Company of Heroes: Eastern Front

Author Topic: [1.11] Limit on Units  (Read 6490 times)

Offline TomaSkTemplar

  • Ingenery
  • *
  • Posts: 19
    • View Profile
Re: [1.11] Limit on Units
« Reply #15 on: June 12, 2010, 01:09:17 AM »
I did not see every building being blocked, but still, it would help it by reducing resources and making AI work better for the time.

Also Fallschirmjager is capped at 3
didnt use Storms so far.
Wirbel/wilber I dunno :-) is capped at 2

Offline comrade2012

  • Guard
  • ***
  • Posts: 172
  • "Death solves all problems - no man, no problem."
    • View Profile
Re: [1.11] Limit on Units
« Reply #16 on: June 20, 2010, 04:41:40 PM »
conscripts should not be capped. i miss the conscript spam. it wasn't like it was unbeatable, when i played as germans i never had any trouble slaughtering Russians by the dozen.

Katyushas should be capped, but at four or five, not three.

and as for the firebase..... its just sad. not only because it is capped at one, but because its so gosh-darned inaccurate. yesterday i was using it and i just deleted it, and instead made mortars.
"It is better to fight for something than live for nothing." George Patton

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: [1.11] Limit on Units
« Reply #17 on: June 20, 2010, 06:55:31 PM »
Firebases= Waste of pop, fuel, and time. Its dosent help me at all and you can only get 1!
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline TacticalNuke

  • Guard
  • ***
  • Posts: 161
  • The ultimate in Peace-making technology!
    • View Profile
Re: [1.11] Limit on Units
« Reply #18 on: June 20, 2010, 09:29:51 PM »
Yeah defiantly get rid of the cap on conscripts. The whole point of the Russians is the Red Horde. However, I don't agree with raising the cap on Katyushas.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: [1.11] Limit on Units
« Reply #19 on: June 20, 2010, 09:59:58 PM »
Only time we'd get rid of hardcap for conscripts is when we give them the correct pop of 8 and a higher price tag....take your pick, no other inbetween choice  ;D

US get 2 Calis, Soviets get 3 Katys...that's more than enough...its not like its your only arty choice

Mindless spamming=Ruined COH
« Last Edit: June 20, 2010, 10:01:44 PM by Zerstörer »
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline xenotype

  • Guard
  • ***
  • Posts: 107
    • View Profile
Re: [1.11] Limit on Units
« Reply #20 on: June 20, 2010, 10:03:25 PM »
What about the cap on AB and rangers you guys put in?  "Spamming" those units is par for the course for vCoH, AI or human.

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: [1.11] Limit on Units
« Reply #21 on: June 20, 2010, 10:14:21 PM »
Any hardcaps not part of vanila coh will be removed at some point, yeah
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline TacticalNuke

  • Guard
  • ***
  • Posts: 161
  • The ultimate in Peace-making technology!
    • View Profile
Re: [1.11] Limit on Units
« Reply #22 on: June 20, 2010, 11:07:34 PM »
fair enough
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.