Brits are both OP and UP at the same time. Some strategies such as piospam and grenspam utterly destroy Brits. Sometimes the Brit position on the map is far too strong and they steamroll you while holding the majority of the map. Everyone else follows the rules of base setup, why can't the brits. They could be fine as a faction if this stupid mechanic were removed.
OSTHEER IS DONE WHEN IT'S DONE!
1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
4) Medic tents - Entirely too effective, even more efficient than medic bunkers. Thankfully not as difficult to kill but is in the safety of the Brit HQ area. Gives 450mp squads out for free to add to your already unstoppable blob.
5) Roos - While the other 4 points are mechanics that need to be completely overhauled, this unit is just extremely imbalanced. Not too bad of an idea but way too cheap for it's sustainability. Being addressed already in patch hopefully.
Those changes would do nothing. The major problems of brits are these, in this order:1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
2) Brit vet - Forces blobbing so that you can benefit from it. Also essential when attacking because of pointless movement speed debuff for tommies and sappers. Also includes vet stacking, making 3 no-vet lts makes your troops demi-gods. Vet is on a single unit that if lost, everyone loses their vet. Tank vet radius is also too small, making it difficult to keep the tanks in an area where they can actually gain vet.
3) Soldier armour - Makes normal troops very ineffective against Tommies. Forces people into gimmicky build orders like piospam and bikespam. Should be scrapped.
Brits need a complete redesign, starting with their mobility issues. HQ movement is too good/bad depending on map and slow troop speed makes it impossible not to blob. To address your point on pios and engies, original factions should not both be rebalanced to accommodate one faction, possibly ruining balance between them, but the new faction should be rebalanced to fit in with the already balanced factions.
Your changes only scratch the surface of the Brit/wehr imbalance. It also sounds like you have a particular disdain for wehrmacht vet, specifically vet2-3 grens with their elite armour. This I agree with, it is too much of a boost. After they get this the same problem occurs as with tommies having soldier armour. The wehrmacht vetting system is fine as a whole though.
Brits are fun. Relocatable bases for Brits is fun. Relocatable bases for Germans would not be fun. Eloquent enough?
It also seems that we disagree becouse youre more of a a 2v2 player while Im a 1v1 skirmish fan.
That's the theory but it doesn't work in practice. The Brit player is able to keep every point behind his trucks because his units retreat to there. Therefore, his army is always between enemy forces and those territories.
This is entirely subjective and has no basis in fact. I (subjectively) would massively prefer a bren section over an mp40 volks section because (objectively) they are actually much better and also have the ability to scale against enemy vehicles.
Cromwells hitting the field before P4s has nothing to do with the med bunker balance
Defensive bunkers can reinforce and UK has no flamers to deal with them. At least Cromwells are on the field quicker than PzIVs to ballance that.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.