Company of Heroes: Eastern Front

Author Topic: Your Company Commander  (Read 5578 times)

Offline Sonders

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Your Company Commander
« on: June 08, 2010, 02:54:42 PM »
What is your favorite doctoral choice and why? Just like to share mine and get other opinions on this subject.

Been playing about a month now and this is my take on it playing against human players;

#3 would be propaganda. The only thing good seems to be the Katyusha. Trenches can be useful with tank hunters in them but most players know what it takes to clear a trench. The mg nest is of very little use. I’ve noticed its easily de-crewed and since the Soviets cant re-crew it, at 300 mp and 15 fuel its not a good deal. I still cant figure out “for the motherland” I get guys pinned, I pop it, I see the icon over their heads but there still crawling around. Maybe you got to pop it before there pinned, I don’t know. God of war seems very useless to me. Maybe a large team game but I don’t see using it in 1v1 or 2v2. The one that replaces inf at the hq I haven’t got any use from at all. A couple of times I tried it, it just ran out before the whole squad died. It might be useful if each man that died was replaced somehow. Maybe it should be able to turn an out post into a super med station while its active. Now that could be useful.

#2 Breakthrough Assault. If I see early pumas or armored cars from PE then this would most likely be my selection for the sherman. Especially if it’s a fuel low map and I don’t have tank hunters yet. There are also other good abilities in this tree. Inspiring speech, tank riders and the super awesome IL-2 Sturmovlk. I’ve only made it that far once against a human player.

#1 Urban Assault, my favorite choice. Larger maps like lowlands and semoins partisans are excellent for their booby traps and demo. Over the years I’ve taken out tanks, inf blobs and even tigers using engie demo on that bridge at lowlands. The only problem with partisans is when they get caught out alone by a puma. They cant retreat so there dead ducks. That will probably change after the next patch. I think I like this tree the best for the 2cp flames. If you have a good munitions income, Sturmovie Ingenery are awesome with flames. Plus their sat charge and mine detectors. I usually go for these guys right after tank hunters. And then there is the ace sniper at the end of the right side which is my favorite unit, I just don’t make it that far to often. The “not one step back” thing I don’t have much experience with. I did use it once and it didn’t seem to make any difference, but I was out numbered. The steamroller I have no experience with. Its like the brit middle churchill right?

Offline GodlikeDennis

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Re: Your Company Commander
« Reply #1 on: June 08, 2010, 05:30:56 PM »
#1 Urban as well. Love left hand side, find it goes really well with my strats (especially my strat you can read about in the strategy section  ;D). Steamroller is my 3rd favourite unit in the game after Falls and KT.

#2 Prop. Love kats. Trenches are amazing OP with snipers in them. God of war is shit though. Like the other side as well.

#3 Break. Don't really like tank callins. Feels gimmicky. Also don't like using one of the most OP doctrine abilities ever. Don't like using the rolling turd, and mechanics are pretty useless. Sherman is bad too but I guess it scales better than churchills.
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Offline PoldekPL

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Re: Your Company Commander
« Reply #2 on: June 08, 2010, 07:14:19 PM »
1. Popaganda - Three Katyusha's makes whole game a bit funnier (for Allies) :D. It gives MG's (and trenches but i don't use them often), and I'm more defensive than offensive player bo best choise for me :P Only GoW is a bit sucky because of it's spread and allied units being GoW-magnets...

2. Breakthrough - NO PAK can survive 2 T-34 with Tank Riders - what main cannon can't do, they can :D Basic micro with them and AT guns are no longer problem. Calling ISU-152 to harrass enemy is PURE FUN. Sturmovik's arecomplete armaggeddon, but they're too OP :P

3. Urban - don't see anything special in here - partisants are usefus when it comes to ambush enemy inf but unless enemy keeps them on long distance they suck. With no AT weapon it gets even worse. Double flamers? I've never managed to get them even close to any enemy building/inf blob. KV-2? Armor own's, main gun sucks. Only Sniper Ace is thong owrth waiting :D But he's too easy to take out.

Offline EP13

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Re: Your Company Commander
« Reply #3 on: June 08, 2010, 08:08:16 PM »
#2 Propaganda (10%)
I like the Katyushas, but GoW sucks

#1 Urban/Breakthrough (45%/45%)
I can hardly decide which one to take

either                                or
Partisans                           early Sherman
Double Flame                      Tank Riders
Sniper Ace                         Sturmoviks
"The death of one man is a tragedy. The death of millions is a statistic."
"Death solves all problems - no man, no problem."
"In the Soviet army it takes more courage to retreat than advance."

-Joseph Stalin

Offline Seeme

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Re: Your Company Commander
« Reply #4 on: June 08, 2010, 08:09:15 PM »
I love all of them equaly.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Blackbishop

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Re: Your Company Commander
« Reply #5 on: June 09, 2010, 01:24:46 AM »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Strayker

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Re: Your Company Commander
« Reply #6 on: June 09, 2010, 02:02:55 AM »
I mostly decide by the map itself...
F.e. if i play a town-based map with lots of houses ill most likely go for Urban Combat...Partisan harassment with booby traps and Sniper Ace owns in this kind of map.

If i play a map with open field ill go for Breaktrough, because of the quick Shermans and then the Zveroboy/ISU 152, which is my favorite (this thing can one-shot kill a Puma, now thats a firepower)!

And lastly if its a map with some chokepoints i.e. bridges, hedgerows ill go for Propaganda and ill dig myself in some good position with trenches and MGs all over and ill bomb my enemy to hell with Katyuashas and firebase.
« Last Edit: June 09, 2010, 02:08:02 AM by Strayker »
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Offline Cranialwizard

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Re: Your Company Commander
« Reply #7 on: June 09, 2010, 04:51:33 AM »
Has anyone forgotten the Red Tide Ability for Propganda? That shit kicks ass.
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Offline GodlikeDennis

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Re: Your Company Commander
« Reply #8 on: June 09, 2010, 06:45:26 AM »
Unfortunately most games don't go on long enough for me to get both kats and red tide because I always go kats first. It is a great ability though.
If you get into an argument with me, you're wrong.

Offline cephalos

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Re: Your Company Commander
« Reply #9 on: June 09, 2010, 09:53:00 AM »
#1 Propaganda Strategy - I like trenches (even if they are obvious death with a grenate), expensive MGs, Katyushas just own the battlefield, and GoW... I take command squad,use recon ability, and drop Gow as close enemys base as possible. Red Tide Ability is also awesome.
#2 Breakthrouh -Well I'm rather defesive player, so I take this one if map provides enough chokepoints without digging trenches. ISU-152 is good, however I lose hit too fast ( mostly to Panzershrecks). Tank Riders can't capture ground riding tanks anymore... WHY!? And IL-2 Stormovik... I'm losing friends because I use this ability ;D
#3. Urban Warfare - I think that whole left tree should be reorganised. Partisans are really weak (PUMA), they booby trap buildings and points ( assuming that they will survive to get one). Sniper Ace is worth his name - however he can be counterde easilly by Wehr Sniper, or two bikes. No retreat means certain death. Twin flamethrowers are awesome against infantry and buildings. KV2 often comes after I destroy enemy's base... And this Hold the Line propaganda... I've never use it.

Offline SpungE

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Re: Your Company Commander
« Reply #10 on: June 09, 2010, 11:25:53 AM »
if you dont have the skills dont play the game

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Offline GodlikeDennis

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Re: Your Company Commander
« Reply #11 on: June 09, 2010, 11:53:31 AM »
Cephalos:
While I normally go left side urban myself, my friend uses right side to great effect. Popping some partisans out of a building next to your mg just as the rest of his attack force approaches has given me some nasty surprises. Also, they are supposed to be weak against pumas, just as commandos are. It is their logical counter.
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Offline cephalos

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Re: Your Company Commander
« Reply #12 on: June 09, 2010, 12:48:30 PM »
Ok, commandos and partisans... nice one - elite unit and peasants... no comments...

Offline wordsmith

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Re: Your Company Commander
« Reply #13 on: June 09, 2010, 01:12:53 PM »
Ok, commandos and partisans... nice one - elite unit and peasants... no comments...

Yes but point is that they are equal when Puma is chasing them since they are not able to even scratch it :)

For me #1 is Urban for its versatility. Soviet arsenal has pretty good non-doctrinal AT units so what I miss is anti-infantry weapons: like double flamers on upgraded engineers or elite sniper. Also Partisans with ability to infiltrate and demo charges are excellent vs buildings (bunkers). I use urban in about 50% games.

#2 would be Propaganda, because trenches are awesome for holding ground (with 1 sniper and 1 PTRD inside). Katyushas are pretty decent arty and Red Tide is good when combining with upgraded Guards or Strelky - just make big blob of infantry, activate red Tide, assault, make maximum damage and enjoy ressurected troops :) I use Propaganda in about 40% of the time. My opinion about GoW I stated several times, this is the ability I do not use at all.

#3 is Breakthrough, I don't use it much because call-in units there are so MP expensive that I prefer normal Tank Hall tanks. The reason to call-in Sherman or Tank riders could be if I fail to grab enough fuel but if opponent is decent and I failed to seize at least half fuel income it's lost game anyway so no reason for those units for me. IL2 strike is nice but since it was nerfed it could be also pretty quickly avoided by good players. Mechanics are useless now (they require some other ability) especially due to their price 300MP.
« Last Edit: June 09, 2010, 11:47:26 PM by wordsmith »

Offline GodlikeDennis

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Re: Your Company Commander
« Reply #14 on: June 09, 2010, 01:57:01 PM »
Ok, commandos and partisans... nice one - elite unit and peasants... no comments...

In addition to what wordsmith said, they fulfill a similar role in-game. They both put out quite a bit of dps and have low health. They both have a form of cloak, spawn behind the lines and have a detpack. Surely you can see the similarities in unit function. Also commandos weren't really that elite, they were basically regulars with specialist training. They also weren't glider borne.

Due to both unit's anti-inf prowess and back-capping ability it makes perfect sense that they are hunted by a fast anti-infantry vehicle they can't penetrate.
If you get into an argument with me, you're wrong.