Company of Heroes: Eastern Front

Author Topic: BUG list  (Read 12351 times)

Offline thorns

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Russians - Ammo bug and Beasthunter bug
« Reply #30 on: August 05, 2010, 11:11:33 AM »
Just tried this mod for the first time.
Russian Ammo generation not working. Will have several ammo points but the amount generated eventually drops to zero.

Russian Beasthunter self prop gun, doesn't fire.

P.S. Very nice mod though. Probably just added a few years to this games lifespan.

Offline Rikard Blixt

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Re: BUG list
« Reply #31 on: August 05, 2010, 12:18:00 PM »
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline GreenApple

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Re: BUG list
« Reply #32 on: August 06, 2010, 12:46:37 AM »
My Guards have no sound (firing), only the one man with the PPSh/PPS-43 has firing sounds. More over the smoke grenades are already available without the upgrade from the Amoury.
Can anyone confirm?


An apple a day keeps the doctor away ;)

Offline seadragon

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Re: BUG list
« Reply #33 on: August 06, 2010, 06:46:18 AM »
well if thats balance then it sucks.. I've lost to many maps to this so called balance cause i couldn't upgrade to better weapons to fend off the Germans. I think its to balanced.

Offline Mad hatters in jeans

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Re: BUG list
« Reply #34 on: August 07, 2010, 03:56:42 AM »
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.

Offline Rikard Blixt

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Re: BUG list
« Reply #35 on: August 07, 2010, 11:26:29 AM »
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.

Soviets uses a lot less munition then other faction (eg. no ammo for throwing nades), hence their muni got to go somewhere to stop Mine Spam.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Desert_Fox

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Re: BUG list
« Reply #36 on: August 07, 2010, 11:42:52 AM »
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.

Soviets uses a lot less munition then other faction (eg. no ammo for throwing nades), hence their muni got to go somewhere to stop Mine Spam.

Right  ;)

Offline GreenApple

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Re: BUG list
« Reply #37 on: August 13, 2010, 04:14:53 AM »
Little bug:

It should be called "Reinforce Command Sqaud", but it is called "Conscription".


An apple a day keeps the doctor away ;)

Offline Cranialwizard

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Re: BUG list
« Reply #38 on: August 13, 2010, 06:10:07 AM »
Pretty sure it says "Conscription" for reinforcing Strelky and Guard too, not sure about others.

Also, to point, normally you hover your mouse over a squad and it'll show up in a little black background with white letter and tell you the name of the vehicle/squad. Not sure it's a bug, but every infantry squad says "Strelky" and I'm not sure about tanks. I'll look into it more.
"Balancers are 10 a penny"

Offline GreenApple

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Re: BUG list
« Reply #39 on: August 13, 2010, 10:28:02 AM »
Tanks works fine.


An apple a day keeps the doctor away ;)

Offline crack

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Re: BUG list
« Reply #40 on: August 23, 2010, 02:27:49 AM »
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
Yes but the problem is instead of it taking away muni as it should, at least it seems fair, it reduces the amout you are getting which doesnt make sense why should a tank cost more and more the longer you have it .. instead of just taking away a certain amount of muni every cycle.. this bug leads to boring gameplay because ALL the russian upgrades need munitions and when i play i can usualy only get like 2 or 3 upgrades before im stuck at +0 or +1 lol ... so then no tanks mortars At guns healing trucks or anythin useful :( .. anyways i would like to know if you meant to do that and if so why ??? why not just make an upkeep cost ?? like the more units you have the more it takes away but from your munitions stockpile  .. so you can stock up on muni to make sure your vehicles have some ... why should your factories make less muni when you have more units ? no it shold be so that the more units on the field the more munitons they use and the faster your stockpile goes down :D .. plus it realistic this way tov should have done it i mean the tanks need shells to shoot no ? but pls no reducing the income because with just one healing truck .. on a small map youll be down to +0 muni in no time .. how does that make sense ? or is balanced ? thx for ur time :D great mod btw
*edit* i just figured out you were trying to do like the manpower  ;) but thats ok since it can never go down to 0 if you keep puttin down the speed your getting muni instead of just taking away what you allready have then at least put a minimum amount like +10 or somethin .. ill let you figure out the proper BALANCED number lol :D
« Last Edit: August 23, 2010, 02:32:59 AM by crack »

Offline Dex

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Re: BUG list
« Reply #41 on: August 23, 2010, 10:52:50 PM »
Just registered to help improve this great game changing mod.

I first thought the munition thingy was a bug, but according to the above posts, it's a balance decision. Not so much fun and I would love to see that changed. Either by making the soviets less dependent in their upgrades for ammo, or by any other solution. Either way, it's pretty lame you can't do upgrades, or use weapons (god of war) you received late game, because your ammo is empty for sure in the late stages.

Also, my men were stuck in the production queue, which is quite annoying. But I believe that has already been noted too.

Anyway, thanks for this great mod!

Offline Seeme

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Re: BUG list
« Reply #42 on: August 24, 2010, 12:29:04 AM »
That happens when you are building men and then you upgrade them. If that happens, delete what you are building and try again.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline PitbullTerr0r

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Re: BUG list
« Reply #43 on: August 28, 2010, 12:32:43 AM »
hi guys,
I noticed a little mistake with the grammar:
In the russian Tank Hall the description of the SU-85 says it has a powerfull anti air defence gun, but it could also be in the description of the gun and armor upgrade at the armory.
Thats all as far as i noticed :)

looking forward to read an update on what you guys have done, im curious when the ostheer is finally ready to see some action:)

Greetz

Offline cephalos

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Re: BUG list
« Reply #44 on: August 28, 2010, 04:31:25 PM »
Why Il-2 squadron cost munitions? It's ridiciolous when I want to use it and I have +0 munitions per minute....