Company of Heroes: Eastern Front

Author Topic: [1.11] Limit on Units  (Read 7802 times)

Offline ECFOTHERINGLL

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[1.11] Limit on Units
« on: June 03, 2010, 07:44:05 PM »
Am I correct that there are still unit limitations?

Offline nomad52

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Re: [1.11] Limit on Units
« Reply #1 on: June 03, 2010, 09:27:34 PM »
If you mean hard caps then yes. To my knowledge conscripts , LL Sherman and the  ISU-152 are all capped I may be missing some.

Not positive on the 152.

Offline Strayker

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Re: [1.11] Limit on Units
« Reply #2 on: June 03, 2010, 10:36:10 PM »
Yeah they still are...if you are refering to call-in units. They are hard capped at 3. Its annoying because devs said they will not change existing factions in any matter...and this decision has hard impact on vanilla factions. F.e. i play as PE and i cant call fourth Hetzer because they are capped at 3...that sucks.
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Offline Versedhorison

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Re: [1.11] Limit on Units
« Reply #3 on: June 04, 2010, 06:11:18 AM »
are hummels still capped at two? I haven't been able to check yet.

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Offline Relaxx

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Re: [1.11] Limit on Units
« Reply #4 on: June 08, 2010, 05:31:07 PM »
That's a shame. They really should stop messing with the other factions if they want more people to play EF.

Offline Seeme

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Re: [1.11] Limit on Units
« Reply #5 on: June 08, 2010, 06:52:09 PM »
Hmm, it problay was a mistake though... we should tell them
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Strayker

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Re: [1.11] Limit on Units
« Reply #6 on: June 09, 2010, 01:09:36 AM »
I dont think it was a mistake. Some Dev said that they have done it intentionally to not allow AI spamming the of-map units.
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Offline sovietwarmachine

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Re: [1.11] Limit on Units
« Reply #7 on: June 09, 2010, 02:46:25 AM »
i agree the cap should be incresed or removed on off map units because most of them are under powered in small groups  :( and one of the most powerful units of the game are non doctrinal basic units ie PE infantry

Offline Newbie.

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Re: [1.11] Limit on Units
« Reply #8 on: June 09, 2010, 11:22:48 PM »
are hummels still capped at two? I haven't been able to check yet.
Hummel's are 3.

Heh, the capping's probs not a mistake, AI spamming as anouther user said.

Offline Ressy

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Re: [1.11] Limit on Units
« Reply #9 on: June 10, 2010, 08:20:30 AM »
Well, can they at least take the limit off of the calliopes? The AI only generally fires those off once from the arse end of the map and then runs it directly into my guns thereafter.

computer spamming of hummels and priests is a bit of a pain, if only because the cpu tends to just lock them down and then call in precision strikes on guys they can't see...

Offline Strayker

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Re: [1.11] Limit on Units
« Reply #10 on: June 10, 2010, 02:01:57 PM »
Well, can they at least take the limit off of the calliopes? The AI only generally fires those off once from the arse end of the map and then runs it directly into my guns thereafter.

Calliopes are capped at two in vannila COH v2.601 so EF devs doesnt have anything with it.
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Offline Versedhorison

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Re: [1.11] Limit on Units
« Reply #11 on: June 11, 2010, 07:11:16 AM »
It would appear that the soviet AI tends to spam partisans and katusha's ALOT

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Offline TomaSkTemplar

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Re: [1.11] Limit on Units
« Reply #12 on: June 11, 2010, 08:02:23 PM »
dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.

Offline Paciat

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Re: [1.11] Limit on Units
« Reply #13 on: June 11, 2010, 08:25:04 PM »
dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.
It makes sense now.
I fought it was an AI bug but if all 3 buildings will be blocked by upgrades than AI will only be able to use call-ins.

Tier blocking bug needs to be fixed.

Offline PoldekPL

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Re: [1.11] Limit on Units
« Reply #14 on: June 11, 2010, 10:55:29 PM »
No, blocking production in not the reason. It's old hard-coded bug made by Relic (even in vCoH if you play long enough (1,5-2 or more hours) AI starts to spam off-map units).