I still maintain that the sniper ace is too good. The ability for him to detect things without being detected himself has annoyed me in many of my games. He's also nearly impossible to kill. I think that when retreat is added, he should have his movement reduced to normal cloaked speed but have an ability that lasts for a minute that allows him to move at normal and has a 2 minute cooldown. This way, if you fail to plan ahead with him he can get caught on cooldown and hunted down.
There's nothing wrong with self-healing snipers, or vet stormtroopers. Bunkers and Paks I agree with but I'm not quite sure what you mean by pios cloaking... Wehrmacht is strong but unforgiving. A single flank that gets through can decimate most of your units. The sniper ace should NOT get close enough to something to detect it without getting detected himself. That is not his function. Also, there's a difference between getting them to move and being uncounterable. There is no good way to kill him at the moment. You have to get very lucky, making him too good.AND USING ARTY FROM STEALTH MUST GO.
No, arty from stealth is just plain wrong. No amount of discussion on this can change my mind. It's not risky at all to have him operate in enemy territory when things have to literally touch him to detect and he moves at normal running speed. He also has deploy smoke should he get in trouble, allowing him to make his escape.
I'd really like to watch how a wehr player could survive vs soviets a few minutes..... but unfortunately I can't watch the replay...I have 2.601 + EF1.11... replay went were all the other replays are. Still not available...What did I do wrong?