offline Paciat

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #15 on: July 31, 2010, 04:45:23 PM »
You guys should wait and play a few games with the new patch before crying 'OP' or 'UP', because all the changes work together to change the game dynamics.
There arent many very early game changes. British cant BREN button inside a trench or a BREN carrier (wish they could, its the Kangarro alone that needed a nerf) and PE have a usefull unit that can place mines near enemy base (like M-8). Witch fraction OF benefits more from 1.21?...

Im waiting for 1.21 ballance fix. :P
« Last Edit: July 31, 2010, 04:47:07 PM by Paciat »

Offline Mad hatters in jeans

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #16 on: July 31, 2010, 04:57:06 PM »
so many changes though, so many. I'd have to play a number of matches and assuming there's no bugs only then would i be able to call out what is OP or UP.

But i think at the moment the changes to the PE muni halftrack are good ones, i did find it kinda useless so hopefully this changes that.

Also nerfing the Soviets airplane bombing run was a  good call.
One thing i didn't see was a  change to the God of War ability. did i miss it or is this intentional?
Look forward to reward units. :)
I like the adaptations to the Soviets. but again i can only speculate so far the proof is in the pudding so to speak.

Offline Ghost

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #17 on: July 31, 2010, 06:37:43 PM »
let's just wait for the patch and discuss it after playing. those changes were recommended by some very skilled and experienced coh players, so they'll probably do fine.
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Offline Zerstörer

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #18 on: July 31, 2010, 06:48:31 PM »
Chasing down vehicles (in a Roo or BrenCarrier), buttoning and raping them with piats is just wrong, hence the fix.

On the other hand without the elite armour vet2  flame pios there is more room for Brits now. And the densive bunker menace has now been curbed too..
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Offline GodlikeDennis

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #19 on: July 31, 2010, 07:35:10 PM »
A bren filled with PIAT sappers can still do just that...

I personally like every single change in the log except removing the AC detection radius. But that's just because snipers annoy me as PE.

Also, any word on GoW?
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Offline Paciat

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #20 on: July 31, 2010, 10:56:31 PM »
Chasing down vehicles (in a Roo or BrenCarrier), buttoning and raping them with piats is just wrong, hence the fix.

On the other hand without the elite armour vet2  flame pios there is more room for Brits now. And the densive bunker menace has now been curbed too..
Im happy with all the wehrmacht changes.

But as I played UK skirmish to check out new Comet I found out that BREN button dosnt work at all! Even Tommies cant use it while on foot!

EDIT: Button works in houses but not on open ground... :-\
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« Last Edit: July 31, 2010, 11:52:27 PM by Paciat »

Offline Seeme

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #21 on: July 31, 2010, 11:18:20 PM »
I can backup Paciat with this, I was soo freaking mad. Made me lose 3 tanks because I couldnt button the panther that was about to hit my wounded tanks.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline SavageWorld

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #22 on: August 01, 2010, 12:12:54 AM »
I think that the muni halftruck will be a useful unit now (for the first time ever), but not really gamebreaking. I think the idea to make the muni halftruck reinforce soliders were good. I can't telle if it should cost 10 fuel before I have played with it for a bit.

Brens should be able to button on open ground, but this is just a bug and will mostlikely be fixed in the next pacth

Offline Kolaris

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #23 on: August 03, 2010, 05:24:18 PM »
I simply haven't played enough games with it to say whether its OP or not, but I have to disagree with the change since it drastically alters the functionality of the unit.

The Munitions Halftrack was there to encourage the use of abilities. These buffs don't really help with that. I'd suggest lowering the cost of the abilities it affects rather than allowing Reinforcement.

Alternatively, if you really do want the functionality to change, you could make it a generic "Supply Halftrack" that both reduces ability cooldowns and slowly heals. I just don't care for the idea of Reinforcement coming from both T1 and T2. They should be more diverse than that.
« Last Edit: August 03, 2010, 06:33:35 PM by Kolaris »

Offline Hezs

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #24 on: August 11, 2010, 08:17:15 AM »
Removing muni ht fuel cost was a good change, but I rather would give him a slow passive healing ability (that could work after purchasing base heal ability) than make mun ht able to reinforce.

Offline AbhMkh

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #25 on: August 12, 2010, 04:41:05 PM »
I simply haven't played enough games with it to say whether its OP or not, but I have to disagree with the change since it drastically alters the functionality of the unit.

The Munitions Halftrack was there to encourage the use of abilities. These buffs don't really help with that. I'd suggest lowering the cost of the abilities it affects rather than allowing Reinforcement.

Alternatively, if you really do want the functionality to change, you could make it a generic "Supply Halftrack" that both reduces ability cooldowns and slowly heals. I just don't care for the idea of Reinforcement coming from both T1 and T2. They should be more diverse than that.

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Offline Pauly3

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #26 on: August 26, 2010, 01:54:18 PM »
i like the muni halftrack now
i rarely build it before(cause of the fuel cost)
but now that i have layed 6 or 7 1vs 1 vs a friend i found that it gives PE a lot of early game standing power!! thats great!
i also used the mines to good efect vs charging soviets...
my friend tried to rush for t-70 but luckily i was able to get marder!
also about what parciat said, i didnt have early mp 44 cause the map control was balanced and i didnt have so much much manpower cause of the heavy fighting
to put it short i love the muni halftrack! 8)
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Offline Paciat

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #27 on: August 26, 2010, 02:16:02 PM »
i like the muni halftrack now
i rarely build it before(cause of the fuel cost)
but now that i have layed 6 or 7 1vs 1 vs a friend i found that it gives PE a lot of early game standing power!! thats great!
i also used the mines to good efect vs charging soviets...
my friend tried to rush for t-70 but luckily i was able to get marder!
also about what parciat said, i didnt have early mp 44 cause the map control was balanced and i didnt have so much much manpower cause of the heavy fighting
to put it short i love the muni halftrack! 8)
Thats what I ment when I started this topic. You spammed mines, (6 mines=2 MP44 upgrades) you had a Marder in time to fight a T-70/T-90 both AT guns and PTRD teams couldnt fight youre infantry, sharpshooters couldnt hurt you bad becouse you could reinforce and mortars couldnt hit a moveing target.
SU-85 could destroy a first Marder and that halftruck - thats where AT nades come in handy.

It should cost at least 10 fuel.

Offline ThGermanElite

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #28 on: September 05, 2010, 01:09:47 AM »
Crying about a vehicle that has one function: Reinforce??? I LOLed when I saw this. Its weaker than the other HTs and has NO offensive capabilities....it just sits and watches the battle...sorry, but in my opinion, keep it how it is, its a GREAT option when all you need is something to reinforce.
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Offline GodlikeDennis

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Re: Is the PE muni halftrack OP? [1.20]
« Reply #29 on: September 05, 2010, 05:58:00 AM »
That's wronge mate, it's actually stronger than the other HTs. It has the same armour type as the Wehrmacht halftrack which is VERY resistant to small arms.

This thread has been up for ages and I still think it's fine. The reinforcing ability is balanced by PE reinforce costs. You don't see people screaming OP when people reinforce from an infantry half.
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