3- 2.301 Pak was OK. Why not revert to it instead? 3 Camoed shots BUT only the first gets the bonuses. Noone was complaining about the Pak back then, so why not go for something proven?
4- Pioneer changes break the basic formula of the game and the consistency of the Wehr faction. I can understand why you did it, but I'd rather see it addressed through more "indirect" ways and defo not like that
6- Marder: no, No, NO!!! The Marder is essentially PE’s AT gun! It’s not a tank God damn it and it cannot be used like one. It was always meant to work like that (An AT gun on wheels). I’d really like to have a word or two with the guys that gave you feedback about balancing >:<
Again, was it THAT bad that you had to address it?
1- Stuart: reduced dmg modifier vs PE IHTs, ACs and Marders to 1.2. It currently has a modifier of 2 I think, acting as a WTF-pwn everything vehicle vs PE
2- Little john penetrates a bit too often the “very-heavy class” vehicles don’t you think?
3- I tried making dropping PE shrecks not turn into wehr shrecks. I failed, so I changed the PE shrecks’ stats to match the wehr ones, as I didn’t think that it was ok for brits and amis to be more effective than the creators of the weapon (In the case of PE ofc)
Quote from: BasileusHotshot on August 02, 2010, 05:19:05 PMQuote4- Pioneer changes break the basic formula of the game and the consistency of the Wehr faction. I can understand why you did it, but I'd rather see it addressed through more "indirect" ways and defo not like thatAre you a piospammer? Than I hate you. Pios didnt loose anything. They gain bettlefield repair at lvl 2 so you can repair early pumas under fire. I’m more of a PE player, but I’d like to consider myself objective with all factions. What I have in mind when implementing changes, is to make sure that this was a mistake by the devs, not something they did on purpose. Things that the devs did on purpose, I’m only changing if there’s a general consensus that they are too up/op. For example, in mod, I added a 0.9 modifier of flamers vs soldier armor. I don’t agree with the change, but since so many people were complaining about flamers vs soldiers, I implemented this minor change nevertheless. I also tried switching the order of Glider HQ and mandos HQ for Brits in order to give em mgs early to better counter piospam and although my fellow “colleagues” like that change, I voted to reverted, again cos it was breaking away too much from something that was obviously done on purpose. Hope I gave you to understand my reasoning behind what I’m posting, cos if you end up making so many changes, you’ll eventually lose some people’s support and the community will shrink, leading to an unsuccessful project.Quote6- Marder: no, No, NO!!! The Marder is essentially PE’s AT gun! It’s not a tank God damn it and it cannot be used like one. It was always meant to work like that (An AT gun on wheels). I’d really like to have a word or two with the guys that gave you feedback about balancing >:< QuoteAll AT guns have weels for transport. But Marders are faster (max speed, not rotation) than tanks so they should used differently.I’d rather have 1 atgun than 2 marders. Seriously. Marders were a bit OP in 2.301 cos of the lockdown los bonus that was taken away from them in 2.6. Now they need a dedicated spotter to work correctly, something that the PE lack (Which is why I agreed to the los increase of PE capping units) In any case, an Atgun is cheaper, more difficult to target and can be remanned. If Marders SHOULD be used diffirently, then they should have different stats, to which I disagree. This change is VERY bad seriously.QuoteAgain, was it THAT bad that you had to address it?Dont understand posts like that.People complained, and devs changed it.Copy-pasted: I have in mind when implementing changes, is to make sure that this was a mistake by the devs, not something they did on purpose. Things that the devs did on purpose, I’m only changing if there’s a general consensus that they are too up/op. If people complained, then I guess I’ll have to pass. I just didn’t happen to witness any of these complains when I was asking for feedback for myself, which is why I posted what I posted.Quote1- Stuart: reduced dmg modifier vs PE IHTs, ACs and Marders to 1.2. It currently has a modifier of 2 I think, acting as a WTF-pwn everything vehicle vs PE The whole point of that Stuart is to counter halftrack/AC spam and MP44 blobs. You still can destroy a Stuart with Marders, Shrecks and PzIVs.In theory you’re right. Practically it just doesn’t work like that since you always need 2! kinds of AT defense at an given time to be secure. You just try it with a friend: The stuart currently rapes ¾ of the vehicles in PE’s arsenal acting like a light tank with a big gun, not representative of its price or its time of arrival in the game.Quote2- Little john penetrates a bit too often the “very-heavy class” vehicles don’t you think? Thats the point of a 5CP, 450MP vechicle upgrade "don’t you think? "No I don’t, but I won’t insist either, since I’m getting mixed reactions with regards to this thing.Quote3- I tried making dropping PE shrecks not turn into wehr shrecks. I failed, so I changed the PE shrecks’ stats to match the wehr ones, as I didn’t think that it was ok for brits and amis to be more effective than the creators of the weapon (In the case of PE ofc)Is it OK to have doctrinal double shrecks and AT infantry weapons that cost no ammo and are not doctrinal?
Quote4- Pioneer changes break the basic formula of the game and the consistency of the Wehr faction. I can understand why you did it, but I'd rather see it addressed through more "indirect" ways and defo not like thatAre you a piospammer? Than I hate you. Pios didnt loose anything. They gain bettlefield repair at lvl 2 so you can repair early pumas under fire.
All AT guns have weels for transport. But Marders are faster (max speed, not rotation) than tanks so they should used differently.
What do you think about:Commandos => Commando HQ => Tetrach? orCommando HQ => Commandos => Tetrach? orCommando HQ => Tetrach => Commandos?Let us find the order, where every item will be used (mostly)I would recommend Commando HQ => Tetrach => Commandos, because the Commando HQ support your units in early-/midgame, the Tetrach would be to late as last item, and the Commandos can be used evrytime early-/mid-/lategame.
Quote from: GreenApple on August 03, 2010, 06:02:56 PMWhat do you think about:Commandos => Commando HQ => Tetrach? orCommando HQ => Commandos => Tetrach? orCommando HQ => Tetrach => Commandos?Let us find the order, where every item will be used (mostly)I would recommend Commando HQ => Tetrach => Commandos, because the Commando HQ support your units in early-/midgame, the Tetrach would be to late as last item, and the Commandos can be used evrytime early-/mid-/lategame.Great idea.I would also lower CPs. 1CP for HQ and 1CP for Tetrarch so that Tetratch would still cost 5CPs.It would be also great if Tetrarch gliders could produce Commando jeeps (PE campaign).