Company of Heroes: Eastern Front

Author Topic: Replay Review? Crezth [Wehrmacht, Defensive] vs. Stepfather [USSR, Propaganda]  (Read 4024 times)

Offline Crezth

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Hello, I went for a T2 Defensive build with a pretty standard Pio-Pio-MG-Volks-MG-Volks build, hoping to get T2 pretty quickly for Mortars and Halftracks to counter the Soviets, but I was pushed off the map too quickly and ended up with a serious dearth of firepower and fuel. When I finally had fuel to burn, it was too little too late as all my MP was used reinforcing weak squads.

Sometimes I lost a squad to Commander arty, either because my cursor was stuck on mortar bombardment selection (my fault, I could have just pressed escape) or because the smoke didn't pop (second time).

Any help on beating the Soviet rush would be appreciated. Thanks!

Killar

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in early game with wehr i built pios, HMG, sniper (cause vet goes for all -> cheaper) + bike

HMG pins soviets well, pios with upgraded flamer + bike ownes them (pios can repair bikes)

Then fast T2 for ATguns and gren with shreks, when soviets spam t90/t70

middle and late game i have no solid strategy yet

Offline GodlikeDennis

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You pretty much hit it on the head yourself when you said you lost from losing squads to commander arty and map control. Personally I wouldn't have gone MG, Volk, MG. You also starting researching skirmish before getting your second volk squad which delayed it slightly. It would've been better to get it first to help you gain back some ground. Defensive was also a poor choice in my opinion, as I've had bad experiences against Soviets using defensive.

The mortar did well and you were unfortunate to lose the halftrack, though it arrived much later than it should've.

You should also never put an MG in a building against Soviets, you will simply not be able to leave in time.
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Offline GreenApple

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in early game with wehr i built pios, HMG, sniper (cause vet goes for all -> cheaper) + bike

HMG pins soviets well, pios with upgraded flamer + bike ownes them (pios can repair bikes)

Then fast T2 for ATguns and gren with shreks, when soviets spam t90/t70

middle and late game i have no solid strategy yet

Good start, but then I would recommend Pumas. (Veterancy) Pumas are awesome against the Soviets.
« Last Edit: July 24, 2010, 03:43:54 PM by GreenApple »


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Offline Seeme

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Thats when 2 tank hunter squads show up...
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Crezth

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You pretty much hit it on the head yourself when you said you lost from losing squads to commander arty and map control. Personally I wouldn't have gone MG, Volk, MG. You also starting researching skirmish before getting your second volk squad which delayed it slightly. It would've been better to get it first to help you gain back some ground. Defensive was also a poor choice in my opinion, as I've had bad experiences against Soviets using defensive.

The mortar did well and you were unfortunate to lose the halftrack, though it arrived much later than it should've.

You should also never put an MG in a building against Soviets, you will simply not be able to leave in time.

Duly noted. Blitz would have been a better choice, in that case.

I note with some dissatisfaction being shoehorned into using one or two doctrines only against an entire faction, whose all three doctrines are equally viable against me. Propaganda maybe a little less so, but Katyushas hurt all the same.

Also, not being allowed to put MGs in buildings versus Soviets. That's very strange. That denies me from a very important strategic element, especially on this map.

Anyway, the suggestions here seem to lean support squad and support vet, with pumas later. Maybe a sort of T2-T3 build. That's interesting. I will do some experimentation and come back with what I find. Thanks for the tips, everybody!

Offline GodlikeDennis

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I normally go T1-2-3 Blitz against Soviets with Paks/shreked grens as AT and stormies (mp44s/Bundled nades) and pumas as AI. Nebels are also awesome. I would upload a game of it but my net's capped at the moment.

I also never use buildings for MGs anyway. I normally move mine around quite a lot to take the enemy from a different angle than he expects. It's much harder for him to flank it if it's in a different spot and keeping mobile helps to avoid arty. I also find buildings to be quite glitchy whether or not the MG actually fires where you want it whereas I pretty much dictate exactly where it will fire when on the ground. Heavy cover > Building cover too. Using my halftrack that I'm fond of, I can reinforce as well and fend off flanks very easily due to the suppression and vehicle push.

I would actually say that propaganda is much better against wehr than breakthrough, as wehr usually have excellent AT capabilities and are usually defensively oriented. I do think that, because of the excellent bombardment options of soviets, defensive is quite a bit weaker than the others.

Just the cheap vet 1 support is an excellent addition to your army. It makes your pios regenerate and your MGs get drastically increased accuracy. Vet 3 vehicle on pumas gives them +50% damage and other insane bonuses.
« Last Edit: July 25, 2010, 05:31:32 AM by GodlikeDennis »
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