Company of Heroes: Eastern Front

Author Topic: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau  (Read 15989 times)

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: 6p/8p - Sea of Ruins - Festung Breslau
« Reply #15 on: September 03, 2010, 10:32:43 PM »
 ;D Well, saying frankly, I've already won two games against AI on this map  ;D but it's still looking and fixing mistakes.
I decided that battle will look great during night, and so it is. As far it's only 3vs3 made, only when all problem will be solved I'll begin 4vs4 version.

Post Merge: September 04, 2010, 11:59:43 AM
Ok, map is ready to go! Download links are shown above, download and enjoy. If you will see any bugs or problems, please report, so I can fix it.
« Last Edit: September 04, 2010, 11:59:43 AM by cephalos »

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #16 on: September 05, 2010, 12:24:41 PM »
A map Is never completly finished ;). Believe me.
I identify as a four-eyed bird man. /s

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #17 on: September 05, 2010, 01:27:58 PM »
 ;D Well yeah, you're right. It's finished, not perfect  :P

Offline dbkblk

  • Ingenery
  • *
  • Posts: 45
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #18 on: January 11, 2011, 11:35:07 AM »
Thanks you for this map ! I like the fact that the camps are spread over the map and the fact that this is a new town map.

However, and i know this won't help you too much, i never managed to finish a game on this map because the game crashed everytime at random times, saying that i don't have enough TEMP space.
My game is usually stable and i have more than 50gb free, so i guess the map is the reason.
If you can drive me to some useful information for you, i'd be glad to help !

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #19 on: January 11, 2011, 12:42:36 PM »
Thanks you for this map ! I like the fact that the camps are spread over the map and the fact that this is a new town map.

However, and i know this won't help you too much, i never managed to finish a game on this map because the game crashed everytime at random times, saying that i don't have enough TEMP space.
My game is usually stable and i have more than 50gb free, so i guess the map is the reason.
If you can drive me to some useful information for you, i'd be glad to help !

Anybody else has the same problem? 'Cause I really don't feel like playing another "Zhytomir" map.
To author - no hard feelings here, please.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #20 on: January 11, 2011, 04:24:09 PM »
map crashes you say.... hmmm.... I'll check it....
or ask some mappers what they do in such situation.
Strange is the fact that on mine PC maps is fully playable and have never crashed.

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #21 on: January 12, 2011, 02:10:58 AM »
I'll give it a shot too at some point. It might just be a case of lowering your graphics settings. Yes, Zhytomyr is terrible... I over did it a little with the splats ;D

Offline Headlock

  • Strelky
  • **
  • Posts: 84
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #22 on: January 12, 2011, 02:19:04 AM »
At night the flicker from all those fires is visually very distracting - a more dusk, early evening time might work better.

Very interesting looking, but I honestly could not play past a minute or two due tot he constant flicker, everywhere. :/


COH tag: BrainBoru

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #23 on: January 12, 2011, 01:57:19 PM »
At night the flicker from all those fires is visually very distracting - a more dusk, early evening time might work better.

Very interesting looking, but I honestly could not play past a minute or two due tot he constant flicker, everywhere. :/




city at war? nevermind, I might remove some of the fires burning around...
changing the time of day sounds good idea. I'll try some changes and then publish them.
I'll give it a shot too at some point. It might just be a case of lowering your graphics settings. Yes, Zhytomyr is terrible... I over did it a little with the splats ;D
you suggest some splats are buggy?


Post Merge: January 12, 2011, 02:37:33 PM

ok, I've changed the day time to dusk. everything is in sunlight now. But I really liked this night.... maybe someday I'll discover how to make switchable weather.... eh...
« Last Edit: January 12, 2011, 02:37:33 PM by cephalos »

Offline Mertypro

  • Ingenery
  • *
  • Posts: 30
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #24 on: February 20, 2011, 01:44:47 PM »
Nice, they should put this in the official release.
yeah ;)

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #25 on: February 21, 2011, 04:48:15 PM »
Looks nice so far... Make sure to place these nice looking models too. Just a small tip:

ebps/enviroment/art_ambient/objects/rubble_debris/rubble_barricade

Make sure that the layout is like this:


So that you need to attack with a close range unit and backup them with a long range unit that is in heavy cover.

Some more examples of rubble barricades:






I identify as a four-eyed bird man. /s

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #26 on: February 21, 2011, 05:03:36 PM »
Thanks walki1!!!  ;D
I had similar idea, but for now I can't modify map. I busy with my exams, so I should take care of it after those.

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #27 on: March 13, 2011, 01:41:29 PM »
how do u place wrecked trams?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #28 on: March 13, 2011, 03:08:16 PM »
hehe it's a secret :D. (joke)

Just place a tram. Select it>Edit states>Add>SetHealth>0.2500 or 0.1000 > done.
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [FINISHED] 6p/8p - Sea of Ruins - Festung Breslau
« Reply #29 on: March 13, 2011, 04:06:48 PM »
Just place a tram. Select it>Edit states>Add>SetHealth>0.2500 or 0.1000 > done.

BTW this is nearly available to every object.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa